Replaced some foreach loops with for loops and nullchecks to use `is` instead of `==`.
parent
e9ba7c96b9
commit
a88172c0cf
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Diagnostics;
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using Microsoft.Xna.Framework;
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using StardewValley;
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using StardewValley.Objects;
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@ -129,6 +130,7 @@ namespace stardew_access.Features
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}
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}
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searched.Clear();
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return detectedTiles;
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}
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@ -138,6 +140,7 @@ namespace stardew_access.Features
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/// <returns>A dictionary with all the detected tiles along with the name of the object on it and it's category.</returns>
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public Dictionary<Vector2, (string, string)> SearchLocation()
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{
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var watch = System.Diagnostics.Stopwatch.StartNew();
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Dictionary<Vector2, (string, string)> detectedTiles = new Dictionary<Vector2, (string, string)>();
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Vector2 position = Vector2.Zero;
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(bool, string? name, string category) tileInfo;
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@ -151,6 +154,11 @@ namespace stardew_access.Features
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toSearch.Enqueue(Game1.player.getTileLocation());
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searched.Add(Game1.player.getTileLocation());
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watch.Stop();
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var elapsedMs = watch.ElapsedMilliseconds;
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MainClass.DebugLog($"Search init duration: {elapsedMs}");
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elapsedMs = 0;
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watch = System.Diagnostics.Stopwatch.StartNew();
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while (toSearch.Count > 0)
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{
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Vector2 item = toSearch.Dequeue();
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@ -174,7 +182,10 @@ namespace stardew_access.Features
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}
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}
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}
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watch.Stop();
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elapsedMs = watch.ElapsedMilliseconds;
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MainClass.DebugLog($"Search loop duration: {elapsedMs}; {count} iterations.");
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searched.Clear();
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return detectedTiles;
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}
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@ -34,7 +34,7 @@ namespace stardew_access.Features
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{
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int x = (int)tile.X;
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int y = (int)tile.Y;
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string? toReturn = "";
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string? toReturn = null;
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CATEGORY? category = CATEGORY.Others;
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bool isColliding = isCollidingAtTile(x, y);
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@ -57,7 +57,7 @@ namespace stardew_access.Features
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else
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category = CATEGORY.NPCs;
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}
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else if (farmAnimal != null)
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else if (farmAnimal is not null)
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{
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toReturn = farmAnimal;
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category = CATEGORY.FarmAnimals;
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@ -161,10 +161,12 @@ namespace stardew_access.Features
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try
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{
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NetCollection<Debris> droppedItems = Game1.currentLocation.debris;
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if (droppedItems.Count() > 0)
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int droppedItemsCount = droppedItems.Count();
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if (droppedItemsCount > 0)
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{
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foreach (var item in droppedItems)
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for (int i = 0; i < droppedItemsCount; i++)
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{
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var item = droppedItems[i];
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int xPos = ((int)item.Chunks[0].position.Value.X / Game1.tileSize) + 1;
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int yPos = ((int)item.Chunks[0].position.Value.Y / Game1.tileSize) + 1;
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if (xPos != x || yPos != y) continue;
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@ -174,10 +176,11 @@ namespace stardew_access.Features
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string name = item.item.DisplayName;
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int count = item.item.Stack;
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if (toReturn == "")
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if (toReturn is null)
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return ($"Dropped Item: {count} {name}", CATEGORY.DroppedItems);
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else
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toReturn = $"{toReturn}, Dropped Item: {count} {name}";
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item = null;
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}
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}
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}
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@ -188,9 +191,6 @@ namespace stardew_access.Features
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}
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#endregion
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if (toReturn == "")
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return (null, category);
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return (toReturn, category);
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}
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@ -198,7 +198,7 @@ namespace stardew_access.Features
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{
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string? toReturn = null;
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Bush? bush = (Bush)Game1.currentLocation.getLargeTerrainFeatureAt(x, y);
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if (bush == null)
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if (bush is null)
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return null;
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if (lessInfo && (bush.tilePosition.Value.X != x || bush.tilePosition.Value.Y != y))
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return null;
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@ -264,7 +264,7 @@ namespace stardew_access.Features
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(46, 12) => "Bulletin Board",
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_ => null,
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};
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if (name != null && communityCenter.shouldNoteAppearInArea(CommunityCenter.getAreaNumberFromName(name)))
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if (name is not null && communityCenter.shouldNoteAppearInArea(CommunityCenter.getAreaNumberFromName(name)))
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return $"{name} bundle";
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}
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else if (Game1.currentLocation is AbandonedJojaMart)
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@ -275,7 +275,7 @@ namespace stardew_access.Features
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_ => null,
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};
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if (name != null)
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if (name is not null)
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return $"{name} bundle";
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}
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@ -286,6 +286,7 @@ namespace stardew_access.Features
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{
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Rectangle rect = new Rectangle(x * 64 + 1, y * 64 + 1, 62, 62);
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/* Reference
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// Check whether the position is a warp point, if so then return false, sometimes warp points are 1 tile off the map for example in coops and barns
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if (isWarpPointAtTile(x, y)) return false;
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@ -294,19 +295,32 @@ namespace stardew_access.Features
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return true;
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}
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if (Game1.currentLocation is Woods && getStumpsInWoods(x, y) != null)
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if (Game1.currentLocation is Woods && getStumpsInWoods(x, y) is not null)
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return true;
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return false;
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*/
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// Optimized
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// Sometimes warp points are 1 tile off the map for example in coops and barns; check that this is not a warp point
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if (!isWarpPointAtTile(x, y))
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{
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// not a warp point
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//directly return the value of the logical comparison rather than wasting time in conditional
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return ((Game1.currentLocation.isCollidingPosition(rect, Game1.viewport, true, 0, glider: false, Game1.player, pathfinding: true)) || (Game1.currentLocation is Woods && getStumpsInWoods(x, y) is not null));
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}
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// was a warp point; return false
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return false;
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}
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public static Boolean isWarpPointAtTile(int x, int y)
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{
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if (Game1.currentLocation == null) return false;
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if (Game1.currentLocation is null) return false;
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foreach (Warp warpPoint in Game1.currentLocation.warps)
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int warpsCount = Game1.currentLocation.warps.Count();
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for (int i = 0; i < warpsCount; i++)
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{
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if (warpPoint.X == x && warpPoint.Y == y) return true;
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if (Game1.currentLocation.warps[i].X == x && Game1.currentLocation.warps[i].Y == y) return true;
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}
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return false;
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@ -314,11 +328,11 @@ namespace stardew_access.Features
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public static string? getFarmAnimalAt(GameLocation? location, int x, int y)
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{
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if (location == null)
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if (location is null || (location is not Farm && location is not AnimalHouse))
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return null;
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if (location is not Farm && location is not AnimalHouse)
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return null;
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//if (location is not Farm && location is not AnimalHouse)
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//return null;
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List<FarmAnimal>? farmAnimals = null;
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@ -368,7 +382,7 @@ namespace stardew_access.Features
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else
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{
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Building building = farm.getBuildingAt(new Vector2(x, y));
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if (building != null)
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if (building is not null)
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{
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string name = building.buildingType.Value;
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@ -397,7 +411,7 @@ namespace stardew_access.Features
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}
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}
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}
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else if (Game1.currentLocation.currentEvent != null)
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else if (Game1.currentLocation.currentEvent is not null)
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{
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string event_name = Game1.currentLocation.currentEvent.FestivalName;
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if (event_name == "Egg Festival" && x == 21 && y == 55)
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@ -1198,8 +1212,10 @@ namespace stardew_access.Features
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{
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if (Game1.currentLocation == null) return null;
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foreach (Warp warpPoint in Game1.currentLocation.warps)
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int warpCount = Game1.currentLocation.warps.Count();
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for (int i = 0; i < warpCount; i++)
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{
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Warp warpPoint = Game1.currentLocation.warps[i];
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if (warpPoint.X != x || warpPoint.Y != y) continue;
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return $"{warpPoint.TargetName} Entrance";
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@ -1303,8 +1319,10 @@ namespace stardew_access.Features
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if (Game1.currentLocation is not IslandLocation islandLocation)
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return null;
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foreach (var perch in islandLocation.parrotUpgradePerches)
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int perchCount = islandLocation.parrotUpgradePerches.Count();
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for (int i = 0; i < perchCount; i++)
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{
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var perch = islandLocation.parrotUpgradePerches[i];
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if (!perch.tilePosition.Value.Equals(new Point(x, y)))
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continue;
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