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voice-cat/CLAUDE.md
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CLAUDE.md — agent hub for VoiceCat

Auto-loaded each session. This is the map: build commands, architecture at a glance, and where everything is. For the working method read AGENTS.md; for what's done and what's next read PROGRESS.md; for design read docs/.

One-line status: M4 (Windows WinForms C# client) is complete — connect, saved servers, TOFU identity pinning, channel tree, voice (VAD/PTT/always-on + VAD threshold slider + per-user tuning), text chat, device pickers, level meters. ctest --preset m1-dev green — 14/14 tests. dotnet build green — 0 warnings. macOS/iOS Swift client and M5 (moderation) are next. See PROGRESS.md.

VoiceCat = self-hosted native voice & text chat (TeamSpeak/Mumble-style). Plain TCP (control)

  • UDP (media), no WebRTC, encrypted by default. A shared C++ core (libvoicecat) drives native clients (Swift on macOS/iOS, C# on Windows) and the server.

Build & test commands

The M0 skeleton builds with no third-party dependencies — just CMake + Ninja + a C++20 compiler. Deps (vcpkg) are off until a subsystem needs them.

# Configure + build the skeleton (default; no vcpkg needed)
cmake --preset dev
cmake --build --preset dev

# Run the tests (behavior smoke test today; grows per milestone)
ctest --preset dev                      # or: ctest --test-dir build/dev --output-on-failure

# Run the binaries (Windows adds .exe; Linux/macOS no extension)
./build/dev/bin/vccli                    # headless test client
./build/dev/bin/voicecat-server --help
./build/dev/bin/voicecat-server --name "My Server"

# Build a single target / be verbose
cmake --build --preset dev --target vccli
cmake --build --preset dev --verbose

# Clean
rm -rf build/dev                         # nuke; or:
cmake --build --preset dev --target clean

When you start a subsystem that needs real libraries (mbedTLS, libsodium, opus, protobuf, …), turn vcpkg deps on:

# one-time: git clone https://github.com/microsoft/vcpkg && ./vcpkg/bootstrap-vcpkg.sh  (.bat on Windows)
export VCPKG_ROOT=/path/to/vcpkg         # works on Linux / macOS / Windows
cmake --preset server-release            # auto-installs deps pinned in vcpkg.json
cmake --build --preset server-release

Other useful toggles (pass with -D at configure time):

cmake --preset dev -DVOICECAT_BUILD_SHARED=ON     # build libvoicecat as a .dll/.so/.dylib (for the C# client)
cmake --preset dev -DVOICECAT_BUILD_SERVER=OFF     # core + tools only
cmake --preset dev -DVOICECAT_BUILD_TESTS=OFF

Formatting: clang-format config is .clang-format (Google base, 100 cols, 4-space).

git ls-files '*.cpp' '*.h' | xargs clang-format -i

Architecture at a glance

Full detail: docs/architecture.md. The short version:

 Swift (macOS/iOS)  ─┐                                    ┌─ C# (Windows)
                     ├──▶  libvoicecat  (C ABI: voicecat.h) ◀──┤
 voicecat-server  ───┘   net · crypto · codec · protocol ·     └─ all UIs are thin
   (links core)          session · audio                          the core owns audio
  • One core, many faces. Protocol, Opus, crypto, networking, jitter buffer, and mixing live once in C++. Clients call the C ABI (core/include/voicecat.h); the server links the same core, so framing/crypto never drift between ends.
  • Two transports. TCP + TLS 1.3 (control, protobuf Envelope) and UDP + exported-key ChaCha20-Poly1305 AEAD (media, fixed binary voice frame). Encryption is mandatory.
  • Threading. Real-time audio threads never allocate/lock/block; they exchange data with the net thread via lock-free ring buffers; a worker pool absorbs blocking work.

Subsystem map (code ↔ design doc)

Path Subsystem Design
core/include/voicecat.h The C ABI (client/server contract) architecture.md §4
core/proto/voicecat.proto Control-plane wire format (source of truth) protocol.md
core/src/net/ Asio TCP/UDP transport, [u32 len][payload] framing protocol.md §1, voice.md §2
core/src/crypto/ TLS 1.3 (mbedTLS), media AEAD (libsodium), anti-replay security.md
core/src/codec/ Opus encode/decode, FEC/DTX voice.md §34
core/src/protocol/ Envelope (de)serialize, request/response, dispatch protocol.md
core/src/session/ Channels, users, streams, permissions, ephemeral text protocol.md §5
core/src/audio/ miniaudio I/O, APM DSP, jitter buffer, mixer voice.md §811
core/src/core/ vc_client — the handle behind the C ABI architecture.md §4
server/ Connection mgr, session registry, SFU relay, SQLite architecture.md §5
tools/vccli/ Headless client that drives/verifies the protocol
clients/apple/, clients/windows/ Native GUIs (M4) architecture.md §4

Documentation index (source of truth)

Read docs/ before changing behavior. Order:

  1. docs/README.md — overview, locked decisions, glossary
  2. docs/architecture.md — core, C ABI, threading, server
  3. docs/protocol.md — control plane, Envelope, message catalog
  4. docs/voice.md — UDP media, Opus, multi-stream, two-sided NR, VAD/PTT
  5. docs/security.md — mandatory encryption, TLS+AEAD, accounts, threat model
  6. docs/tech-stack.md — libraries, permissive-license rule, tooling
  7. docs/deployment.md — zero-config self-host (Docker / binary / source)
  8. docs/roadmap.md — milestones + resolved decisions
  9. docs/building.md — what each CMake preset is for + manual server/vccli testing

Keeping track of progress

PROGRESS.md is the living status file. When you finish a task, check it off there and note the next step, so the next agent can pick up instantly. Treat it as part of the work, not an afterthought — update it in the same commit as the code.


House rules (hard constraints)

  • A clean compile is the floor, not the goal. "Done" = the milestone's observable exit criterion in docs/roadmap.md passes (e.g. M1 = two vccli actually chat over TLS). Encode it as a test. See AGENTS.md.
  • No GPL/LGPL dependencies, ever (closed-source redistribution is a goal). docs/tech-stack.md §5.
  • Encryption is mandatory — never add a plaintext transport path. docs/security.md.
  • Real-time audio threads never allocate, lock, or block. docs/architecture.md §3.
  • Keep docs + code in sync. Changing a wire format (voicecat.proto) or the C ABI (voicecat.h) is a deliberate, versioned act — update the doc in the same commit (protocol.md §8).
  • Every commit must build (cmake --build --preset dev) and pass ctest --preset dev.