Renamed chest category to container
parent
8aac4499fc
commit
f5db6eb655
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@ -57,7 +57,7 @@ namespace stardew_access.Features
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* exclusions.Add("building");
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* exclusions.Add("resource clump");
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* exclusions.Add("mine item");
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* exclusions.Add("chest");
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* exclusions.Add("container");
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* exclusions.Add("bundle");
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* exclusions.Add("door");
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* exclusions.Add("machine");
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@ -362,7 +362,7 @@ namespace stardew_access.Features
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soundName = $"obj{soundName}";
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else if (category == CATEGORY.MineItems) // Mine items
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soundName = $"obj{soundName}";
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else if (category == CATEGORY.Chests) // Chests
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else if (category == CATEGORY.Containers) // Chests
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soundName = $"obj{soundName}";
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else if (category == CATEGORY.Debris) // Grass and debris
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soundName = $"obj{soundName}";
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@ -467,7 +467,7 @@ namespace stardew_access.Features
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else if (Game1.currentLocation is CommunityCenter communityCenter)
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{
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if (communityCenter.missedRewardsChestVisible.Value && x == 22 && y == 10)
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return (CATEGORY.Chests, "Missed Rewards Chest");
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return (CATEGORY.Containers, "Missed Rewards Chest");
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}
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else if (Game1.currentLocation is BoatTunnel)
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{
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@ -840,7 +840,7 @@ namespace stardew_access.Features
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if (obj is Chest)
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{
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Chest chest = (Chest)obj;
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toReturn = (chest.DisplayName, CATEGORY.Chests);
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toReturn = (chest.DisplayName, CATEGORY.Containers);
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}
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else if (obj is IndoorPot indoorPot)
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{
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@ -43,8 +43,8 @@ namespace stardew_access.Features
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return CATEGORY.MineItems;
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else if (name == "resource clump")
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return CATEGORY.ResourceClumps;
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else if (name == "chest")
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return CATEGORY.Chests;
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else if (name == "container")
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return CATEGORY.Containers;
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else if (name == "bundle")
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return CATEGORY.JunimoBundle;
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else if (name == "door")
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@ -79,7 +79,7 @@ namespace stardew_access.Features
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public static CATEGORY Buildings = new CATEGORY("building");
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public static CATEGORY MineItems = new CATEGORY("mine item");
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public static CATEGORY ResourceClumps = new CATEGORY("resource clump");
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public static CATEGORY Chests = new CATEGORY("chest");
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public static CATEGORY Containers = new CATEGORY("container");
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public static CATEGORY JunimoBundle = new CATEGORY("bundle");
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public static CATEGORY Doors = new CATEGORY("door"); // Also includes ladders and elevators
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public static CATEGORY WaterTiles = new CATEGORY("water");
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@ -589,7 +589,7 @@
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"Rare Chest": {
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"x": [25],
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"y": [28],
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"type": "chest"
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"type": "container"
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},
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"Forge": {
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"x": [23],
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