Mohammad Shoaib Khan
15380e5b76
Improved game menu patch code
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- Added active suffix if the hovered tab button matches the current tab
2023-02-24 20:44:54 +05:30
Mohammad Shoaib Khan
911c93a555
Moved game menu patch
2023-02-24 19:45:01 +05:30
Mohammad Shoaib Khan
8d11cc6266
Moved exit page patch
2023-02-24 19:40:01 +05:30
Mohammad Shoaib Khan
820d714594
Moved options page patch
2023-02-24 19:35:58 +05:30
Mohammad Shoaib Khan
7c1e600790
Moved inventory page patch
2023-02-24 19:33:14 +05:30
Mohammad Shoaib Khan
f851806947
Moved crafting page patch
2023-02-24 14:43:19 +05:30
Mohammad Shoaib Khan
9d7c2c36ec
Moved social page patch
2023-02-24 14:37:21 +05:30
Mohammad Shoaib Khan
2a5baa6770
Moved collections page patch
2023-02-24 14:33:03 +05:30
Mohammad Shoaib Khan
6730fcceff
Moved geode menu patch
2023-02-24 14:29:51 +05:30
Mohammad Shoaib Khan
7d505d2dd7
Moved item grab menu patch
2023-02-24 14:10:28 +05:30
Mohammad Shoaib Khan
4a39bf94ea
Moved shop menu patch
2023-02-24 13:49:50 +05:30
Mohammad Shoaib Khan
6d3962ea4d
Refactored code BuildingNAnimalMenuPatches.cs
2023-02-23 21:41:05 +05:30
Mohammad Shoaib
d12ecf0fae
Merge pull request #88 from khanshoaib3/Issue79
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TextBox QOL update
2023-02-22 18:11:39 +05:30
Mohammad Shoaib Khan
ac190f5939
Bug fix
2023-02-22 18:09:43 +05:30
Mohammad Shoaib Khan
8b0350497b
Refactored code
2023-02-22 17:59:11 +05:30
Mohammad Shoaib Khan
8059e09089
Used a different method to detect if any text box is active or not
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This fixes the issue when more than one text boxes are present in a menu
2023-02-22 17:45:59 +05:30
Mohammad Shoaib Khan
cf0e46ecdd
Refactored code
2023-02-22 17:03:33 +05:30
Mohammad Shoaib Khan
31f3144bfd
Bug fix
2023-02-22 16:55:54 +05:30
Mohammad Shoaib Khan
ecb256ad57
Removed unnecessary code
2023-02-21 21:51:55 +05:30
Mohammad Shoaib Khan
c9c62d4fa9
Removed previous text box code from other places
2023-02-21 21:49:22 +05:30
Mohammad Shoaib Khan
e595a03be6
Fixed bug for more than 1 text boxes in a menu
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In this bug, if there were amore than 1 text boxes, then the textBoxQuery was resets to ' '
even if a text box is selected because of the other unselected text boxes
2023-02-21 21:42:46 +05:30
Mohammad Shoaib Khan
5296c4cabe
Added patch to disable left mouse sim key when a tex box is active
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Also speak the content of the text box when active
2023-02-21 21:28:38 +05:30
Mohammad Shoaib
07bd1bf1ef
Merge pull request #87 from khanshoaib3/Issue59
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Inventory sound cue and verbosity
2023-02-20 13:55:51 +05:30
Mohammad Shoaib Khan
0a244649ee
Removed unnecessary comment
2023-02-20 13:54:39 +05:30
Mohammad Shoaib Khan
b8f77384b2
Added config to disable inventory verbosity
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If set to true, disables speaking of 'not usable here' and 'donatable' in inventories
2023-02-20 13:46:06 +05:30
Mohammad Shoaib Khan
2d061e220b
Organized code
2023-02-20 13:35:17 +05:30
Mohammad Shoaib Khan
80637af471
Moved narrateHoveredItemInInventory to separate class
2023-02-20 12:59:55 +05:30
Mohammad Shoaib Khan
042afa4d90
Organized code
2023-02-20 12:43:25 +05:30
Mohammad Shoaib Khan
d2c34451b3
Added sound cue when the slot item is not usable
2023-02-20 11:48:24 +05:30
Mohammad Shoaib Khan
34d773204c
Expanded the detection of shipping bin in island
2023-02-19 22:35:57 +05:30
Mohammad Shoaib Khan
9af30890bc
Added dynamic detection of sink in farm house
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Replace the name of kitchen with stove
2023-02-19 22:26:10 +05:30
Mohammad Shoaib Khan
b6b8ad8c8a
Entries for town map can be distinguished for joja run
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use 'town_joja' as location name in static-tiles.json or custom-tiles.json
2023-02-19 21:50:57 +05:30
Mohammad Shoaib Khan
feff266d7c
Possibly also added mod loaded farm layout support to it.
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(not tested)
2023-02-19 17:36:57 +05:30
Mohammad Shoaib Khan
434921a668
Added ability to add entries specific to a certain farm type.
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The entries with 'farm' name will be applied to all farm types and
if we want to add an entry specific to a farm type, like to beach farm layout,
we can use 'farm_beach' name for this.
2023-02-18 12:36:39 +05:30
Mohammad Shoaib Khan
016eb87f7d
Added licenses of tolk and nvda
2023-02-18 11:17:23 +05:30
Mohammad Shoaib Khan
871c0b47cb
Added offset to bulletin board junimo bundle
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this will potentially fix the issue of the tile not being accessible by the path finder
2023-02-11 15:01:23 +05:30
Mohammad Shoaib Khan
36ce36cfe0
Changed the custom-tiles.json not found error message to info message
2023-02-11 13:19:12 +05:30
Mohammad Shoaib Khan
7409959c99
Moved character customization patch to separate file
2023-02-10 11:17:50 +05:30
Katie Durden
baedf69d80
Character creation text boxes announce content if set.
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Causes text boxes to report their content instead of " text box" when text was already entered.
E.G. after entering a name, "Farmer's Name Text Box" becomes "Farmer's Name: <name>"
2023-02-09 20:50:36 -08:00
Katie Durden
4c336c36ed
Enable access to the character appearance controls.
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Added accessible buttons to rotate the farmer, change skin tone, hair style, shirt, pants style, and accessory choice.
Added new accessible slider controls to adjust hue, saturation and value for eye, hair and pants color.
Up/Down to adjust 1%; PageUp/PageDown to adjust by 10%.
Changed spoken modifiable fields (such as current pet, current shirt) to only announce when relevant controls have focus.
This includes Random Skin Button for appearance controls.
Added toggle key (LeftControl + Space) to show / hide the appearance controls; hidden by default.
Added announcement when entering customization menu to inform of toggle key.
2023-02-09 07:50:54 -08:00
Katie Durden
fcf81004d3
Typo: `isCustomizingChrachter` should be `isCustomizingCharacter`. Updated all occurrences.
2023-02-09 07:42:27 -08:00
Katie Durden
5996fa09f2
Update harmony and Stardew.ModConfig; add newtonsoft.json as dependency.
2023-02-09 07:41:32 -08:00
Mohammad Shoaib Khan
6e5f9365f0
Adding missing entries
2022-11-26 15:43:17 +05:30
Mohammad Shoaib Khan
4751af8fec
Fixed sapi
2022-11-26 15:31:31 +05:30
Bartholomue
d66fd0afb0
IslandWestCave1 Definitions
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Added definitions to IslandWestCave1 for the lion statue and note crystals so players can resolve that puzzle.Reverted the removal of the skull cavern door in 1.3.4, since that's an interaction tile used to enter the actual dungeon.
2022-11-26 15:29:52 +05:30
Mohammad Shoaib Khan
771ebb07e4
Added exception for warp points when checking if a tile is on map
2022-11-07 20:51:53 +05:30
Mohammad Shoaib Khan
fe03dfb46e
Removed exit and entrance entries
2022-11-07 20:27:11 +05:30
Mohammad Shoaib Khan
ec7148e613
Added warp point detection
2022-11-07 20:07:25 +05:30
Mohammad Shoaib Khan
c4ce0a5280
Added config option to toggle detecting dropped items \n Fixed bug
2022-11-07 19:51:35 +05:30
Bartholomue
dd0d052f64
Static Tiles Container Migration
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Changed categorization of multiple objects to fit the new container category for ease of access to important items.
2022-10-29 17:57:04 +05:30