Added upgrade to buildsel
parent
0acdc1c578
commit
bc32650f25
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@ -397,7 +397,7 @@ namespace stardew_access
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if (BuildingNAnimalMenuPatches.isConstructing) { }
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else if (BuildingNAnimalMenuPatches.isDemolishing) { BuildingNAnimalMenuPatches.Demolish(BuildingNAnimalMenuPatches.availableBuildings[index]); }
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else if (BuildingNAnimalMenuPatches.isUpgrading) { }
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else if (BuildingNAnimalMenuPatches.isUpgrading) { BuildingNAnimalMenuPatches.Upgrade(BuildingNAnimalMenuPatches.availableBuildings[index]); }
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else if (BuildingNAnimalMenuPatches.isMoving) { }
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else if (BuildingNAnimalMenuPatches.isPainting) { }
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});
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@ -322,9 +322,23 @@ namespace stardew_access.Patches
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}
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public static void Upgrade(Building toUpgrade)
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public static void Upgrade(Building? toUpgrade)
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{
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// This code is taken from the game's code (CarpenterMenu.cs::775)
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if (toUpgrade != null && carpenterMenu.CurrentBlueprint.name != null && toUpgrade.buildingType.Equals(carpenterMenu.CurrentBlueprint.nameOfBuildingToUpgrade))
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{
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carpenterMenu.CurrentBlueprint.consumeResources();
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toUpgrade.daysUntilUpgrade.Value = 2;
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toUpgrade.showUpgradeAnimation(Game1.getFarm());
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Game1.playSound("axe");
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DelayedAction.functionAfterDelay(carpenterMenu.returnToCarpentryMenuAfterSuccessfulBuild, 1500);
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// freeze = true;
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// Game1.multiplayer.globalChatInfoMessage("BuildingBuild", Game1.player.Name, Utility.AOrAn(carpenterMenu.CurrentBlueprint.displayName), carpenterMenu.CurrentBlueprint.displayName, Game1.player.farmName);
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}
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else if (toUpgrade != null)
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{
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Game1.addHUDMessage(new HUDMessage(Game1.content.LoadString("Strings\\UI:Carpenter_CantUpgrade_BuildingType"), Color.Red, 3500f));
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}
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}
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public static void Paint(Building toPaint)
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