Added precise tile cursor movement (defaults to 8 pixels per key press).
This commit is contained in:
@@ -63,7 +63,23 @@ namespace stardew_access.Features
|
|||||||
|
|
||||||
public void HandleInput()
|
public void HandleInput()
|
||||||
{
|
{
|
||||||
if (MainClass.Config.TileCursorUpKey.JustPressed())
|
if (MainClass.Config.TileCursorPreciseUpKey.JustPressed())
|
||||||
|
{
|
||||||
|
this.cursorMoveInput(new Vector2(0, -MainClass.Config.TileCursorPreciseMovementDistance), true);
|
||||||
|
}
|
||||||
|
else if (MainClass.Config.TileCursorPreciseRightKey.JustPressed())
|
||||||
|
{
|
||||||
|
this.cursorMoveInput(new Vector2(MainClass.Config.TileCursorPreciseMovementDistance, 0), true);
|
||||||
|
}
|
||||||
|
else if (MainClass.Config.TileCursorPreciseDownKey.JustPressed())
|
||||||
|
{
|
||||||
|
this.cursorMoveInput(new Vector2(0, MainClass.Config.TileCursorPreciseMovementDistance), true);
|
||||||
|
}
|
||||||
|
else if (MainClass.Config.TileCursorPreciseLeftKey.JustPressed())
|
||||||
|
{
|
||||||
|
this.cursorMoveInput(new Vector2(-MainClass.Config.TileCursorPreciseMovementDistance, 0), true);
|
||||||
|
}
|
||||||
|
else if (MainClass.Config.TileCursorUpKey.JustPressed())
|
||||||
{
|
{
|
||||||
this.cursorMoveInput(new Vector2(0, -Game1.tileSize));
|
this.cursorMoveInput(new Vector2(0, -Game1.tileSize));
|
||||||
}
|
}
|
||||||
|
@@ -25,6 +25,7 @@ namespace stardew_access
|
|||||||
public KeybindList TimeNSeasonKey { get; set; } = KeybindList.Parse("Q");
|
public KeybindList TimeNSeasonKey { get; set; } = KeybindList.Parse("Q");
|
||||||
public KeybindList ReadTileKey { get; set; } = KeybindList.Parse("J");
|
public KeybindList ReadTileKey { get; set; } = KeybindList.Parse("J");
|
||||||
public KeybindList ReadStandingTileKey { get; set; } = KeybindList.Parse("LeftAlt + J");
|
public KeybindList ReadStandingTileKey { get; set; } = KeybindList.Parse("LeftAlt + J");
|
||||||
|
public int TileCursorPreciseMovementDistance { get; set; } = 8;
|
||||||
|
|
||||||
//Tile viewer keys
|
//Tile viewer keys
|
||||||
public KeybindList TileCursorUpKey { get; set; } = KeybindList.Parse("Up");
|
public KeybindList TileCursorUpKey { get; set; } = KeybindList.Parse("Up");
|
||||||
@@ -35,7 +36,7 @@ namespace stardew_access
|
|||||||
public KeybindList TileCursorPreciseRightKey { get; set; } = KeybindList.Parse("LeftShift + Right");
|
public KeybindList TileCursorPreciseRightKey { get; set; } = KeybindList.Parse("LeftShift + Right");
|
||||||
public KeybindList TileCursorPreciseDownKey { get; set; } = KeybindList.Parse("LeftShift + Down");
|
public KeybindList TileCursorPreciseDownKey { get; set; } = KeybindList.Parse("LeftShift + Down");
|
||||||
public KeybindList TileCursorPreciseLeftKey { get; set; } = KeybindList.Parse("LeftShift + Left");
|
public KeybindList TileCursorPreciseLeftKey { get; set; } = KeybindList.Parse("LeftShift + Left");
|
||||||
|
public KeybindList ToggleRelativeCursorLockKey { get; set; } = KeybindList.Parse("L");
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
// TODO Add the exclusion and focus list too
|
// TODO Add the exclusion and focus list too
|
||||||
|
Reference in New Issue
Block a user