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voice-cat/clients/windows/VoiceCat.App/Models/VoiceSettings.cs

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feat(clients): persist input settings, add mic input gain, fix iOS chat + VoiceOver Input mode (VAD/PTT/Always-On), VAD threshold, and the new mic gain were applied to the core + UI but never saved, so every relaunch reset to VAD defaults. Each client now persists them and re-applies on connect: - iOS: UserDefaults (SessionState.loadAndApplyVoiceSettings + setter writes) - macOS: UserDefaults via MainWindowController didSet + loadPersistedAudioSettings (settings window also restores the VAD slider from the stored threshold) - Windows: new Models/VoiceSettings.cs (JSON at %AppData%\VoiceCat\voice.json, mirrors FeedbackSettings) loaded/applied in MainForm Add global send-side mic gain API vc_set_input_gain (applied to MIC PCM in on_capture_frame before the VAD gate, clamped to int16) + Swift/C# bindings, and a 0-300% (default 100%) mic-volume slider on all three clients. Fix iOS chat: ChatView called sendText(scope:.channel) with no targetId (0), so channel messages went nowhere; now passes session.currentChannelId. Fix iOS per-user tuning for VoiceOver: the tuning sheet was long-press .contextMenu only (invisible to VoiceOver); UserRow now also exposes the same buttons via .accessibilityActions (no visual change). Verified: core builds clean; ctest 24/27 (3 pre-existing teardown crashes, reproduced with changes stashed); VoiceCatMac + VoiceCatiOS (arm64 sim) build SUCCEEDED; VoiceCat.Interop dotnet build succeeded. Windows App not built (WinForms can't build on macOS) — follows existing patterns.
2026-06-23 03:35:26 +02:00
using System.Text.Json;
namespace VoiceCat.App.Models;
/// <summary>
/// User's send-side voice input preferences — transmission mode, VAD sensitivity, mic input
/// gain, and the push-to-talk key. Persisted to %AppData%\VoiceCat\voice.json, same pattern as
/// <see cref="ServerListStore"/> and FeedbackSettings: a missing or corrupt file yields defaults
/// rather than throwing. Slider-position values are stored as-is so MainForm can restore the
/// TrackBars directly.
/// </summary>
public sealed class VoiceSettings
{
/// <summary>Transmission mode: 0 = voice activation, 1 = push-to-talk, 2 = always on
/// (matches Interop's VcInputMode).</summary>
public int InputMode { get; set; } = 0;
/// <summary>VAD sensitivity slider position, 1100 (default mirrors the designer's 76).</summary>
public int VadThresholdSlider { get; set; } = 76;
/// <summary>Microphone input gain slider position, 0300 percent (100 = unity).</summary>
public int MicGain { get; set; } = 100;
/// <summary>Push-to-talk key, stored as the integer value of System.Windows.Forms.Keys.</summary>
public int PttKey { get; set; } = (int)Keys.F8;
private static readonly JsonSerializerOptions JsonOptions = new() { WriteIndented = true };
private static string AppDataDir => Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "VoiceCat");
private static string FilePath => Path.Combine(AppDataDir, "voice.json");
public static VoiceSettings Load()
{
try
{
if (!File.Exists(FilePath)) return new VoiceSettings();
string json = File.ReadAllText(FilePath);
return JsonSerializer.Deserialize<VoiceSettings>(json) ?? new VoiceSettings();
}
catch
{
return new VoiceSettings();
}
}
public void Save()
{
Directory.CreateDirectory(AppDataDir);
File.WriteAllText(FilePath, JsonSerializer.Serialize(this, JsonOptions));
}
}