Toggling speaker output flipped the route back and forth indefinitely. Two
loops, both of which made a rebuild produce the condition for the next one.
Reconfiguring the session moves the route, and moving the route is reported
back through RouteChangeNotification. Forcing the speaker takes a headset out
of the route, which arrives as OldDeviceUnavailable, and releasing it brings
the headset back as NewDeviceAvailable; neither is among the reasons the
handler filters, so each rebuild answered its own echo with another rebuild.
Nothing compared the reported route against the route the live graph was
actually built on.
Record that route at the end of Apply, once the session is configured, and
rebuild only when a reported change differs from it; notifications that arrive
while Apply is still running describe the change Apply is itself making and are
ignored outright. The decision is AudioRouteWatcher in VoiceCat.Core, which is
platform-agnostic and tested, following ControlPathWatcher; the route identity
it compares is supplied by the caller, on iOS the UIDs of the current route's
ports. A graph whose route is unchanged but broken is still the stall
watchdog's to catch.
The port override was also re-asserted on every Apply, so where the system
wanted to hand output back to a connected headset each rebuild forced it to the
speaker again and the resulting route change drove the next rebuild. It is now
the one-shot request it should always have been, issued by the toggle alone;
the DefaultToSpeaker category option is the part that persists across rebuilds.
Also updates the route test from 724f7e9, which asserted the voice-chat preset
clearing the speaker flag and the absence of the port override. Both were
deliberately removed when speaker output became orthogonal to the preset, and
the test should have been updated with them.
356 lines
24 KiB
C#
356 lines
24 KiB
C#
using AVFoundation;
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using Foundation;
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using ObjCRuntime;
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using UIKit;
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namespace VoiceCat.iOS;
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internal enum IosAudioPreset { VoiceChat, StereoMicrophone, MonoMicrophone, Advanced }
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internal enum IosBluetoothMode { HfpVoice, BuiltInMicA2dp, BuiltInMicSpeaker }
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internal enum IosMicMode { Standard, Raw }
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internal sealed record IosAudioPort(string Id, string Name, string Type);
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internal sealed record IosAudioDataSource(string Id, string Name, IReadOnlyList<AVAudioDataSourcePolarPattern> Patterns);
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internal sealed class IosAudioRouter
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{
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private static readonly NativeHandle SupportedPolarPatternsSelector = Selector.GetHandle("supportedPolarPatterns");
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private static readonly NativeHandle SetPreferredPolarPatternSelector = Selector.GetHandle("setPreferredPolarPattern:error:");
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internal static IosAudioRouter Shared { get; } = new();
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private readonly NSUserDefaults defaults = NSUserDefaults.StandardUserDefaults;
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private bool applying;
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private bool speakerIsExplicit;
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private readonly VoiceCat.Core.AudioRouteWatcher route = new();
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// Set by an explicit speaker choice and consumed by the next Apply. The override is a one-shot
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// request, never steady-state configuration; see SetForceSpeaker.
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private bool overridePending;
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private System.Threading.Timer? watchdog;
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private long lastRenderCallbacks = -1;
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private int watchdogMisses;
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private bool watchdogTicking;
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private bool interrupted;
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internal event Action? Changed;
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internal IosAudioPreset Preset { get; private set; } = IosAudioPreset.VoiceChat;
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internal IosBluetoothMode BluetoothMode { get; private set; } = IosBluetoothMode.HfpVoice;
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internal IosMicMode MicMode { get; private set; } = IosMicMode.Standard;
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internal bool ForceSpeaker { get; private set; }
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internal bool VoiceProcessing { get; private set; } = true;
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internal bool AutomaticGainControl { get; private set; } = true;
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internal int CaptureChannels { get; private set; } = 1;
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internal string? SelectedInputId { get; private set; }
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internal string? SelectedDataSourceId { get; private set; }
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internal AVAudioDataSourcePolarPattern SelectedPolarPattern { get; private set; } = AVAudioDataSourcePolarPattern.Unknown;
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internal IReadOnlyList<IosAudioPort> Inputs { get; private set; } = [];
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internal IReadOnlyList<IosAudioPort> Outputs { get; private set; } = [];
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internal bool VoiceProcessingAvailable => CaptureChannels == 1 && MicMode == IosMicMode.Standard && BluetoothMode != IosBluetoothMode.BuiltInMicA2dp;
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internal bool UsesVoiceProcessing => VoiceProcessing && VoiceProcessingAvailable;
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private IosAudioRouter()
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{
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NSNotificationCenter.DefaultCenter.AddObserver(AVAudioSession.RouteChangeNotification, HandleRouteChange);
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NSNotificationCenter.DefaultCenter.AddObserver(AVAudioSession.InterruptionNotification, HandleInterruption);
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NSNotificationCenter.DefaultCenter.AddObserver(AVAudioSession.MediaServicesWereResetNotification, _ => Recover("media services reset"));
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}
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internal void Load()
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{
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if (Enum.TryParse(defaults.StringForKey("cat.voice.audio.preset"), true, out IosAudioPreset preset)) Preset = preset;
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if (Enum.TryParse(defaults.StringForKey("cat.voice.audio.bluetoothMode"), true, out IosBluetoothMode bluetooth)) BluetoothMode = bluetooth;
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if (Enum.TryParse(defaults.StringForKey("cat.voice.audio.micMode"), true, out IosMicMode mic)) MicMode = mic;
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// Speaker output is an output-routing choice, orthogonal to the capture preset, which is
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// why it sits outside Advanced audio. An install that predates the explicit choice carries
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// a speaker flag the preset set on its behalf; drop that once so it cannot pin a headset
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// user to the speaker, and honour the toggle from then on.
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if (defaults.BoolForKey("cat.voice.audio.speakerIsExplicit")) ForceSpeaker = defaults.BoolForKey("cat.voice.audio.forceSpeaker");
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VoiceProcessing = defaults.ValueForKey(new NSString("cat.voice.audio.voiceProcessing")) is null || defaults.BoolForKey("cat.voice.audio.voiceProcessing");
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AutomaticGainControl = defaults.ValueForKey(new NSString("cat.voice.audio.agc")) is null || defaults.BoolForKey("cat.voice.audio.agc");
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CaptureChannels = defaults.IntForKey("cat.voice.audio.captureChannels") == 2 ? 2 : Preset == IosAudioPreset.StereoMicrophone ? 2 : 1;
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SelectedInputId = defaults.StringForKey("cat.voice.audio.inputPortId"); SelectedDataSourceId = defaults.StringForKey("cat.voice.audio.dataSourceId");
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if (Preset == IosAudioPreset.VoiceChat) { SelectedInputId = null; SelectedDataSourceId = null; }
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if (Enum.TryParse(defaults.StringForKey("cat.voice.audio.polarPattern"), true, out AVAudioDataSourcePolarPattern pattern)) SelectedPolarPattern = pattern;
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RefreshRoutes();
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}
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internal void SelectPreset(IosAudioPreset preset)
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{
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Preset = preset;
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if (preset != IosAudioPreset.Advanced)
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{
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CaptureChannels = preset == IosAudioPreset.StereoMicrophone ? 2 : 1; MicMode = IosMicMode.Standard;
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BluetoothMode = preset == IosAudioPreset.VoiceChat ? IosBluetoothMode.HfpVoice : IosBluetoothMode.BuiltInMicA2dp;
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if (preset is IosAudioPreset.StereoMicrophone or IosAudioPreset.MonoMicrophone)
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SelectedInputId = AVAudioSession.SharedInstance().AvailableInputs?.FirstOrDefault(value => value.PortType == AVAudioSession.PortBuiltInMic)?.UID;
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else SelectedInputId = null;
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// Named presets never carry an Advanced capsule selection across transitions.
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// Stereo derives its data source below; mono/voice chat must clear a stale stereo one.
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SelectedDataSourceId = null; SelectedPolarPattern = AVAudioDataSourcePolarPattern.Unknown;
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}
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SaveAndReconfigure();
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}
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// Deliberately does not move the preset to Advanced: the speaker is an output choice every
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// named preset supports, so a voice-chat user can take a call on the speaker without losing
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// the capture configuration the preset stands for.
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// The port override is issued once, on the toggle, and never re-issued by a later rebuild.
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// Re-asserting it on every Apply means fighting iOS for the route: where the system wants to
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// hand output back to a connected headset, each rebuild forces it back to the speaker, the
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// route change that follows drives another rebuild, and the audio flips back and forth. The
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// DefaultToSpeaker category option below is the part that does persist across rebuilds.
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internal void SetForceSpeaker(bool value) { ForceSpeaker = value; speakerIsExplicit = overridePending = true; SaveAndReconfigure(); }
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internal void SetVoiceProcessing(bool value) { VoiceProcessing = value; SaveAndReconfigure(); }
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internal void SetAutomaticGainControl(bool value) { AutomaticGainControl = value; SaveAndReconfigure(); }
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internal void SetCaptureChannels(int value) { CaptureChannels = value == 2 ? 2 : 1; Preset = IosAudioPreset.Advanced; SaveAndReconfigure(); }
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internal void SetBluetoothMode(IosBluetoothMode value) { BluetoothMode = value; Preset = IosAudioPreset.Advanced; SaveAndReconfigure(); }
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internal void SetMicMode(IosMicMode value) { MicMode = value; Preset = IosAudioPreset.Advanced; SaveAndReconfigure(); }
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internal void SelectInput(string? id) { SelectedInputId = string.IsNullOrEmpty(id) ? null : id; SelectedDataSourceId = null; Preset = IosAudioPreset.Advanced; SaveAndReconfigure(); }
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internal void SelectDataSource(string? id) { SelectedDataSourceId = string.IsNullOrEmpty(id) ? null : id; Preset = IosAudioPreset.Advanced; SaveAndReconfigure(); }
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internal void SelectPolarPattern(AVAudioDataSourcePolarPattern pattern) { SelectedPolarPattern = pattern; Preset = IosAudioPreset.Advanced; SaveAndReconfigure(); }
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internal IReadOnlyList<IosAudioDataSource> DataSources()
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{
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AVAudioSessionPortDescription? port = AVAudioSession.SharedInstance().AvailableInputs?.FirstOrDefault(value => value.UID == SelectedInputId);
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return port?.DataSources?.Select(value => new IosAudioDataSource(value.DataSourceID.ToString(), value.DataSourceName,
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value.SupportedPolarPatterns?.ToArray() ?? [])).ToArray() ?? [];
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}
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internal void RefreshRoutes()
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{
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AVAudioSession session = AVAudioSession.SharedInstance();
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Inputs = session.AvailableInputs?.Select(value => new IosAudioPort(value.UID, value.PortName, value.PortType.ToString())).ToArray() ?? [];
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Outputs = session.CurrentRoute.Outputs.Select(value => new IosAudioPort(value.UID, value.PortName, value.PortType.ToString())).ToArray();
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// A route reported by iOS is not an explicit user input choice. Capturing it here
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// can pin the built-in mic after a speaker fallback and displace a Bluetooth HFP route
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// on the next graph rebuild.
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Changed?.Invoke();
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}
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internal void Apply(bool configureInput)
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{
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if (applying) return; applying = true;
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try
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{
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AVAudioSession session = AVAudioSession.SharedInstance(); AVAudioSessionCategoryOptions options = AVAudioSessionCategoryOptions.MixWithOthers;
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if (BluetoothMode == IosBluetoothMode.HfpVoice) options |= AVAudioSessionCategoryOptions.AllowBluetooth | AVAudioSessionCategoryOptions.AllowBluetoothA2DP | AVAudioSessionCategoryOptions.AllowAirPlay;
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if (BluetoothMode == IosBluetoothMode.BuiltInMicA2dp) options |= AVAudioSessionCategoryOptions.AllowBluetoothA2DP | AVAudioSessionCategoryOptions.AllowAirPlay;
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if (BluetoothMode == IosBluetoothMode.BuiltInMicSpeaker || ForceSpeaker && BluetoothMode != IosBluetoothMode.BuiltInMicA2dp) options |= AVAudioSessionCategoryOptions.DefaultToSpeaker;
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AVAudioSessionMode mode = CaptureChannels == 2 ? AVAudioSessionMode.Default : MicMode == IosMicMode.Raw ? AVAudioSessionMode.Measurement
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: BluetoothMode == IosBluetoothMode.BuiltInMicA2dp ? AVAudioSessionMode.VideoRecording : AVAudioSessionMode.VoiceChat;
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if (!session.SetCategory(AVAudioSessionCategory.PlayAndRecord, mode, options, out NSError? categoryError)) throw new InvalidOperationException(categoryError.LocalizedDescription);
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session.SetPreferredSampleRate(48_000, out _); session.SetPreferredIOBufferDuration(0.02, out _);
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if (configureInput) ApplyInputSelection(session);
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if (!session.SetActive(true, AVAudioSessionSetActiveOptions.NotifyOthersOnDeactivation, out NSError? activeError)) throw new InvalidOperationException(activeError.LocalizedDescription);
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Console.Error.WriteLine($"VC_ROUTE preset={Preset} requestedCh={CaptureChannels} sessionCh={session.InputNumberOfChannels} " +
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$"preferred={session.PreferredInput?.PortName ?? "default"} dataSource={session.InputDataSource?.DataSourceName ?? "default"} " +
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$"pattern={session.InputDataSource?.SelectedPolarPattern.ToString() ?? "default"}");
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// DefaultToSpeaker only decides where audio goes when nothing else is connected, so a
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// user who asks for the speaker with a headset attached needs the port override as
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// well. Only the toggle itself issues it, and only once.
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if (overridePending)
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{
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overridePending = false;
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session.OverrideOutputAudioPort(ForceSpeaker && BluetoothMode != IosBluetoothMode.BuiltInMicA2dp
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? AVAudioSessionPortOverride.Speaker : AVAudioSessionPortOverride.None, out _);
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}
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RefreshRoutes();
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// Last, so it describes the route this graph is being built on rather than the one it
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// replaced. HandleRouteChange compares against it to recognise its own echo.
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route.Built(RouteSignature(session));
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ResetWatchdog(); EnsureWatchdog();
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}
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finally { applying = false; }
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}
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// Identifies the hardware carrying audio. A graph has to be rebuilt when this changes, because
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// the input format changes with it; when it has not changed, there is nothing to rebuild for.
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private static string RouteSignature(AVAudioSession session)
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{
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AVAudioSessionRouteDescription current = session.CurrentRoute;
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return string.Join('|', current.Inputs.Select(value => value.UID).Concat(current.Outputs.Select(value => value.UID)));
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}
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private void ApplyInputSelection(AVAudioSession session)
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{
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AVAudioSessionPortDescription? port = session.AvailableInputs?.FirstOrDefault(value => value.UID == SelectedInputId);
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if (CaptureChannels == 2) port ??= session.AvailableInputs?.FirstOrDefault(value => value.PortType == AVAudioSession.PortBuiltInMic);
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if (port is null) { if (CaptureChannels == 1) ClearStereoPolarPattern(session); return; }
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if (CaptureChannels == 2)
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{
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// Polar-pattern discovery alone is insufficient on current iPhones: until a stereo
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// orientation is requested, the built-in port can expose only its mono Bottom source
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// and AVAudioEngine consequently binds a one-channel input node. This is Apple's
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// dedicated switch for built-in stereo recording. Portrait matches this portrait UI;
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// it also gives Core Audio an unambiguous left/right mapping before graph creation.
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if (!session.SetPreferredInputOrientation(AVAudioStereoOrientation.Portrait, out NSError? orientationError))
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throw new InvalidOperationException(orientationError?.LocalizedDescription ?? "Could not set the stereo microphone orientation.");
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}
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AVAudioSessionDataSourceDescription? source = CaptureChannels == 2
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? port.DataSources?.FirstOrDefault(SupportsStereoPolarPattern)
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: port.DataSources?.FirstOrDefault(value => value.DataSourceID.ToString() == SelectedDataSourceId);
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if (CaptureChannels == 1 && source is null) ClearStereoPolarPattern(session);
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if (source is not null)
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{
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if (!port.SetPreferredDataSource(source, out NSError? portError)) throw new InvalidOperationException(portError.LocalizedDescription);
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if (CaptureChannels == 2) SetStereoPolarPattern(source);
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else if (SelectedPolarPattern != AVAudioDataSourcePolarPattern.Unknown &&
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!source.SetPreferredPolarPattern(SelectedPolarPattern, out NSError? patternError))
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throw new InvalidOperationException(patternError.LocalizedDescription);
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}
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if (!session.SetPreferredInput(port, out NSError? inputError)) throw new InvalidOperationException(inputError.LocalizedDescription);
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// The working Swift client deliberately does not call
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// SetPreferredInputNumberOfChannels: doing so disrupts stereo + A2DP routing. The stereo
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// capsule and polar pattern above cause the input node to expose its two-channel format.
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if (CaptureChannels == 2 && source is not null &&
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!session.SetInputDataSource(source, out NSError? sourceError))
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throw new InvalidOperationException(sourceError.LocalizedDescription);
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Console.Error.WriteLine($"VC_ROUTE_SELECT port={port.PortName} source={source?.DataSourceName ?? "none"} " +
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$"stereoPattern={source is not null && SupportsStereoPolarPattern(source)} " +
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$"patterns={string.Join(',', source?.SupportedPolarPatterns?.Select(value => value.ToString()) ?? [])}");
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}
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// Microsoft.iOS 27 exposes AVAudioSessionPolarPatternStereo as an NSString constant but its
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// AVAudioDataSourcePolarPattern smart enum still has no Stereo member. Reading the native
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// NSArray and setting the native NSString avoids silently mapping Stereo to Unknown.
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private static bool SupportsStereoPolarPattern(AVAudioSessionDataSourceDescription source)
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{
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NativeHandle handle = NativeMethods.GetObject(source.Handle, SupportedPolarPatternsSelector);
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NSArray? patterns = Runtime.GetNSObject<NSArray>(handle);
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if (patterns is null) return false;
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for (nuint index = 0; index < patterns.Count; index++)
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if (patterns.GetItem<NSString>(index)?.IsEqualTo(AVAudioSession.PolarPatternStereo.Handle) == true) return true;
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return false;
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}
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private static void SetStereoPolarPattern(AVAudioSessionDataSourceDescription source)
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{
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NativeHandle error = NativeHandle.Zero;
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if (NativeMethods.SetObject(source.Handle, SetPreferredPolarPatternSelector,
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AVAudioSession.PolarPatternStereo.Handle, ref error) == 0)
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throw new InvalidOperationException(Runtime.GetNSObject<NSError>(error)?.LocalizedDescription ?? "Could not enable stereo microphone capture.");
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}
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private static class NativeMethods
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{
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[System.Runtime.InteropServices.DllImport("/usr/lib/libobjc.dylib", EntryPoint = "objc_msgSend")]
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internal static extern NativeHandle GetObject(NativeHandle receiver, NativeHandle selector);
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[System.Runtime.InteropServices.DllImport("/usr/lib/libobjc.dylib", EntryPoint = "objc_msgSend")]
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internal static extern byte SetObject(NativeHandle receiver, NativeHandle selector, NativeHandle value, ref NativeHandle error);
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}
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private static void ClearStereoPolarPattern(AVAudioSession session)
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{
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session.SetPreferredInputOrientation(AVAudioStereoOrientation.None, out _);
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AVAudioSessionPortDescription? builtIn = session.AvailableInputs?.FirstOrDefault(value => value.PortType == AVAudioSession.PortBuiltInMic);
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if (builtIn is null) return;
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foreach (AVAudioSessionDataSourceDescription source in builtIn.DataSources ?? [])
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if (source.SelectedPolarPattern == AVAudioDataSourcePolarPattern.Unknown && SupportsStereoPolarPattern(source))
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source.SetPreferredPolarPattern(AVAudioDataSourcePolarPattern.Unknown, out _);
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}
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private void SaveAndReconfigure()
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{
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defaults.SetString(Preset.ToString(), "cat.voice.audio.preset"); defaults.SetString(BluetoothMode.ToString(), "cat.voice.audio.bluetoothMode");
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defaults.SetString(MicMode.ToString(), "cat.voice.audio.micMode"); defaults.SetBool(ForceSpeaker, "cat.voice.audio.forceSpeaker");
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defaults.SetBool(speakerIsExplicit, "cat.voice.audio.speakerIsExplicit");
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defaults.SetBool(VoiceProcessing, "cat.voice.audio.voiceProcessing"); defaults.SetBool(AutomaticGainControl, "cat.voice.audio.agc"); defaults.SetInt(CaptureChannels, "cat.voice.audio.captureChannels");
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Set("cat.voice.audio.inputPortId", SelectedInputId); Set("cat.voice.audio.dataSourceId", SelectedDataSourceId); defaults.SetString(SelectedPolarPattern.ToString(), "cat.voice.audio.polarPattern"); defaults.Synchronize();
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if (IosAudioEngine.Shared.IsConnected) IosAudioEngine.Shared.Reconfigure(); Changed?.Invoke();
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}
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private void Set(string key, string? value) { if (value is null) defaults.RemoveObject(key); else defaults.SetString(value, key); }
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internal void Deactivate()
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{
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// A released session has no route the next graph can be compared against.
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watchdog?.Dispose(); watchdog = null; ResetWatchdog(); route.Reset();
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AVAudioSession.SharedInstance().SetActive(false, AVAudioSessionSetActiveOptions.NotifyOthersOnDeactivation, out _);
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}
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internal void EnsureAudio(string reason)
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{
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if (!IosAudioEngine.Shared.IsConnected || interrupted) return;
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try { IosAudioEngine.Shared.EnsureRunning(); }
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catch (Exception exception) { System.Diagnostics.Debug.WriteLine($"Audio recovery ({reason}) failed: {exception}"); }
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}
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internal void Recover(string reason, bool force = true)
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{
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RefreshRoutes();
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if (!IosAudioEngine.Shared.IsConnected || interrupted) return;
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UIApplication.SharedApplication.BeginInvokeOnMainThread(() =>
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{
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try { IosAudioEngine.Shared.Reconfigure(force); }
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catch (Exception exception) { System.Diagnostics.Debug.WriteLine($"Audio recovery ({reason}) failed: {exception}"); }
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});
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}
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// The render callback is the only clock for the device-clocked pipeline, so a graph that
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// stops while the app is backgrounded freezes capture, mix and send with no notification to
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// recover from. Poll for that and rebuild; a failed rebuild is retried on the next tick.
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private void EnsureWatchdog()
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{
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watchdog ??= new System.Threading.Timer(_ => UIApplication.SharedApplication.BeginInvokeOnMainThread(TickWatchdog),
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null, TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1));
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}
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private void ResetWatchdog() { lastRenderCallbacks = -1; watchdogMisses = 0; }
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// An interruption that ends while the app is suspended never delivers its Ended notification,
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// so foregrounding still has to check. It must not rebuild unconditionally though: the `audio`
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// background mode keeps the session and graph live across a backgrounding, so the graph is
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// almost always healthy here and a rebuild costs a visible glitch plus, on Bluetooth, an HFP
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// renegotiation. Ensure it is running, and only reconfigure when it actually stopped.
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internal void ResumeForeground()
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{
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interrupted = false; ResetWatchdog(); RefreshRoutes();
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if (IosAudioEngine.Shared.IsConnected && !IosAudioEngine.Shared.IsRunning) Recover("foreground");
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else EnsureAudio("foreground");
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}
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private void TickWatchdog()
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{
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if (watchdogTicking) return;
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watchdogTicking = true;
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try
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{
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if (!IosAudioEngine.Shared.IsConnected || interrupted || applying) { ResetWatchdog(); return; }
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long callbacks = IosAudioEngine.Shared.RenderCallbacks;
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bool stalled = !IosAudioEngine.Shared.IsRunning || callbacks == lastRenderCallbacks;
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lastRenderCallbacks = callbacks;
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if (!stalled) { watchdogMisses = 0; return; }
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// One missed tick can be a route change already rebuilding the graph.
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if (++watchdogMisses < 2) return;
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ResetWatchdog();
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try { IosAudioEngine.Shared.Reconfigure(); }
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catch (Exception exception) { System.Diagnostics.Debug.WriteLine($"Audio watchdog rebuild failed: {exception}"); }
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}
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finally { watchdogTicking = false; }
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}
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private void HandleRouteChange(NSNotification note)
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{
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NSNumber? value = note.UserInfo?[new NSString("AVAudioSessionRouteChangeReasonKey")] as NSNumber;
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AVAudioSessionRouteChangeReason reason = (AVAudioSessionRouteChangeReason)(value?.UInt32Value ?? 0);
|
|
RefreshRoutes();
|
|
if (reason is AVAudioSessionRouteChangeReason.CategoryChange
|
|
or AVAudioSessionRouteChangeReason.Override
|
|
or AVAudioSessionRouteChangeReason.RouteConfigurationChange)
|
|
return;
|
|
// Apply is mid-flight: this notification describes the change Apply is itself making.
|
|
if (applying) return;
|
|
// Every rebuild moves the route, and moving the route notifies here. Forcing the speaker
|
|
// takes a headset out of the route as OldDeviceUnavailable and releasing it brings the
|
|
// headset back as NewDeviceAvailable, neither of which is filtered above, so a rebuild
|
|
// that answered its own echo would rebuild again without end. The route the graph was
|
|
// built on is what decides: if it still carries audio, there is nothing to recover from.
|
|
if (!route.ShouldRebuild(RouteSignature(AVAudioSession.SharedInstance()))) return;
|
|
Recover($"route change ({reason})");
|
|
}
|
|
private void HandleInterruption(NSNotification note)
|
|
{
|
|
NSNumber? type = note.UserInfo?[new NSString("AVAudioSessionInterruptionTypeKey")] as NSNumber;
|
|
AVAudioSessionInterruptionType interruption = (AVAudioSessionInterruptionType)(type?.UInt32Value ?? 0);
|
|
// The system stops the graph on Began and SetActive fails until the interruption clears,
|
|
// so suppress recovery until Ended and let the watchdog retry if that rebuild fails.
|
|
if (interruption == AVAudioSessionInterruptionType.Began) { interrupted = true; ResetWatchdog(); return; }
|
|
if (interruption != AVAudioSessionInterruptionType.Ended) return;
|
|
interrupted = false; ResetWatchdog(); Recover("interruption ended");
|
|
}
|
|
}
|