diff --git a/stardew-access/Features/Radar.cs b/stardew-access/Features/Radar.cs index 2c3c050..3b4fded 100644 --- a/stardew-access/Features/Radar.cs +++ b/stardew-access/Features/Radar.cs @@ -57,7 +57,7 @@ namespace stardew_access.Features * exclusions.Add("building"); * exclusions.Add("resource clump"); * exclusions.Add("mine item"); - * exclusions.Add("chest"); + * exclusions.Add("container"); * exclusions.Add("bundle"); * exclusions.Add("door"); * exclusions.Add("machine"); @@ -362,7 +362,7 @@ namespace stardew_access.Features soundName = $"obj{soundName}"; else if (category == CATEGORY.MineItems) // Mine items soundName = $"obj{soundName}"; - else if (category == CATEGORY.Chests) // Chests + else if (category == CATEGORY.Containers) // Chests soundName = $"obj{soundName}"; else if (category == CATEGORY.Debris) // Grass and debris soundName = $"obj{soundName}"; diff --git a/stardew-access/Features/TileInfo.cs b/stardew-access/Features/TileInfo.cs index b1833a0..8856652 100644 --- a/stardew-access/Features/TileInfo.cs +++ b/stardew-access/Features/TileInfo.cs @@ -467,7 +467,7 @@ namespace stardew_access.Features else if (Game1.currentLocation is CommunityCenter communityCenter) { if (communityCenter.missedRewardsChestVisible.Value && x == 22 && y == 10) - return (CATEGORY.Chests, "Missed Rewards Chest"); + return (CATEGORY.Containers, "Missed Rewards Chest"); } else if (Game1.currentLocation is BoatTunnel) { @@ -840,7 +840,7 @@ namespace stardew_access.Features if (obj is Chest) { Chest chest = (Chest)obj; - toReturn = (chest.DisplayName, CATEGORY.Chests); + toReturn = (chest.DisplayName, CATEGORY.Containers); } else if (obj is IndoorPot indoorPot) { diff --git a/stardew-access/Features/Utils.cs b/stardew-access/Features/Utils.cs index 51a222a..a1b1297 100644 --- a/stardew-access/Features/Utils.cs +++ b/stardew-access/Features/Utils.cs @@ -43,8 +43,8 @@ namespace stardew_access.Features return CATEGORY.MineItems; else if (name == "resource clump") return CATEGORY.ResourceClumps; - else if (name == "chest") - return CATEGORY.Chests; + else if (name == "container") + return CATEGORY.Containers; else if (name == "bundle") return CATEGORY.JunimoBundle; else if (name == "door") @@ -79,7 +79,7 @@ namespace stardew_access.Features public static CATEGORY Buildings = new CATEGORY("building"); public static CATEGORY MineItems = new CATEGORY("mine item"); public static CATEGORY ResourceClumps = new CATEGORY("resource clump"); - public static CATEGORY Chests = new CATEGORY("chest"); + public static CATEGORY Containers = new CATEGORY("container"); public static CATEGORY JunimoBundle = new CATEGORY("bundle"); public static CATEGORY Doors = new CATEGORY("door"); // Also includes ladders and elevators public static CATEGORY WaterTiles = new CATEGORY("water"); diff --git a/stardew-access/assets/static-tiles.json b/stardew-access/assets/static-tiles.json index 9a4f593..17b06dc 100644 --- a/stardew-access/assets/static-tiles.json +++ b/stardew-access/assets/static-tiles.json @@ -589,7 +589,7 @@ "Rare Chest": { "x": [25], "y": [28], - "type": "chest" + "type": "container" }, "Forge": { "x": [23],