Implementing libspeechdwrapper for linux screen reader support.
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fe011b239e
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libspeechd.so.2.6.0
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libspeechd.so.2.6.0
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@ -9,6 +9,16 @@ using System.Runtime.InteropServices;
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namespace stardew_access
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{
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public struct GoString
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{
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public string msg;
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public long len;
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public GoString(string msg, long len)
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{
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this.msg = msg;
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this.len = len;
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}
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}
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public class MainClass : Mod
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{
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@ -31,6 +41,17 @@ namespace stardew_access
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get{return _modHelper;}
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}
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[DllImport("libspeechdwrapper.so")]
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private static extern void Initialize();
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[DllImport("libspeechdwrapper.so")]
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private static extern void Speak(GoString text, bool interrupt);
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[DllImport("libspeechdwrapper.so")]
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private static extern void Close();
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/*********
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** Public methods
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*********/
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@ -63,6 +84,13 @@ namespace stardew_access
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#endregion
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Initialize();
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string text = "Testing";
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Speak(new GoString(text,text.Length), false);
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Close();
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helper.Events.Input.ButtonPressed += this.OnButtonPressed;
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helper.Events.GameLoop.UpdateTicked += this.onUpdateTicked;
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}
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@ -1,7 +1,6 @@
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using AccessibleOutput;
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using StardewModdingAPI;
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using System.Runtime.InteropServices;
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using IronPython.Hosting;
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namespace stardew_access
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{
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@ -13,7 +12,6 @@ namespace stardew_access
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/// <summary>Initializes the screen reader.</summary>
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public void InitializeScreenReader()
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{
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if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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return;
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@ -1,7 +1,7 @@
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{
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"Name": "Stardew Access",
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"Author": "Mohammad Shoaib",
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"Version": "1.0.18-beta",
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"Version": "1.0.19-beta",
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"Description": "An accessibility mod with screen reader support!",
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"UniqueID": "shoaib.stardewaccess",
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"EntryDll": "stardew-access.dll",
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@ -13,7 +13,6 @@
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<ItemGroup>
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<PackageReference Include="AccessibleOutput" Version="1.0.0" />
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<PackageReference Include="AutoHotkey.Interop" Version="1.0.0.1" />
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<PackageReference Include="IronPython" Version="2.7.12" />
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<PackageReference Include="Lib.Harmony" Version="2.2.0" />
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<PackageReference Include="Pathoschild.Stardew.ModBuildConfig" Version="4.0.0" />
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</ItemGroup>
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