3.3 KiB
Deploying the managed iOS app
VoiceCat's supported iOS client is the .NET 10 UIKit application in
clients/apple/VoiceCat.iOS. The checked-in scripts build its native Opus/RNNoise
dependency, compile and sign the managed app and Swift ReplayKit extension, stage the bundle,
install it, and launch it on a paired physical device.
Prerequisites
- macOS 27, Xcode 27, .NET SDK 10.0.401, and the matching iOS workload.
- An unlocked, trusted iPhone connected by USB or visible to Xcode over the network.
- Apple Development profiles for
me.iamtalon.voicecatandme.iamtalon.voicecat.broadcast, both with App Groupgroup.me.iamtalon.voicecat.
List available devices:
clients/apple/deploy-ios-device.sh --list
Build, install, and launch
Set the Apple developer team explicitly. The .NET host and Xcode-built extension use separate build systems, and Xcode needs the team to select the extension profile.
export VOICECAT_DEVELOPMENT_TEAM=FJV8L966W4
clients/apple/build-ios-device.sh --configuration Debug
clients/apple/deploy-ios-device.sh \
--device "Talon’s iPhone" \
--configuration Debug \
--no-build
The verified bundle is staged at dist/ios-managed-device/VoiceCat.iOS.app. Omit --no-build
to build and deploy in one command. Add --console to attach the launch to device logs.
Confirm that the process stayed alive:
xcrun devicectl device info processes --device "Talon’s iPhone" | rg VoiceCat
Signing findings
The development team ID is FJV8L966W4. Do not infer it from the parenthesized suffix in an
Apple Development certificate name; that value can identify the certificate holder and need
not equal a profile's TeamIdentifier.
The extension wrapper uses automatic signing with installed profiles. If a profile is absent and Xcode has a valid signed-in developer account, permit Xcode to create or download it:
export VOICECAT_ALLOW_PROVISIONING_UPDATES=1
Leave that variable unset when valid profiles are already installed. A stale command-line Xcode account can otherwise make provisioning updates fail even though offline signing can succeed.
Troubleshooting
Stale CMake source path
An old CMake cache can report a source-directory mismatch. Move the generated directories aside and rebuild:
mv artifacts/native-build-ios-arm64-cmake /tmp/
mv artifacts/native-build-iossimulator-arm64-cmake /tmp/
Locked restore reports changed runtime identifiers
The managed libraries' lock files must include ios-arm64 and iossimulator-arm64. Regenerate
them after runtime changes, then verify that dependency versions did not change:
/usr/local/share/dotnet/dotnet restore \
clients/apple/VoiceCat.iOS/VoiceCat.iOS.csproj \
-p:VoiceCatIosStatic=true \
--force-evaluate
Developer disk image cannot be mounted
CoreDevice errors 10003 or 12040 mean the phone locked. Unlock it, keep the display awake, and
rerun deployment with --no-build.
Verified hardware result
On 2026-09-19, the Debug build completed with .NET 10.0.401 and Xcode 27.0. The host and
ReplayKit extension were signed under team FJV8L966W4, installed wirelessly on Talon's iPhone,
launched as me.iamtalon.voicecat, and remained in the device process list. Audio,
background/lock behavior, Bluetooth, ReplayKit, ScreenCaptureKit, and VoiceOver remain separate
manual hardware gates.