In this bug, if there were amore than 1 text boxes, then the textBoxQuery was resets to ' '
even if a text box is selected because of the other unselected text boxes
The entries with 'farm' name will be applied to all farm types and
if we want to add an entry specific to a farm type, like to beach farm layout,
we can use 'farm_beach' name for this.
The pitch of the sound cues also increase with the increase in distance of bobber from bar
Also added a progress sound effect
Added config options to fix the maximum difficulty and motion type
Causes text boxes to report their content instead of " text box" when text was already entered.
E.G. after entering a name, "Farmer's Name Text Box" becomes "Farmer's Name: <name>"
Added accessible buttons to rotate the farmer, change skin tone, hair style, shirt, pants style, and accessory choice.
Added new accessible slider controls to adjust hue, saturation and value for eye, hair and pants color.
Up/Down to adjust 1%; PageUp/PageDown to adjust by 10%.
Changed spoken modifiable fields (such as current pet, current shirt) to only announce when relevant controls have focus.
This includes Random Skin Button for appearance controls.
Added toggle key (LeftControl + Space) to show / hide the appearance controls; hidden by default.
Added announcement when entering customization menu to inform of toggle key.
Remove windows screen reader (probably not a good idea to have separate access forks, but this works for now.)
Send rate when initialising speech (TODO: expose this via a config parameter)
Added definitions to IslandWestCave1 for the lion statue and note crystals so players can resolve that puzzle.Reverted the removal of the skull cavern door in 1.3.4, since that's an interaction tile used to enter the actual dungeon.
Defined the location of the Dwarf shop on Volcano Dungeon 5.
Defined two signs in town as decorations.
Removed the top and bottom tiles of the Joja Mart shop counter so that Accessible Tiles auto pathing won't navigate to the south / north end of the counter, as those tiles will only let you interact with them from the right.