feat(clients): persist input settings, add mic input gain, fix iOS chat + VoiceOver
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Input mode (VAD/PTT/Always-On), VAD threshold, and the new mic gain were
applied to the core + UI but never saved, so every relaunch reset to VAD
defaults. Each client now persists them and re-applies on connect:
  - iOS: UserDefaults (SessionState.loadAndApplyVoiceSettings + setter writes)
  - macOS: UserDefaults via MainWindowController didSet + loadPersistedAudioSettings
    (settings window also restores the VAD slider from the stored threshold)
  - Windows: new Models/VoiceSettings.cs (JSON at %AppData%\VoiceCat\voice.json,
    mirrors FeedbackSettings) loaded/applied in MainForm

Add global send-side mic gain API vc_set_input_gain (applied to MIC PCM in
on_capture_frame before the VAD gate, clamped to int16) + Swift/C# bindings,
and a 0-300% (default 100%) mic-volume slider on all three clients.

Fix iOS chat: ChatView called sendText(scope:.channel) with no targetId (0),
so channel messages went nowhere; now passes session.currentChannelId.

Fix iOS per-user tuning for VoiceOver: the tuning sheet was long-press
.contextMenu only (invisible to VoiceOver); UserRow now also exposes the same
buttons via .accessibilityActions (no visual change).

Verified: core builds clean; ctest 24/27 (3 pre-existing teardown crashes,
reproduced with changes stashed); VoiceCatMac + VoiceCatiOS (arm64 sim) build
SUCCEEDED; VoiceCat.Interop dotnet build succeeded. Windows App not built
(WinForms can't build on macOS) — follows existing patterns.
This commit is contained in:
2026-06-23 03:35:26 +02:00
parent d30c4ee2f5
commit 95f1fb70b0
17 changed files with 354 additions and 6 deletions

View File

@@ -26,6 +26,7 @@ struct VoiceState {
var serverDeafened = false
var inputMode: VoiceCatInputMode = .voiceActivation
var vadThreshold: Float = 0.025
var inputGain: Float = 1.0
var level: Float = 0.0
var currentDeviceId: String?
var localStreamId: UInt32 = 0
@@ -59,6 +60,7 @@ final class SessionState {
self.client = client
self.selfUserId = selfUserId
self.permissions = permissions
loadAndApplyVoiceSettings()
refreshChannels()
refreshUsers()
syncSelfChannel()
@@ -336,11 +338,46 @@ final class SessionState {
func setInputMode(_ mode: VoiceCatInputMode) {
client.setInputMode(mode)
voiceState.inputMode = mode
UserDefaults.standard.set(Int(mode.rawValue), forKey: DefaultsKey.inputMode)
}
func setVadThreshold(_ threshold: Float) {
client.setVadThreshold(threshold)
voiceState.vadThreshold = threshold
UserDefaults.standard.set(threshold, forKey: DefaultsKey.vadThreshold)
}
func setInputGain(_ gain: Float) {
client.setInputGain(gain)
voiceState.inputGain = gain
UserDefaults.standard.set(gain, forKey: DefaultsKey.inputGain)
}
// MARK: - Persisted input settings
private enum DefaultsKey {
static let inputMode = "voice.inputMode"
static let vadThreshold = "voice.vadThreshold"
static let inputGain = "voice.inputGain"
}
/// Restore the saved input mode / VAD threshold / mic gain and push them into the core so a
/// relaunch keeps the user's transmission settings instead of resetting to VAD defaults.
private func loadAndApplyVoiceSettings() {
let d = UserDefaults.standard
if d.object(forKey: DefaultsKey.inputMode) != nil {
let raw = UInt32(d.integer(forKey: DefaultsKey.inputMode))
voiceState.inputMode = VoiceCatInputMode(rawValue: raw) ?? .voiceActivation
}
if d.object(forKey: DefaultsKey.vadThreshold) != nil {
voiceState.vadThreshold = d.float(forKey: DefaultsKey.vadThreshold)
}
if d.object(forKey: DefaultsKey.inputGain) != nil {
voiceState.inputGain = d.float(forKey: DefaultsKey.inputGain)
}
client.setInputMode(voiceState.inputMode)
client.setVadThreshold(voiceState.vadThreshold)
client.setInputGain(voiceState.inputGain)
}
private var pttEngaged = false