Added categories in focus mode and organized code
parent
590fe5288f
commit
aca9888a80
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@ -45,7 +45,7 @@ namespace stardew_access
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helper.ConsoleCommands.Add("rfocus", "Toggle focus mode in radar feature.", (string commmand, string[] args) =>
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helper.ConsoleCommands.Add("rfocus", "Toggle focus mode in radar feature.", (string commmand, string[] args) =>
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{
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{
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bool focus = MainClass.radarFeature.toggleFocus();
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bool focus = MainClass.radarFeature.ToggleFocus();
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MainClass.monitor.Log("Focus mode is " + (focus? "on" : "off"), LogLevel.Info);
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MainClass.monitor.Log("Focus mode is " + (focus? "on" : "off"), LogLevel.Info);
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});
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});
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@ -5,10 +5,37 @@ using StardewValley.TerrainFeatures;
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namespace stardew_access.Game
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namespace stardew_access.Game
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{
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{
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internal class door {}
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internal class building{}
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// Custom enum for category
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internal class otherObjects{}
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public class CATEGORY
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internal class junimoBundle{}
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{
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private string _typeKeyWord;
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private CATEGORY(string typeKeyWord)
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{
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_typeKeyWord = typeKeyWord;
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}
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public override string ToString()
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{
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return _typeKeyWord;
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}
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public static CATEGORY Farmers = new CATEGORY("farmer");
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public static CATEGORY FarmAnimals = new CATEGORY("animal");
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public static CATEGORY NPCs = new CATEGORY("npc");
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public static CATEGORY Furnitures = new CATEGORY("furniture");
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public static CATEGORY Flooring = new CATEGORY("flooring");
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public static CATEGORY Grass = new CATEGORY("grass");
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public static CATEGORY Crops = new CATEGORY("crop");
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public static CATEGORY Trees = new CATEGORY("tree") ;
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public static CATEGORY Buildings = new CATEGORY("building");
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public static CATEGORY MineItems = new CATEGORY("mine item");
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public static CATEGORY Chests = new CATEGORY("chest");
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public static CATEGORY WaterTiles = new CATEGORY("water");
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public static CATEGORY Others = new CATEGORY("other");
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}
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public class Radar
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public class Radar
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{
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{
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@ -35,19 +62,29 @@ namespace stardew_access.Game
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exclusions.Add("weed");
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exclusions.Add("weed");
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exclusions.Add("twig");
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exclusions.Add("twig");
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exclusions.Add("coloured stone");
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exclusions.Add("coloured stone");
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exclusions.Add("mine stone");
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exclusions.Add("clay stone");
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exclusions.Add("clay stone");
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exclusions.Add("fossil stone");
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exclusions.Add("fossil stone");
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exclusions.Add("crop");
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exclusions.Add("crop");
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exclusions.Add("giant crop");
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exclusions.Add("grass");
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exclusions.Add("tree");
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exclusions.Add("tree");
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exclusions.Add("flooring");
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exclusions.Add("flooring");
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exclusions.Add("water");
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exclusions.Add("water");
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exclusions.Add("door");
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exclusions.Add("grass");
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/* Not excluded
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*
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*
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* exclusions.Add("farmer");
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* exclusions.Add("animal");
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* exclusions.Add("npc");
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* exclusions.Add("furniture")
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* exclusions.Add("other");
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* exclusions.Add("building");
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* exclusions.Add("mine item");
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* exclusions.Add("chest");
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*/
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}
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}
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public async void run()
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public async void Run()
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{
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{
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if(MainClass.radarDebug)
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if(MainClass.radarDebug)
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MainClass.monitor.Log($"\n\nRead Tile started", StardewModdingAPI.LogLevel.Debug);
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MainClass.monitor.Log($"\n\nRead Tile started", StardewModdingAPI.LogLevel.Debug);
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@ -59,7 +96,7 @@ namespace stardew_access.Game
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closed.Clear();
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closed.Clear();
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furnitures.Clear();
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furnitures.Clear();
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npcs.Clear();
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npcs.Clear();
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findTile(currPosition, currPosition, limit);
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FindTile(currPosition, currPosition, limit);
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if(MainClass.radarDebug)
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if(MainClass.radarDebug)
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MainClass.monitor.Log($"\nRead Tile stopped\n\n", StardewModdingAPI.LogLevel.Debug);
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MainClass.monitor.Log($"\nRead Tile stopped\n\n", StardewModdingAPI.LogLevel.Debug);
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@ -68,7 +105,7 @@ namespace stardew_access.Game
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isRunning = false;
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isRunning = false;
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}
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}
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public void findTile(Vector2 position, Vector2 center, int limit)
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public void FindTile(Vector2 position, Vector2 center, int limit)
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{
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{
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if (Math.Abs(position.X - center.X) > limit)
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if (Math.Abs(position.X - center.X) > limit)
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return;
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return;
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@ -78,47 +115,47 @@ namespace stardew_access.Game
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return;
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return;
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closed.Add(position);
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closed.Add(position);
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checkTile(position);
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CheckTile(position);
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Vector2 northPosition = new(position.X, position.Y-1);
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Vector2 northPosition = new(position.X, position.Y-1);
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Vector2 eastPosition = new(position.X+1, position.Y);
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Vector2 eastPosition = new(position.X+1, position.Y);
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Vector2 westPosition = new(position.X-1, position.Y);
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Vector2 westPosition = new(position.X-1, position.Y);
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Vector2 southPosition = new(position.X, position.Y+1);
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Vector2 southPosition = new(position.X, position.Y+1);
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findTile(northPosition, center, limit);
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FindTile(northPosition, center, limit);
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findTile(eastPosition, center, limit);
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FindTile(eastPosition, center, limit);
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findTile(westPosition, center, limit);
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FindTile(westPosition, center, limit);
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findTile(southPosition, center, limit);
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FindTile(southPosition, center, limit);
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}
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}
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public void checkTile(Vector2 position)
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public void CheckTile(Vector2 position)
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{
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{
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try
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try
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{
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{
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Dictionary<Vector2, Netcode.NetRef<TerrainFeature>> terrainFeature = Game1.currentLocation.terrainFeatures.FieldDict;
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Dictionary<Vector2, Netcode.NetRef<TerrainFeature>> terrainFeature = Game1.currentLocation.terrainFeatures.FieldDict;
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// Check for npcs
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// Check for npcs
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if (Game1.currentLocation.isCharacterAtTile(position) != null && !exclusions.Contains("npc"))
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if (Game1.currentLocation.isCharacterAtTile(position) != null)
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{
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{
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NPC npc = Game1.currentLocation.isCharacterAtTile(position);
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NPC npc = Game1.currentLocation.isCharacterAtTile(position);
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if (!npcs.Contains(npc))
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if (!npcs.Contains(npc))
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{
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{
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if (npc.isVillager() || npc.CanSocialize)
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if (npc.isVillager() || npc.CanSocialize)
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playSoundAt(position, npc.displayName, typeof(Farmer)); // Villager
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PlaySoundAt(position, npc.displayName, CATEGORY.Farmers); // Villager
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else
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else
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playSoundAt(position, npc.displayName, typeof(NPC));
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PlaySoundAt(position, npc.displayName, CATEGORY.NPCs);
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}
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}
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}
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}
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// Check for animals
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// Check for animals
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else if (ReadTile.getFarmAnimalAt(Game1.currentLocation, (int)position.X, (int)position.Y) != null && !exclusions.Contains("animals"))
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else if (ReadTile.getFarmAnimalAt(Game1.currentLocation, (int)position.X, (int)position.Y) != null)
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{
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{
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string name = ReadTile.getFarmAnimalAt(Game1.currentLocation, (int)position.X, (int)position.Y, onlyName: true);
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string name = ReadTile.getFarmAnimalAt(Game1.currentLocation, (int)position.X, (int)position.Y, onlyName: true);
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playSoundAt(position, name, typeof(FarmAnimal));
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PlaySoundAt(position, name, CATEGORY.FarmAnimals);
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}
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}
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// Check for water
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// Check for water
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else if (Game1.currentLocation.isWaterTile((int)position.X, (int)position.Y) && !exclusions.Contains("water"))
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else if (Game1.currentLocation.isWaterTile((int)position.X, (int)position.Y))
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{
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{
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playSoundAt(position, null, typeof(WaterTiles));
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PlaySoundAt(position, null, CATEGORY.WaterTiles);
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}
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}
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// Check for objects
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// Check for objects
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else if (Game1.currentLocation.isObjectAtTile((int)position.X, (int)position.Y))
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else if (Game1.currentLocation.isObjectAtTile((int)position.X, (int)position.Y))
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@ -128,17 +165,33 @@ namespace stardew_access.Game
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if (objectName != null)
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if (objectName != null)
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{
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{
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if (obj is Furniture && !exclusions.Contains("furniture"))
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objectName = objectName.ToLower().Trim();
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if (obj is Furniture)
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{
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{
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if (!furnitures.Contains(obj as Furniture))
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if (!furnitures.Contains(obj as Furniture))
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{
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{
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furnitures.Add(obj as Furniture);
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furnitures.Add(obj as Furniture);
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playSoundAt(position, objectName, typeof(Furniture));
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PlaySoundAt(position, objectName, CATEGORY.Furnitures);
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}
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}
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}
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}
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else if (obj is not Furniture)
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else if(obj is Chest)
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{
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{
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playSoundAt(position, objectName, typeof(otherObjects));
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PlaySoundAt(position, objectName, CATEGORY.Chests);
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}
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else if (obj is not Furniture && obj is not Chest)
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{
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bool isMineItem = false;
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if(objectName.Contains("node") || objectName.Contains("mystic stone") || objectName.Contains("jade stone"))
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isMineItem = true;
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else if (objectName.Contains("geode") || objectName.Contains("mine stone") || objectName.Contains("barrel") || objectName.Contains("item box"))
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isMineItem = true;
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if (isMineItem)
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PlaySoundAt(position, objectName, CATEGORY.MineItems);
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else
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PlaySoundAt(position, objectName, CATEGORY.Others);
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}
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}
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}
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}
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}
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}
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@ -149,72 +202,72 @@ namespace stardew_access.Game
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string? terrain = ReadTile.getTerrainFeatureAtTile(tr).ToLower();
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string? terrain = ReadTile.getTerrainFeatureAtTile(tr).ToLower();
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if (terrain != null)
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if (terrain != null)
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{
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{
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if (tr.Get() is HoeDirt && !exclusions.Contains("crop"))
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if (tr.Get() is HoeDirt)
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{
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{
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playSoundAt(position, terrain, typeof(Crop));
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PlaySoundAt(position, terrain, CATEGORY.Crops);
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}
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}
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else if (tr.Get() is GiantCrop && !exclusions.Contains("giant crop"))
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else if (tr.Get() is GiantCrop)
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{
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{
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playSoundAt(position, terrain, typeof(GiantCrop));
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PlaySoundAt(position, terrain, CATEGORY.Crops);
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}
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}
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else if (tr.Get() is Bush && !exclusions.Contains("bush"))
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else if (tr.Get() is Bush)
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{
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{
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playSoundAt(position, terrain, typeof(Bush));
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PlaySoundAt(position, terrain, CATEGORY.Others);
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}
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}
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else if (tr.Get() is CosmeticPlant && !exclusions.Contains("cosmetic plant"))
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else if (tr.Get() is CosmeticPlant)
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{
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{
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playSoundAt(position, terrain, typeof(CosmeticPlant));
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PlaySoundAt(position, terrain, CATEGORY.Furnitures);
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}
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}
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else if (tr.Get() is Flooring && !exclusions.Contains("flooring"))
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else if (tr.Get() is Flooring)
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{
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{
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playSoundAt(position, terrain, typeof(Flooring));
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PlaySoundAt(position, terrain, CATEGORY.Flooring);
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}
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}
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else if (tr.Get() is FruitTree && !exclusions.Contains("fruit tree"))
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else if (tr.Get() is FruitTree)
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{
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{
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playSoundAt(position, terrain, typeof(FruitTree));
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PlaySoundAt(position, terrain, CATEGORY.Trees);
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}
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}
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else if (tr.Get() is Grass && !exclusions.Contains("grass"))
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else if (tr.Get() is Grass)
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{
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{
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playSoundAt(position, terrain, typeof(Grass));
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PlaySoundAt(position, terrain, CATEGORY.Grass);
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}
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}
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else if (tr.Get() is Tree && !exclusions.Contains("tree"))
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else if (tr.Get() is Tree)
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{
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{
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playSoundAt(position, terrain, typeof(Tree));
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PlaySoundAt(position, terrain, CATEGORY.Trees);
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}
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}
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else if (tr.Get() is Quartz && !exclusions.Contains("quartz"))
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else if (tr.Get() is Quartz)
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{
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{
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playSoundAt(position, terrain, typeof(Quartz));
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PlaySoundAt(position, terrain, CATEGORY.Others);
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}
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}
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else if (tr.Get() is Leaf && !exclusions.Contains("leaf"))
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else if (tr.Get() is Leaf)
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{
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{
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playSoundAt(position, terrain, typeof(Leaf));
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PlaySoundAt(position, terrain, CATEGORY.Others);
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}
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}
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}
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}
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}
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}
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// Check for Mine ladders
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// Check for Mine ladders
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else if (ReadTile.isMineLadderAtTile((int)position.X, (int)position.Y) && !exclusions.Contains("ladder"))
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else if (ReadTile.isMineLadderAtTile((int)position.X, (int)position.Y))
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{
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{
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playSoundAt(position, "ladder", typeof(door));
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PlaySoundAt(position, "ladder", CATEGORY.Buildings);
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}
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}
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// Check for doors
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// Check for doors
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else if (ReadTile.isDoorAtTile((int)position.X, (int)position.Y) && !exclusions.Contains("door"))
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else if (ReadTile.isDoorAtTile((int)position.X, (int)position.Y))
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{
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{
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playSoundAt(position, "door", typeof(door));
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PlaySoundAt(position, "door", CATEGORY.Buildings);
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}
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}
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// Check for buildings on maps
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// Check for buildings on maps
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else if (ReadTile.getBuildingAtTile((int)position.X, (int)position.Y) != null && !exclusions.Contains("building"))
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else if (ReadTile.getBuildingAtTile((int)position.X, (int)position.Y) != null)
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{
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{
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playSoundAt(position, ReadTile.getBuildingAtTile((int)position.X, (int)position.Y), typeof(building));
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PlaySoundAt(position, ReadTile.getBuildingAtTile((int)position.X, (int)position.Y), CATEGORY.Buildings);
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}
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}
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// Check for resource clumps
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// Check for resource clumps
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else if (ReadTile.getResourceClumpAtTile((int)position.X, (int)position.Y) != null && !exclusions.Contains("resource clump"))
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else if (ReadTile.getResourceClumpAtTile((int)position.X, (int)position.Y) != null)
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{
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{
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playSoundAt(position, "resource clump", typeof(ResourceClump));
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PlaySoundAt(position, "resource clump", CATEGORY.MineItems);
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}
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}
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// Check for junimo bundle
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// Check for junimo bundle
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else if (ReadTile.getJunimoBundleAt((int)position.X, (int)position.Y) != null && !exclusions.Contains("junimo bundle"))
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else if (ReadTile.getJunimoBundleAt((int)position.X, (int)position.Y) != null)
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{
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{
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playSoundAt(position, "junimo bundle", typeof(junimoBundle));
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PlaySoundAt(position, "junimo bundle", CATEGORY.Chests);
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}
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}
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}
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}
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catch (Exception e)
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catch (Exception e)
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@ -223,16 +276,16 @@ namespace stardew_access.Game
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}
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}
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}
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}
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public void playSoundAt(Vector2 position, String searchQuery, Type soundType)
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public void PlaySoundAt(Vector2 position, String searchQuery, CATEGORY category)
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{
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{
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// Skip if player is directly looking at the tile
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// Skip if player is directly looking at the tile
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if (CurrentPlayer.getNextTile().Equals(position))
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if (CurrentPlayer.getNextTile().Equals(position))
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return;
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return;
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if (!radarFocus && exclusions.Contains(searchQuery.ToLower().Trim()))
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if (!radarFocus && (exclusions.Contains(category.ToString()) || exclusions.Contains(searchQuery.ToLower().Trim())))
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return;
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return;
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if (radarFocus && !focus.Contains(searchQuery.ToLower().Trim()))
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if (radarFocus && (!focus.Contains(category.ToString())) && !focus.Contains(searchQuery.ToLower().Trim()))
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return;
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return;
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if (MainClass.radarDebug)
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if (MainClass.radarDebug)
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@ -249,69 +302,55 @@ namespace stardew_access.Game
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if (dy < 0 && (Math.Abs(dy) >= Math.Abs(dx))) // Object is at top
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if (dy < 0 && (Math.Abs(dy) >= Math.Abs(dx))) // Object is at top
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{
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{
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Game1.currentLocation.localSoundAt(getSoundName(soundType, "top"), position);
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Game1.currentLocation.localSoundAt(GetSoundName(category, "top"), position);
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}
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}
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else if (dx > 0 && (Math.Abs(dx) >= Math.Abs(dy))) // Object is at right
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else if (dx > 0 && (Math.Abs(dx) >= Math.Abs(dy))) // Object is at right
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{
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{
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Game1.currentLocation.localSoundAt(getSoundName(soundType, "right"), position);
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Game1.currentLocation.localSoundAt(GetSoundName(category, "right"), position);
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}
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}
|
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else if (dx < 0 && (Math.Abs(dx) > Math.Abs(dy))) // Object is at left
|
else if (dx < 0 && (Math.Abs(dx) > Math.Abs(dy))) // Object is at left
|
||||||
{
|
{
|
||||||
Game1.currentLocation.localSoundAt(getSoundName(soundType, "left"), position);
|
Game1.currentLocation.localSoundAt(GetSoundName(category, "left"), position);
|
||||||
}
|
}
|
||||||
else if (dy > 0 && (Math.Abs(dy) > Math.Abs(dx))) // Object is at bottom
|
else if (dy > 0 && (Math.Abs(dy) > Math.Abs(dx))) // Object is at bottom
|
||||||
{
|
{
|
||||||
Game1.currentLocation.localSoundAt(getSoundName(soundType, "bottom"), position);
|
Game1.currentLocation.localSoundAt(GetSoundName(category, "bottom"), position);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public string getSoundName(Type soundType, string post)
|
public static string GetSoundName(CATEGORY category, string post)
|
||||||
{
|
{
|
||||||
string soundName = $"_{post}";
|
string soundName = $"_{post}";
|
||||||
|
|
||||||
if(MainClass.radarStereoSound)
|
if(MainClass.radarStereoSound)
|
||||||
soundName = $"_mono{soundName}";
|
soundName = $"_mono{soundName}";
|
||||||
|
|
||||||
if(soundType == typeof(Farmer)) // Villagers and farmers
|
if(category == CATEGORY.Farmers) // Villagers and farmers
|
||||||
soundName = $"npc{soundName}";
|
soundName = $"npc{soundName}";
|
||||||
if (soundType == typeof(FarmAnimal)) // Farm Animals
|
if (category == CATEGORY.FarmAnimals) // Farm Animals
|
||||||
soundName = $"npc{soundName}";
|
soundName = $"npc{soundName}";
|
||||||
else if(soundType == typeof(NPC)) // Other npcs, also includes enemies
|
else if(category == CATEGORY.NPCs) // Other npcs, also includes enemies
|
||||||
soundName = $"obj{soundName}";
|
soundName = $"obj{soundName}";
|
||||||
else if(soundType == typeof(WaterTiles)) // Water tiles
|
else if(category == CATEGORY.WaterTiles) // Water tiles
|
||||||
soundName = $"obj{soundName}";
|
soundName = $"obj{soundName}";
|
||||||
else if(soundType == typeof(Furniture)) // Furnitures
|
else if(category == CATEGORY.Furnitures) // Furnitures
|
||||||
soundName = $"obj{soundName}";
|
soundName = $"obj{soundName}";
|
||||||
else if (soundType == typeof(otherObjects)) // Other Objects
|
else if (category == CATEGORY.Others) // Other Objects
|
||||||
soundName = $"obj{soundName}";
|
soundName = $"obj{soundName}";
|
||||||
else if (soundType == typeof(Crop)) // Crops
|
else if (category == CATEGORY.Crops) // Crops
|
||||||
soundName = $"obj{soundName}";
|
soundName = $"obj{soundName}";
|
||||||
else if (soundType == typeof(GiantCrop)) // Giant Crops
|
else if (category == CATEGORY.Trees) // Trees
|
||||||
soundName = $"obj{soundName}";
|
soundName = $"obj{soundName}";
|
||||||
else if (soundType == typeof(Bush)) // Bush
|
else if (category == CATEGORY.Buildings) // Buildings
|
||||||
soundName = $"obj{soundName}";
|
soundName = $"obj{soundName}";
|
||||||
else if (soundType == typeof(CosmeticPlant)) // CosmeticPlant
|
else if (category == CATEGORY.MineItems) // Mine items
|
||||||
soundName = $"obj{soundName}";
|
soundName = $"obj{soundName}";
|
||||||
else if (soundType == typeof(Flooring)) // Flooring
|
else if (category == CATEGORY.Chests) // Chests
|
||||||
soundName = $"obj{soundName}";
|
soundName = $"obj{soundName}";
|
||||||
else if (soundType == typeof(FruitTree)) // Fruit Tree
|
else if (category == CATEGORY.Grass) // Grass
|
||||||
soundName = $"obj{soundName}";
|
soundName = $"obj{soundName}";
|
||||||
else if (soundType == typeof(Grass)) // Grass
|
else if (category == CATEGORY.Flooring) // Flooring
|
||||||
soundName = $"obj{soundName}";
|
|
||||||
else if (soundType == typeof(Tree)) // Trees
|
|
||||||
soundName = $"obj{soundName}";
|
|
||||||
else if (soundType == typeof(Quartz)) // Quartz
|
|
||||||
soundName = $"obj{soundName}";
|
|
||||||
else if (soundType == typeof(Leaf)) // Leaf
|
|
||||||
soundName = $"obj{soundName}";
|
|
||||||
else if (soundType == typeof(door)) // Doors and Ladders
|
|
||||||
soundName = $"obj{soundName}";
|
|
||||||
else if (soundType == typeof(building)) // Buildings
|
|
||||||
soundName = $"obj{soundName}";
|
|
||||||
else if (soundType == typeof(ResourceClump)) // Resource CLumps
|
|
||||||
soundName = $"obj{soundName}";
|
|
||||||
else if (soundType == typeof(junimoBundle)) // Junimo bundles
|
|
||||||
soundName = $"obj{soundName}";
|
soundName = $"obj{soundName}";
|
||||||
else // Default
|
else // Default
|
||||||
soundName = $"obj{soundName}";
|
soundName = $"obj{soundName}";
|
||||||
|
@ -319,25 +358,25 @@ namespace stardew_access.Game
|
||||||
return soundName;
|
return soundName;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool toggleFocus()
|
public bool ToggleFocus()
|
||||||
{
|
{
|
||||||
radarFocus = !radarFocus;
|
radarFocus = !radarFocus;
|
||||||
|
|
||||||
if (radarFocus)
|
if (radarFocus)
|
||||||
enableFocus();
|
EnableFocus();
|
||||||
else
|
else
|
||||||
disableFocus();
|
DisableFocus();
|
||||||
|
|
||||||
return radarFocus;
|
return radarFocus;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void enableFocus()
|
public void EnableFocus()
|
||||||
{
|
{
|
||||||
temp_exclusions = exclusions.ToList();
|
temp_exclusions = exclusions.ToList();
|
||||||
exclusions.Clear();
|
exclusions.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void disableFocus()
|
public void DisableFocus()
|
||||||
{
|
{
|
||||||
exclusions = temp_exclusions.ToList();
|
exclusions = temp_exclusions.ToList();
|
||||||
temp_exclusions.Clear();
|
temp_exclusions.Clear();
|
||||||
|
|
|
@ -95,7 +95,7 @@ namespace stardew_access
|
||||||
ReadTile.run();
|
ReadTile.run();
|
||||||
|
|
||||||
if(!radarFeature.isRunning && radar)
|
if(!radarFeature.isRunning && radar)
|
||||||
radarFeature.run();
|
radarFeature.Run();
|
||||||
|
|
||||||
if (!isNarratingHudMessage)
|
if (!isNarratingHudMessage)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue