Fixing Read Tile

master
shoaib11120 2022-01-12 16:01:29 +05:30
parent 685d84c92f
commit d2df132760
4 changed files with 516 additions and 271 deletions

View File

@ -1,5 +1,6 @@
using StardewValley;
using StardewModdingAPI;
using Microsoft.Xna.Framework;
namespace stardew_access.Game
{
@ -88,5 +89,33 @@ namespace stardew_access.Game
return Game1.player.Money;
}
public static Vector2 getNextTile()
{
int x = Game1.player.GetBoundingBox().Center.X;
int y = Game1.player.GetBoundingBox().Center.Y;
int offset = 64;
switch (Game1.player.FacingDirection)
{
case 0:
y -= offset;
break;
case 1:
x += offset;
break;
case 2:
y += offset;
break;
case 3:
x -= offset;
break;
}
x /= Game1.tileSize;
y /= Game1.tileSize;
return new Vector2(x, y);
}
}
}

View File

@ -0,0 +1,295 @@

using Microsoft.Xna.Framework;
using StardewModdingAPI;
using StardewValley;
using StardewValley.Locations;
using StardewValley.TerrainFeatures;
namespace stardew_access.Game
{
public class ReadTile
{
public static bool isReadingTile = false;
public static Vector2 prevTile;
public ReadTile()
{
isReadingTile = false;
}
public static async void run(bool manuallyTriggered = false)
{
isReadingTile = true;
try
{
#region Get Next Grab Tile
Vector2 gt = CurrentPlayer.getNextTile();
int x = (int)gt.X;
int y = (int)gt.Y;
#endregion
if (Context.IsPlayerFree)
{
if (!manuallyTriggered && prevTile != gt)
{
ScreenReader.prevTextTile = " ";
}
Dictionary<Vector2, Netcode.NetRef<TerrainFeature>> terrainFeature = Game1.currentLocation.terrainFeatures.FieldDict;
string toSpeak = " ";
#region Get objects, crops, resource clumps, etc.
if (Game1.currentLocation.isCharacterAtTile(gt) != null)
{
NPC npc = Game1.currentLocation.isCharacterAtTile(gt);
toSpeak = npc.displayName;
}
else if (!Game1.currentLocation.isTilePassable(Game1.player.nextPosition(Game1.player.getDirection()), Game1.viewport))
{
toSpeak = "Colliding";
}
else if (Game1.currentLocation.isWaterTile(x, y))
{
toSpeak = "Water";
}
else if (Game1.currentLocation.getObjectAtTile(x, y) != null)
{
#region Objects at tile (TODO)
#endregion
}
else if (terrainFeature.ContainsKey(gt))
{
#region Terrain Feature
Netcode.NetRef<TerrainFeature> terrain = terrainFeature[gt];
if (terrain.Get() is HoeDirt)
{
HoeDirt dirt = (HoeDirt)terrain.Get();
if (dirt.crop != null)
{
string cropName = Game1.objectInformation[dirt.crop.indexOfHarvest].Split('/')[0];
toSpeak = $"{cropName}";
bool isWatered = dirt.state.Value == HoeDirt.watered;
bool isHarvestable = dirt.readyForHarvest();
bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer;
if (isWatered)
toSpeak = "Watered " + toSpeak;
if (isFertilized)
toSpeak = "Fertilized " + toSpeak;
if (isHarvestable)
toSpeak = "Harvestable " + toSpeak;
}
else
{
toSpeak = "Soil";
bool isWatered = dirt.state.Value == HoeDirt.watered;
bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer;
if (isWatered)
toSpeak = "Watered " + toSpeak;
if (isFertilized)
toSpeak = "Fertilized " + toSpeak;
}
}
else if (terrain.Get() is Bush)
{
toSpeak = "Bush";
}
else if (terrain.Get() is CosmeticPlant)
{
CosmeticPlant cosmeticPlant = (CosmeticPlant)terrain.Get();
toSpeak = cosmeticPlant.textureName().ToLower();
if (toSpeak.Contains("terrain"))
toSpeak.Replace("terrain", "");
if (toSpeak.Contains("feature"))
toSpeak.Replace("feature", "");
}
else if (terrain.Get() is Flooring)
{
Flooring flooring = (Flooring)terrain.Get();
bool isPathway = flooring.isPathway.Get();
bool isSteppingStone = flooring.isSteppingStone.Get();
toSpeak = "Flooring";
if (isPathway)
toSpeak = "Pathway";
if (isSteppingStone)
toSpeak = "Stepping Stone";
}
else if (terrain.Get() is FruitTree)
{
FruitTree fruitTree = (FruitTree)terrain.Get();
toSpeak = Game1.objectInformation[fruitTree.treeType].Split('/')[0];
}
else if (terrain.Get() is Grass)
{
Grass grass = (Grass)terrain.Get();
toSpeak = "Grass";
}
else if (terrain.Get() is Tree)
{
Tree tree = (Tree)terrain.Get();
int treeType = tree.treeType;
int stage = tree.growthStage.Value;
if (Game1.player.getEffectiveSkillLevel(2) >= 1)
{
toSpeak = Game1.objectInformation[308 + (int)treeType].Split('/')[0];
}
else if (Game1.player.getEffectiveSkillLevel(2) >= 1 && (int)treeType <= 3)
{
toSpeak = Game1.objectInformation[308 + (int)treeType].Split('/')[0];
}
else if (Game1.player.getEffectiveSkillLevel(2) >= 1 && (int)treeType == 8)
{
toSpeak = Game1.objectInformation[292 + (int)treeType].Split('/')[0];
}
toSpeak = $"{toSpeak}, {stage} stage";
}
else if (terrain.Get() is Quartz)
{
toSpeak = "Quartz";
}
else if (terrain.Get() is Leaf)
{
toSpeak = "Leaf";
}
#endregion
}
else if (isDoorAtTile(x, y))
toSpeak = "Door";
else if (isMineLadderAtTile(x, y))
toSpeak = "Ladder";
else
{
string? resourceClump = getResourceClumpAtTile(x, y);
if (resourceClump!=null)
toSpeak = resourceClump;
}
#endregion
#region Narrate toSpeak
if (toSpeak != " ")
if (manuallyTriggered)
ScreenReader.say(toSpeak, true);
else
ScreenReader.sayWithTileQuery(toSpeak, x, y, true);
#endregion
prevTile = gt;
}
}
catch (Exception e)
{
MainClass.monitor.Log($"Error in Read Tile:\n{e.Message}\n{e.StackTrace}");
}
await Task.Delay(100);
isReadingTile = false;
}
public static string getObjectNameAtTile(int x, int y)
{
string? toReturn = null;
StardewValley.Object obj = Game1.currentLocation.getObjectAtTile(x, y);
toReturn = obj.DisplayName;
// TODO add individual stone narration using parentSheetIndex
// monitor.Log(obj.parentSheetIndex.ToString(), LogLevel.Debug);
if (Game1.objectInformation.ContainsKey(obj.ParentSheetIndex) && toReturn.ToLower().Equals("stone"))
{
string info = Game1.objectInformation[obj.parentSheetIndex];
if (info.ToLower().Contains("copper"))
toReturn = "Copper " + toReturn;
}
return toReturn;
}
public static bool isMineLadderAtTile(int x, int y)
{
if (Game1.inMine || Game1.currentLocation is Mine)
{
int index = Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y].TileIndex;
if (index == 173 || index == 174)
return true;
}
return false;
}
public static bool isDoorAtTile(int x, int y)
{
Point tilePoint = new Point(x, y);
List<SerializableDictionary<Point, string>> doorList = Game1.currentLocation.doors.ToList();
for (int i=0; i < doorList.Count; i++)
{
for(int j = 0; j< doorList[i].Keys.Count; j++)
{
if (doorList[i].Keys.Contains(tilePoint))
return true;
}
}
return false;
}
public static string getResourceClumpAtTile(int x, int y)
{
string? toReturn = null;
for(int i = 0; i < Game1.currentLocation.resourceClumps.Count; i++)
{
if (Game1.currentLocation.resourceClumps[i].occupiesTile(x, y))
{
int index = Game1.currentLocation.resourceClumps[i].parentSheetIndex;
switch (index)
{
case 600:
toReturn = "Large Stump";
break;
case 602:
toReturn = "Hollow Log";
break;
case 622:
toReturn = "Meteorite";
break;
case 752:
case 754:
case 756:
case 758:
toReturn = "Mine Rock";
break;
case 672:
toReturn = "Boulder";
break;
default:
toReturn = "Unknown";
break;
}
return toReturn;
}
}
return toReturn;
}
}
}

View File

@ -18,8 +18,7 @@ namespace stardew_access
public class MainClass : Mod
{
private Harmony? harmony;
private static bool isReadingTile = false, readTile = true, snapMouse = true;
private static Vector2 prevTile;
private static bool readTile = true, snapMouse = true;
public static IMonitor? monitor;
AutoHotkeyEngine ahk;
@ -271,8 +270,8 @@ namespace stardew_access
if (snapMouse)
SnapMouseToPlayer();
if(!isReadingTile && readTile)
ReadTile();
if(!ReadTile.isReadingTile && readTile)
ReadTile.run();
}
private void OnButtonPressed(object sender, ButtonPressedEventArgs e)
@ -340,271 +339,5 @@ namespace stardew_access
Game1.setMousePosition(x, y);
}
private static async void ReadTile(bool manuallyTriggered = false)
{
isReadingTile = true;
try
{
#region Get Correct Grab Tile
int x = Game1.player.GetBoundingBox().Center.X;
int y = Game1.player.GetBoundingBox().Center.Y;
int offset = 64;
switch (Game1.player.FacingDirection)
{
case 0:
y -= offset;
break;
case 1:
x += offset;
break;
case 2:
y += offset;
break;
case 3:
x -= offset;
break;
}
x /= Game1.tileSize;
y /= Game1.tileSize;
Vector2 gt = new Vector2(x, y);
#endregion
if (Context.IsPlayerFree)
{
if (!manuallyTriggered && prevTile != gt)
{
ScreenReader.prevTextTile = " ";
}
Dictionary<Vector2, Netcode.NetRef<TerrainFeature>> terrainFeature = Game1.currentLocation.terrainFeatures.FieldDict;
string toSpeak = " ";
#region Get objects, crops, resource clumps, etc.
if (Game1.currentLocation.isCharacterAtTile(gt) != null)
{
NPC npc = Game1.currentLocation.isCharacterAtTile(gt);
toSpeak = npc.displayName;
}
else if (!Game1.currentLocation.isTilePassable(Game1.player.nextPosition(Game1.player.getDirection()), Game1.viewport))
{
toSpeak = "Colliding";
}
else if (Game1.currentLocation.isWaterTile(x, y))
{
toSpeak = "Water";
}
else if (Game1.currentLocation.getObjectAtTile(x, y) != null)
{
#region Objects at tile (TODO)
StardewValley.Object obj = Game1.currentLocation.getObjectAtTile(x, y);
toSpeak = obj.DisplayName;
// TODO add individual stone narration using parentSheetIndex
// monitor.Log(obj.parentSheetIndex.ToString(), LogLevel.Debug);
if (Game1.objectInformation.ContainsKey(obj.ParentSheetIndex) && toSpeak.ToLower().Equals("stone"))
{
string info = Game1.objectInformation[obj.parentSheetIndex];
if (info.ToLower().Contains("copper"))
toSpeak = "Copper " + toSpeak;
}
#endregion
}
else if (terrainFeature.ContainsKey(gt))
{
#region Terrain Feature
Netcode.NetRef<TerrainFeature> terrain = terrainFeature[gt];
if (terrain.Get() is HoeDirt)
{
HoeDirt dirt = (HoeDirt)terrain.Get();
if (dirt.crop != null)
{
string cropName = Game1.objectInformation[dirt.crop.indexOfHarvest].Split('/')[0];
toSpeak = $"{cropName}";
bool isWatered = dirt.state.Value == HoeDirt.watered;
bool isHarvestable = dirt.readyForHarvest();
bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer;
if (isWatered)
toSpeak = "Watered " + toSpeak;
if (isFertilized)
toSpeak = "Fertilized " + toSpeak;
if (isHarvestable)
toSpeak = "Harvestable " + toSpeak;
}
else
{
toSpeak = "Soil";
bool isWatered = dirt.state.Value == HoeDirt.watered;
bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer;
if (isWatered)
toSpeak = "Watered " + toSpeak;
if (isFertilized)
toSpeak = "Fertilized " + toSpeak;
}
}
else if (terrain.Get() is Bush)
{
toSpeak = "Bush";
}
else if (terrain.Get() is CosmeticPlant)
{
CosmeticPlant cosmeticPlant = (CosmeticPlant)terrain.Get();
toSpeak = cosmeticPlant.textureName().ToLower();
if (toSpeak.Contains("terrain"))
toSpeak.Replace("terrain", "");
if (toSpeak.Contains("feature"))
toSpeak.Replace("feature", "");
}
else if (terrain.Get() is Flooring)
{
Flooring flooring = (Flooring)terrain.Get();
bool isPathway = flooring.isPathway.Get();
bool isSteppingStone = flooring.isSteppingStone.Get();
toSpeak = "Flooring";
if (isPathway)
toSpeak = "Pathway";
if (isSteppingStone)
toSpeak = "Stepping Stone";
}
else if (terrain.Get() is FruitTree)
{
FruitTree fruitTree = (FruitTree)terrain.Get();
toSpeak = Game1.objectInformation[fruitTree.treeType].Split('/')[0];
}
else if (terrain.Get() is Grass)
{
Grass grass = (Grass)terrain.Get();
toSpeak = "Grass";
}
else if (terrain.Get() is Tree)
{
Tree tree = (Tree)terrain.Get();
int treeType = tree.treeType;
int stage = tree.growthStage.Value;
if (Game1.player.getEffectiveSkillLevel(2) >= 1)
{
toSpeak = Game1.objectInformation[308 + (int)treeType].Split('/')[0];
}
else if (Game1.player.getEffectiveSkillLevel(2) >= 1 && (int)treeType <= 3)
{
toSpeak = Game1.objectInformation[308 + (int)treeType].Split('/')[0];
}
else if (Game1.player.getEffectiveSkillLevel(2) >= 1 && (int)treeType == 8)
{
toSpeak = Game1.objectInformation[292 + (int)treeType].Split('/')[0];
}
toSpeak = $"{toSpeak}, {stage} stage";
}
else if (terrain.Get() is Quartz)
{
toSpeak = "Quartz";
}
else if (terrain.Get() is Leaf)
{
toSpeak = "Leaf";
}
#endregion
}
else
{
#region Resource CLumps
Game1.currentLocation.resourceClumps.ToList().ForEach(clump =>
{
if (clump.occupiesTile(x, y))
{
int index = clump.parentSheetIndex;
switch (index)
{
case 600:
toSpeak = "Large Stump";
break;
case 602:
toSpeak = "Hollow Log";
break;
case 622:
toSpeak = "Meteorite";
break;
case 752:
case 754:
case 756:
case 758:
toSpeak = "Mine Rock";
break;
case 672:
toSpeak = "Boulder";
break;
default:
toSpeak = "Unknown";
break;
}
return;
}
});
#endregion
#region Doors
Game1.currentLocation.doors.ToList().ForEach(item =>
{
item.Keys.ToList().ForEach(ydoor =>
{
if (Equals(x, ydoor.X) && Equals(y, ydoor.Y))
{
toSpeak = "Door";
}
});
});
#endregion
#region Ladder
if (Game1.inMine || Game1.currentLocation is Mine)
{
int index = Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y].TileIndex;
if (index == 173 || index == 174)
toSpeak = "Ladder";
}
#endregion
}
#endregion
#region Narrate toSpeak
if (toSpeak != " ")
if (manuallyTriggered)
ScreenReader.say(toSpeak, true);
else
ScreenReader.sayWithTileQuery(toSpeak, x, y, true);
#endregion
prevTile = gt;
}
}
catch (Exception e)
{
monitor.Log($"Error in Read Tile:\n{e.Message}\n{e.StackTrace}");
}
await Task.Delay(100);
isReadingTile = false;
}
}
}

View File

@ -287,6 +287,73 @@ namespace stardew_access.Patches
return;
}
if (__instance.organizeButton != null && __instance.organizeButton.containsPoint(x, y))
{
string toSpeak = "Organize Button";
if (itemGrabMenuQueryKey != toSpeak)
{
itemGrabMenuQueryKey = toSpeak;
gameMenuQueryKey = "";
hoveredItemQueryKey = "";
ScreenReader.say(toSpeak, true);
}
return;
}
if (__instance.fillStacksButton != null && __instance.fillStacksButton.containsPoint(x, y))
{
string toSpeak = "Add to existing stacks button";
if (itemGrabMenuQueryKey != toSpeak)
{
itemGrabMenuQueryKey = toSpeak;
gameMenuQueryKey = "";
hoveredItemQueryKey = "";
ScreenReader.say(toSpeak, true);
}
return;
}
if (__instance.specialButton != null && __instance.specialButton.containsPoint(x, y))
{
string toSpeak = "Special Button";
if (itemGrabMenuQueryKey != toSpeak)
{
itemGrabMenuQueryKey = toSpeak;
gameMenuQueryKey = "";
hoveredItemQueryKey = "";
ScreenReader.say(toSpeak, true);
}
return;
}
if (__instance.colorPickerToggleButton != null && __instance.colorPickerToggleButton.containsPoint(x, y))
{
string toSpeak = "Color Picker: " + (__instance.chestColorPicker.visible?"Enabled":"Disabled");
if (itemGrabMenuQueryKey != toSpeak)
{
itemGrabMenuQueryKey = toSpeak;
gameMenuQueryKey = "";
hoveredItemQueryKey = "";
ScreenReader.say(toSpeak, true);
}
return;
}
if (__instance.junimoNoteIcon != null && __instance.junimoNoteIcon.containsPoint(x, y))
{
string toSpeak = "Community Center Button";
if (itemGrabMenuQueryKey != toSpeak)
{
itemGrabMenuQueryKey = toSpeak;
gameMenuQueryKey = "";
hoveredItemQueryKey = "";
ScreenReader.say(toSpeak, true);
}
return;
}
if (__instance.dropItemInvisibleButton != null && __instance.dropItemInvisibleButton.containsPoint(x, y))
{
string toSpeak = "Drop Item";
@ -300,6 +367,27 @@ namespace stardew_access.Patches
}
return;
}
// FIXME
/*if (__instance.discreteColorPickerCC.Count > 0) {
for (int i = 0; i < __instance.discreteColorPickerCC.Count; i++)
{
if (__instance.discreteColorPickerCC[i].containsPoint(x, y))
{
MainClass.monitor.Log(i.ToString(), LogLevel.Debug);
string toSpeak = getChestColorName(i);
if (itemGrabMenuQueryKey != toSpeak)
{
itemGrabMenuQueryKey = toSpeak;
gameMenuQueryKey = "";
hoveredItemQueryKey = "";
ScreenReader.say(toSpeak, true);
Game1.playSound("sa_drop_item");
}
return;
}
}
}*/
#endregion
#region Narrate the last shipped item if in the shipping bin
@ -345,6 +433,79 @@ namespace stardew_access.Patches
}
}
// TODO Add color names
private static string getChestColorName(int i)
{
string toReturn = "";
switch (i)
{
case 0:
toReturn = "Default chest color";
break;
case 1:
toReturn = "Default chest color";
break;
case 2:
toReturn = "Default chest color";
break;
case 3:
toReturn = "Default chest color";
break;
case 4:
toReturn = "Default chest color";
break;
case 5:
toReturn = "Default chest color";
break;
case 6:
toReturn = "Default chest color";
break;
case 7:
toReturn = "Default chest color";
break;
case 8:
toReturn = "Default chest color";
break;
case 9:
toReturn = "Default chest color";
break;
case 10:
toReturn = "Default chest color";
break;
case 11:
toReturn = "Default chest color";
break;
case 12:
toReturn = "Default chest color";
break;
case 13:
toReturn = "Default chest color";
break;
case 14:
toReturn = "Default chest color";
break;
case 15:
toReturn = "Default chest color";
break;
case 16:
toReturn = "Default chest color";
break;
case 17:
toReturn = "Default chest color";
break;
case 18:
toReturn = "Default chest color";
break;
case 19:
toReturn = "Default chest color";
break;
case 20:
toReturn = "Default chest color";
break;
}
return toReturn;
}
internal static void CraftingPagePatch(CraftingPage __instance, CraftingRecipe ___hoverRecipe, int ___currentCraftingPage)
{
try
@ -592,6 +753,33 @@ namespace stardew_access.Patches
}
return;
}
if (__instance.organizeButton != null && __instance.organizeButton.containsPoint(x, y))
{
string toSpeak = "Organize Button";
if (itemGrabMenuQueryKey != toSpeak)
{
itemGrabMenuQueryKey = toSpeak;
gameMenuQueryKey = "";
hoveredItemQueryKey = "";
ScreenReader.say(toSpeak, true);
}
return;
}
if (__instance.junimoNoteIcon != null && __instance.junimoNoteIcon.containsPoint(x, y))
{
string toSpeak = "Community Center Button";
if (itemGrabMenuQueryKey != toSpeak)
{
itemGrabMenuQueryKey = toSpeak;
gameMenuQueryKey = "";
hoveredItemQueryKey = "";
ScreenReader.say(toSpeak, true);
}
return;
}
#endregion
#region Narrate equipment slots