fix(ios): pace mic feed with a prebuffer cushion to stop flutter/crackle
The iOS mic was unusable — a consistent ~40-60ms flutter + volume fade
('slow fan') on every preset. The core sends each captured frame
synchronously (no send pacer), so packet cadence == capture cadence, and
the receiver's playout keeps near-zero buffering by design (its jitter
estimate keys off the regular sender timestamp, so it's blind to arrival
jitter). That's smooth only for a steady sender (desktop miniaudio =
steady 20ms); the iOS AVAudioEngine tap delivers ~2 frames per ~40ms
callback -> bursty -> receiver underruns -> PLC fade.
Fix (iOS-only): the mic tap writes converted 48kHz int16 to an SPSC ring;
a 20ms feed pump drains it and calls feedPcm at a steady cadence. The pump
primes a small prebuffer cushion (3 frames ~60ms, self-healing up to
~120ms on underrun) before releasing, so the tap's bursts can't drain it
to empty. Never reads a partial frame (read consumes what it returns ->
partials were the crackle), and rebuilds with the current channel count
each rebuild() (a frozen count fed mono-as-stereo = octave-up on a
Stereo->Voice Chat switch).
Trade-off: ~60-120ms added mic-send latency, unavoidable when de-bursting
for a near-zero-buffer receiver. PROGRESS.md notes the proper follow-up:
make the jitter buffer measure real RFC-3550 arrival jitter so the
receiver absorbs bursts itself.
Verified: xcodebuild Debug BUILD SUCCEEDED (iOS Simulator, arm64).
This commit is contained in:
40
PROGRESS.md
40
PROGRESS.md
@@ -10,6 +10,46 @@ up instantly. Newest status at the top.
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## ▶ Where we left off / next action
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- **[ ] Soon — jitter buffer should measure REAL arrival jitter (RFC 3550), not sender
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timestamps.** `JitterBuffer::push` (`core/src/audio/audio_engine.cpp:84-108`) estimates
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jitter from `gap = ts - last_push_ts_`, where `ts` is the **sender's timestamp** — which is
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perfectly regular (`ls.timestamp += samples` every frame, independent of when the packet is
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actually sent). So `diff` is always ~0, `jitter_est_` stays 0, and `target_depth_ms_` is
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pinned at its ~20 ms floor. The buffer is therefore **blind to real network/arrival jitter
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and to bursty senders** — it never deepens. Combined with the playout deliberately seeding
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to near-zero depth (`on_playback`, ~line 715), the receiver tolerates only a *steady*
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sender. This is exactly why the iOS mic needed a send-side pacing cushion (below) and why
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genuine network jitter would also cause underruns. **Fix:** measure inter-arrival jitter
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the RFC 3550 way — `D = (arrival_j - arrival_i) - (ts_j - ts_i)` using a wall-clock arrival
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stamp captured in `push()` — and drive `target_depth_ms_` off that EWMA (keep the existing
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marker/silence-gap outlier rejection). Then the receiver absorbs bursts itself and the iOS
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send cushion could be reduced or removed. Shared-core change → add a test and re-verify
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desktop↔desktop stays low-latency (steady sender ⇒ ~0 arrival jitter ⇒ no regression).
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- **Done (2026-06-23):** **Fixed iOS mic flutter / crackle / octave-up.** The iOS mic was
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unusable: a consistent ~40–60 ms flutter with volume fade ("talking through a slow fan") on
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every preset. Root cause: the core sends each captured frame **synchronously**
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(`on_capture_frame` → `encode_and_send_frame`, no send pacer), so packet cadence == capture
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cadence; and the receiver's playout keeps **near-zero buffering** by design and its jitter
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estimate is blind to arrival timing (see RFC-3550 item above). That's smooth only for a
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*steady* sender (desktop miniaudio = steady 20 ms), but the iOS `AVAudioEngine` input tap
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delivers ~2 frames per ~40 ms callback (more under VPIO) → bursty → receiver underruns → PLC
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fade.
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- **Fix (iOS-only, `clients/apple/iOS/VoiceCatiOS/IOSVoiceProcessingEngine.swift`):** the
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mic tap converts to 48 kHz int16 and writes a lock-free SPSC ring; a 20 ms feed pump
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drains it and calls `feedPcm` at a **steady** cadence so packets leave the core every
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20 ms (what the receiver expects). The pump **primes a small prebuffer cushion**
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(`PumpState.targetFrames`, 3 frames ≈ 60 ms, self-healing up to ~120 ms on underrun)
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before releasing, so the tap's bursts can't drain it to empty. Two correctness rules
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(each had bit us): never read a partial frame (`read` consumes what it returns →
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discarding partials caused crackle), and rebuild the pump with the current channel count
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every `rebuild()` (a frozen channel count fed mono-as-stereo = octave-up on a Stereo→Voice
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Chat switch). Trade-off: ~60–120 ms added mic-send latency — unavoidable when de-bursting
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for a near-zero-buffer receiver; the RFC-3550 fix above would let us shrink it.
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- **Verify:** `xcodebuild` Debug **BUILD SUCCEEDED** (iOS Simulator, arm64). Audible test
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requires a real device (simulator has no real mic route): mic should be smooth on Voice
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Chat / Mono Mic / Stereo Mic, including switching presets while live (no octave).
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- **Done (2026-06-23):** **Fixed Apple client link failure (stale xcframework missing
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RNNoise).** Both `VoiceCatMac` and `VoiceCatiOS` failed to link with `Undefined symbols for
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architecture arm64: _rnnoise_create / _rnnoise_destroy / _rnnoise_process_frame`. Root
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@@ -73,6 +73,16 @@ final class PCMRing {
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return n
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}
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/// Consumer-side snapshot of how many interleaved int16 samples are currently buffered. Lets a
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/// paced consumer check for a full frame *before* calling `read`, so it never reads (and thus
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/// discards) a partial frame. Single consumer only (same thread that calls `read`).
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var availableSamples: Int {
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let r = readIdx
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OSMemoryBarrier()
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let w = writeIdx
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return Int(w &- r)
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}
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/// Discard everything buffered — call before (re)starting so stale pre-roll isn't played.
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func reset() { OSMemoryBarrier(); readIdx = writeIdx }
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@@ -94,7 +104,9 @@ final class PCMRing {
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/// from it and renders through the engine output. This runs the whole time we're connected,
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/// so remote audio plays even before the user joins voice (no "can't hear anyone").
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/// - **mic → core:** when the mic is active a tap on the input node converts to 48 kHz int16 and
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/// calls `client.feedPcm(micStreamId)`.
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/// writes to a pacing ring; a 20 ms timer releases steady 960-sample frames to
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/// `client.feedPcm(micStreamId)`. The core sends each captured frame synchronously, so this
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/// steady cadence is what keeps packets from bursting and fluttering the receiver's playout.
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///
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/// Echo cancellation / noise suppression / AGC come from Apple's Voice-Processing I/O unit (VPIO),
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/// which `inputNode.setVoiceProcessingEnabled(true)` enables. VPIO forces mono, so it is engaged
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@@ -119,6 +131,45 @@ final class IOSAudioEngine {
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private var micStreamId: UInt32 = 0
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private var captureChannels: UInt32 = 1
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// Mic feed pacing. The core sends each captured frame SYNCHRONOUSLY as it arrives
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// (on_capture_frame → encode → sendto, client.cpp) — there is no send pacer in the core. On
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// desktop miniaudio capture fires one 960-sample frame every 20 ms, so packets leave at a
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// steady 20 ms. On iOS the AVAudioEngine input tap fires at the hardware IO-buffer period
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// (often ~40 ms under VPIO), delivering ~2 frames at once: feeding those straight to the core
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// bursts 2 packets out then goes quiet for ~40 ms, and the receiver's ~40 ms jitter buffer
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// underruns on every gap → PLC fade ("talking through a slow fan" + ~40–60 ms flutter).
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//
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// Fix: pace the feed to a steady 20 ms. The tap converts to int16 and writes to a lock-free
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// SPSC ring (producer, audio clock); a 20 ms timer releases ONE 960-sample frame per tick to
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// feedPcm (consumer). The producer's average rate is locked to 48 kHz = exactly one frame per
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// 20 ms, so it matches the consumer; the ring just absorbs the tap's 2-at-a-time bursts.
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//
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// Two correctness rules learned the hard way (these caused the earlier crackle + octave):
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// 1. NEVER read a partial frame — `read` consumes whatever it returns, so reading <960 would
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// silently discard those samples (crackle). The timer checks `availableSamples` first and
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// only reads when a full frame is present; an underrun just skips the tick (nothing lost).
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// 2. NEVER freeze the channel count in the timer — mono↔stereo preset switches change it. The
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// timer is torn down and recreated inside `rebuild()`, so it always captures the current
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// `captureChannels`; the ring is reset while the timer is stopped (no cross-thread race).
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private let micRing = PCMRing(capacitySamples: 48000 * 2) // ~1 s stereo — ample elastic slack
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private var micTimer: DispatchSourceTimer?
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private let micQueue = DispatchQueue(label: "cat.voice.mic.feedPump")
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private let micDrainScratch: UnsafeMutablePointer<Int16>
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private static let micFrameSamplesPerChannel = 960 // 20 ms @ 48 kHz — core's frame size
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/// Feed-pump state, touched only on `micQueue` (the pump's serial queue). A reference type so
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/// the timer closure mutates it without capturing `self` (which is @MainActor). `targetFrames`
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/// is the prebuffer depth: the pump fills this many frames before it starts releasing, so the
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/// tap's bursty delivery (~2 frames at once) can't drain it to empty between bursts. It persists
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/// across rebuilds and self-heals upward (capped) on an underrun, so it tunes to whatever IO
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/// buffer size the active route/VPIO actually uses without a hard-coded guess.
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private final class PumpState {
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var primed = false
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var targetFrames = 3 // ~60 ms initial cushion; grows on underrun up to maxTargetFrames
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static let maxTargetFrames = 6 // ~120 ms cap — bounds added latency
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}
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private let pumpState = PumpState()
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// 48 kHz stereo Float32 (deinterleaved) — the format the source node renders. The core
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// delivers 48 kHz stereo int16 via the mixed-output sink; mainMixerNode adapts to the route.
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private let outFormat = AVAudioFormat(
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@@ -134,6 +185,8 @@ final class IOSAudioEngine {
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private init() {
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renderScratch = UnsafeMutablePointer<Int16>.allocate(capacity: renderScratchFrames * 2)
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renderScratch.initialize(repeating: 0, count: renderScratchFrames * 2)
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micDrainScratch = UnsafeMutablePointer<Int16>.allocate(capacity: 960 * 2)
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micDrainScratch.initialize(repeating: 0, count: 960 * 2)
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}
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// MARK: - Lifecycle
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@@ -164,6 +217,7 @@ final class IOSAudioEngine {
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func stop() {
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guard isConnected else { return }
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micActive = false
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stopMicTimer()
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isConnected = false
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client?.setMixedOutputSink(nil, user: nil)
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engine.inputNode.removeTap(onBus: 0)
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@@ -175,6 +229,7 @@ final class IOSAudioEngine {
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sourceNode = nil
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}
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ring.reset()
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micRing.reset()
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client = nil
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}
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@@ -219,6 +274,9 @@ final class IOSAudioEngine {
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/// AVAudioSession config (category/mode/route) first (`IOSAudioRouter.applyConfiguration`).
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private func rebuild() {
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guard isConnected else { return }
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// Stop the feed pump before touching the tap / ring so the timer (on micQueue) can't race
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// the ring reset in installMicTap. It is restarted at the end with the current channel count.
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stopMicTimer()
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if engine.isRunning { engine.stop() }
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engine.inputNode.removeTap(onBus: 0)
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@@ -252,6 +310,10 @@ final class IOSAudioEngine {
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} catch {
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logger.error("engine start failed: \(error.localizedDescription)")
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}
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// Start the feed pump last, with the current channel count, so it never carries a stale
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// (frozen) channel count across a mono↔stereo switch.
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if micActive { startMicTimer() }
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}
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/// Detach any previous source node and attach a fresh one pulling mixed PCM from the ring.
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@@ -286,10 +348,17 @@ final class IOSAudioEngine {
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}
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/// Install the mic tap: convert the input node's native format to 48 kHz int16 (mono or
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/// stereo per `captureChannels`) and feed it to the core. Rebuilds the converter each time
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/// because the input format depends on the VPIO state and the active route.
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/// stereo per `captureChannels`) and write it to the pacing ring. The 20 ms feed pump
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/// (`startMicTimer`) releases steady 960-sample frames to `feedPcm` — see the mic-feed comment
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/// above for why the tap must NOT call feedPcm directly (it bursts packets → receiver flutter).
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/// Rebuilds the converter each time because the input format depends on the VPIO state and the
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/// active route.
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private func installMicTap() {
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guard let client else { return }
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guard client != nil else { return }
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// Fresh ring on every (re)install — a rebuild must not feed stale pre-roll into the new tap.
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// Safe here: the feed pump was stopped at the top of rebuild(), so no consumer is running.
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micRing.reset()
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let ring = micRing // captured by the closure as a `let` — no self capture (see mic-feed comment)
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let inFormat = engine.inputNode.outputFormat(forBus: 0)
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guard inFormat.sampleRate > 0 else {
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logger.error("input format unavailable (\(inFormat)) — mic will not transmit")
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@@ -303,8 +372,7 @@ final class IOSAudioEngine {
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return
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}
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let sid = micStreamId
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let c = client
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let chInt = Int(targetCh)
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engine.inputNode.installTap(onBus: 0, bufferSize: 960, format: inFormat) { buffer, _ in
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// Convert this tap buffer to 48 kHz int16. Output capacity scaled for any upsample.
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let ratio = target.sampleRate / buffer.format.sampleRate
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@@ -319,9 +387,68 @@ final class IOSAudioEngine {
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}
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guard status != .error, outBuf.frameLength > 0,
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let chData = outBuf.int16ChannelData else { return }
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// int16 interleaved → channelData[0] is the interleaved buffer.
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c.feedPcm(streamId: sid, pcm: chData[0],
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samplesPerChannel: Int(outBuf.frameLength), channels: targetCh)
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// int16 interleaved → channelData[0] is the interleaved buffer. Write the converter's
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// variable-length output to the pacing ring; the 20 ms feed pump releases steady
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// 960-sample frames to feedPcm so packets leave the core at a steady 20 ms cadence.
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ring.write(chData[0], count: Int(outBuf.frameLength) * chInt)
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}
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}
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// MARK: - Mic feed pump (paces feedPcm at a steady 20 ms cadence)
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/// Start the 20 ms feed pump. After priming a small cushion (`pumpState.targetFrames`), it
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/// releases ONE 960-sample frame per tick from `micRing` to `feedPcm`, so the core (which sends
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/// synchronously per captured frame) emits packets at a steady 20 ms — the cadence its receivers
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/// expect. The cushion is essential: the receiver's playout deliberately keeps near-zero
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/// buffering (low latency), so it tolerates a steady stream but not bursts; the iOS tap delivers
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/// ~2 frames at once, and without the cushion the pump runs at ~0 depth and underruns on every
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/// tap/timer phase beat (crackle). Recreated on every `rebuild()` so `ch` always reflects the
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/// current `captureChannels` (mono↔stereo switches). Captures only locals + the reference-type
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/// ring/client/state (no `self`, which is @MainActor).
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private func startMicTimer() {
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stopMicTimer()
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guard let client else { return }
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let ring = micRing
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let scratch = micDrainScratch
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let state = pumpState
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let sid = micStreamId
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let ch = max(1, min(2, Int(captureChannels)))
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let frameSamples = Self.micFrameSamplesPerChannel
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let full = frameSamples * ch
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let chU32 = UInt32(ch)
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// The ring was just reset in installMicTap, so the cushion must be refilled before sending.
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state.primed = false
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let feed: () -> Void = {
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_ = ring.read(into: scratch, count: full) // caller guarantees a full frame is present
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_ = client.feedPcm(streamId: sid, pcm: scratch,
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samplesPerChannel: frameSamples, channels: chU32)
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}
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let t = DispatchSource.makeTimerSource(queue: micQueue)
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t.schedule(deadline: .now(), repeating: .milliseconds(20), leeway: .milliseconds(2))
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t.setEventHandler {
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let frames = ring.availableSamples / full // whole frames currently buffered
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if !state.primed {
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if frames < state.targetFrames { return } // still filling the cushion (into silence)
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state.primed = true
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} else if frames == 0 {
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// Underrun: the cushion drained. Grow it (capped) so it won't recur, then re-prime.
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// Never read a partial frame — `read` consumes what it returns, so that would
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// discard samples (the old crackle bug); skipping loses nothing, the samples wait.
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if state.targetFrames < PumpState.maxTargetFrames { state.targetFrames += 1 }
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state.primed = false
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return
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}
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feed() // one steady frame per tick (frames >= 1 here)
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// Catch-up: if the backlog grew past the cushion (pump descheduled, or producer ran
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// ahead via a burst), release one extra frame to drain it and keep latency bounded.
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if frames - 1 > state.targetFrames + 1 { feed() }
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}
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t.resume()
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micTimer = t
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}
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private func stopMicTimer() {
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micTimer?.cancel()
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micTimer = nil
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}
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}
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Reference in New Issue
Block a user