Added date and day to time and day narrator
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@@ -71,11 +71,16 @@ namespace stardew_access.Game
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return Game1.CurrentSeasonDisplayName;
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return Game1.CurrentSeasonDisplayName;
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}
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}
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public static int getDay()
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public static int getDate()
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{
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{
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return Game1.dayOfMonth;
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return Game1.dayOfMonth;
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}
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}
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public static string getDay()
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{
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return Game1.Date.DayOfWeek.ToString();
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}
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public static int getMoney()
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public static int getMoney()
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{
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{
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if(Game1.player == null)
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if(Game1.player == null)
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@@ -181,7 +181,7 @@ namespace stardew_access
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// Narrate time and season
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// Narrate time and season
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if (Equals(e.Button, SButton.Q))
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if (Equals(e.Button, SButton.Q))
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{
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{
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string toSpeak = $"Time is {CurrentPlayer.getTimeOfDay()} and it is {CurrentPlayer.getDay()} of {CurrentPlayer.getSeason()}";
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string toSpeak = $"Time is {CurrentPlayer.getTimeOfDay()} and it is {CurrentPlayer.getDay()} {CurrentPlayer.getDate()} of {CurrentPlayer.getSeason()}";
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ScreenReader.say(toSpeak, true);
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ScreenReader.say(toSpeak, true);
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}
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}
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}
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}
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@@ -17,7 +17,6 @@ namespace stardew_access.Patches
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if (__instance.transitioning)
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if (__instance.transitioning)
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return;
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return;
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if (__instance.characterDialogue != null)
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if (__instance.characterDialogue != null)
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{
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{
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// For Normal Character dialogues
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// For Normal Character dialogues
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