Toggling speaker output flipped the route back and forth indefinitely. Two
loops, both of which made a rebuild produce the condition for the next one.
Reconfiguring the session moves the route, and moving the route is reported
back through RouteChangeNotification. Forcing the speaker takes a headset out
of the route, which arrives as OldDeviceUnavailable, and releasing it brings
the headset back as NewDeviceAvailable; neither is among the reasons the
handler filters, so each rebuild answered its own echo with another rebuild.
Nothing compared the reported route against the route the live graph was
actually built on.
Record that route at the end of Apply, once the session is configured, and
rebuild only when a reported change differs from it; notifications that arrive
while Apply is still running describe the change Apply is itself making and are
ignored outright. The decision is AudioRouteWatcher in VoiceCat.Core, which is
platform-agnostic and tested, following ControlPathWatcher; the route identity
it compares is supplied by the caller, on iOS the UIDs of the current route's
ports. A graph whose route is unchanged but broken is still the stall
watchdog's to catch.
The port override was also re-asserted on every Apply, so where the system
wanted to hand output back to a connected headset each rebuild forced it to the
speaker again and the resulting route change drove the next rebuild. It is now
the one-shot request it should always have been, issued by the toggle alone;
the DefaultToSpeaker category option is the part that persists across rebuilds.
Also updates the route test from 724f7e9, which asserted the voice-chat preset
clearing the speaker flag and the absence of the port override. Both were
deliberately removed when speaker output became orthogonal to the preset, and
the test should have been updated with them.
A Wi-Fi to cellular switch left the session visibly dropping: the media transport rebound
itself within a few seconds, but nothing noticed the blackholed control connection until an
unanswered keepalive proved it, and the teardown that followed announced a lost connection and
waited another second before dialling again.
Watch the system path on iOS and fail the control connection the moment the carrying interface
changes, which is the only path change TCP cannot survive. Roaming between access points and a
link that is merely unusable for a while keep the same interface and the same source address,
so ControlPathWatcher reports neither; an unsatisfied path holds the last signature rather than
reporting, so a reconnect is never started into a route that cannot carry it. Tighten the
keepalive window on the phone as the backstop for what the monitor cannot see, run the first
reconnect attempt immediately, and defer the lost-connection announcement until an attempt has
actually failed, so a sub-second handover is silent and only a real outage is announced.
A control reconnect still re-authenticates and rejoins: the media keys come from the TLS
exporter of the connection that was lost, so seamless handover needs control-plane session
resumption rather than a faster reconnect.
Media died silently whenever a client's source address changed. The relay bound a
peer's endpoint once and refused to move it, and the client stopped offering its
binding token after the first bind, so a Wi-Fi/cellular handover stranded the
session in both directions. Add an authenticated Rebind media frame: the binding
token travels in the clear for peer lookup only, and the AEAD tag over header and
token plus the peer's existing replay window are what authorize the move, so a
captured rebind cannot be replayed to redirect someone else's downlink. The client
rebuilds its UDP socket instead of retrying on one still pinned to a vanished
interface.
Nothing judged the control connection live: pings were sent and pongs ignored, so a
blackholed TCP path went unnoticed for minutes while the UI showed a live session.
Treat any server traffic as liveness and fail the connection when it stops, which
drives the existing reconnect.
The receive jitter buffer had lost its depth floor, so a channel without FEC or
DRED played out with no buffer at all and ordinary reordering became concealment.
Restore a one-frame floor, observe every arrival rather than only accepted ones —
a shallow buffer was rejecting the late arrivals that should have deepened it —
and allow playout to hold a frame so depth can follow a degrading link. A stalled
consumer now sheds the oldest queued packet instead of refusing the live talkspurt.
Add a deterministic network-impairment simulation covering bursty loss, jitter,
reordering, duplication, outages and a stalled consumer, a handover test against a
real relay, a replay test for the rebind path, and a blackholed control connection
driven through a freezable TCP proxy.
The screen-audio pump opened and disposed a memory mapping plus its container
lookup and path strings on every 5 ms tick - about 200 mapping pairs per
second of steady allocation that churned the GC under long calls. The producer
opens the ring with O_CREAT and never replaces it, so the pump now keeps one
mapping across ticks and rebuilds it only when the ring file disappears or a
drain fails.
Sleep-paced threads stall for hundreds of milliseconds when iOS coalesces a
backgrounded app's wakeups, and the deadline resets that discarded the deficit
left the capture backlog queued until its ring overflowed: regular dropouts
that worsen the longer the app stays backgrounded. Pace both 20 ms hands-offs
from the AVAudioSourceNode render callback instead (mix via Audio.RunCycle
with deviceClockedAudio, capture handoff from the ring), wake the UDP sender
on a queue signal instead of a 1 ms poll, and let stalled consumers drop their
backlog to the buffer target instead of ratcheting it.
Declare XSAppIconAssets in the app manifest so actool receives --app-icon
and the bundle carries CFBundleIconName, and always pass both Xcode version
placeholders to the ReplayKit extension so an empty build number cannot
drop CFBundleVersion and fail installd.