Added the rest terrain features to read tile and enabled it by default
parent
c4bdfe2784
commit
e2a465af66
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@ -16,7 +16,7 @@ namespace stardew_access
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public class MainClass : Mod
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{
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private Harmony? harmony;
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private static bool isReadingTile = false, readTile = false, snapMouse = true;
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private static bool isReadingTile = false, readTile = true, snapMouse = true;
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private static Vector2 prevTile;
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public static IMonitor? monitor;
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AutoHotkeyEngine ahk;
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@ -260,23 +260,39 @@ namespace stardew_access
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bool isWatered = dirt.state.Value == HoeDirt.watered;
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bool isHarvestable = dirt.crop.fullyGrown.Value;
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bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer;
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if(isWatered)
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if (isWatered)
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toSpeak = "Watered " + toSpeak;
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if (isFertilized)
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toSpeak = "Fertilized " + toSpeak;
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if (isHarvestable)
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toSpeak = "Harvestable " + toSpeak;
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ScreenReader.say(toSpeak, true);
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} else
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{
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string toSpeak = "Soil";
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bool isWatered = dirt.state.Value == HoeDirt.watered;
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bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer;
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if (isWatered)
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toSpeak = "Watered " + toSpeak;
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if(isFertilized)
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toSpeak = "Fertilized " + toSpeak;
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ScreenReader.say(toSpeak, true);
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}
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}
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else if(terrain.Get() is Bush)
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else if (terrain.Get() is Bush)
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{
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string toSpeak = "Bush";
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monitor.Log(toSpeak, LogLevel.Debug);
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ScreenReader.say(toSpeak, true);
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}
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else if(terrain.Get() is CosmeticPlant)
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else if (terrain.Get() is CosmeticPlant)
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{
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CosmeticPlant cosmeticPlant = (CosmeticPlant)terrain.Get();
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string toSpeak = cosmeticPlant.textureName().ToLower();
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@ -287,7 +303,6 @@ namespace stardew_access
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if (toSpeak.Contains("feature"))
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toSpeak.Replace("feature", "");
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monitor.Log(toSpeak, LogLevel.Debug);
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ScreenReader.say(toSpeak, true);
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}
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else if (terrain.Get() is Flooring)
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@ -304,7 +319,6 @@ namespace stardew_access
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if (isSteppingStone)
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toSpeak = "Stepping Stone";
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monitor.Log(toSpeak, LogLevel.Debug);
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ScreenReader.say(toSpeak, true);
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}
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else if (terrain.Get() is FruitTree)
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@ -312,7 +326,6 @@ namespace stardew_access
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FruitTree fruitTree = (FruitTree)terrain.Get();
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string toSpeak = Game1.objectInformation[fruitTree.treeType].Split('/')[0];
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monitor.Log(toSpeak, LogLevel.Debug);
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ScreenReader.say(toSpeak, true);
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}
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else if (terrain.Get() is ResourceClump)
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@ -320,7 +333,6 @@ namespace stardew_access
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ResourceClump resourceClump = (ResourceClump)terrain.Get();
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string toSpeak = Game1.objectInformation[resourceClump.parentSheetIndex].Split('/')[0];
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monitor.Log(toSpeak, LogLevel.Debug);
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ScreenReader.say(toSpeak, true);
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}
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else if (terrain.Get() is Grass)
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@ -328,7 +340,6 @@ namespace stardew_access
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Grass grass = (Grass)terrain.Get();
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string toSpeak = "Grass";
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monitor.Log(toSpeak, LogLevel.Debug);
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ScreenReader.say(toSpeak, true);
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}
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else if (terrain.Get() is Tree)
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@ -353,7 +364,16 @@ namespace stardew_access
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toSpeak += $", {stage} stage";
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monitor.Log(toSpeak, LogLevel.Debug);
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ScreenReader.say(toSpeak, true);
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}
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else if ( terrain.Get() is Quartz)
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{
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string toSpeak = "Quartz";
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ScreenReader.say(toSpeak, true);
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}
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else if (terrain.Get() is Leaf)
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{
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string toSpeak = "Leaf";
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ScreenReader.say(toSpeak, true);
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}
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}
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