Tree narration fixed
parent
d2df132760
commit
a666b0cff8
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@ -46,138 +46,37 @@ namespace stardew_access.Game
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NPC npc = Game1.currentLocation.isCharacterAtTile(gt);
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toSpeak = npc.displayName;
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}
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else if (!Game1.currentLocation.isTilePassable(Game1.player.nextPosition(Game1.player.getDirection()), Game1.viewport))
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{
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toSpeak = "Colliding";
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}
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else if (Game1.currentLocation.isWaterTile(x, y))
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{
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toSpeak = "Water";
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}
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else if (Game1.currentLocation.getObjectAtTile(x, y) != null)
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{
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#region Objects at tile (TODO)
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#endregion
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string? @object = getObjectNameAtTile(x, y);
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if (@object != null)
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toSpeak = @object;
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}
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else if (terrainFeature.ContainsKey(gt))
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{
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#region Terrain Feature
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Netcode.NetRef<TerrainFeature> terrain = terrainFeature[gt];
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if (terrain.Get() is HoeDirt)
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{
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HoeDirt dirt = (HoeDirt)terrain.Get();
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if (dirt.crop != null)
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{
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string cropName = Game1.objectInformation[dirt.crop.indexOfHarvest].Split('/')[0];
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toSpeak = $"{cropName}";
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bool isWatered = dirt.state.Value == HoeDirt.watered;
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bool isHarvestable = dirt.readyForHarvest();
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bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer;
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if (isWatered)
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toSpeak = "Watered " + toSpeak;
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if (isFertilized)
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toSpeak = "Fertilized " + toSpeak;
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if (isHarvestable)
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toSpeak = "Harvestable " + toSpeak;
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}
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else
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{
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toSpeak = "Soil";
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bool isWatered = dirt.state.Value == HoeDirt.watered;
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bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer;
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if (isWatered)
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toSpeak = "Watered " + toSpeak;
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if (isFertilized)
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toSpeak = "Fertilized " + toSpeak;
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}
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}
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else if (terrain.Get() is Bush)
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{
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toSpeak = "Bush";
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}
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else if (terrain.Get() is CosmeticPlant)
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{
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CosmeticPlant cosmeticPlant = (CosmeticPlant)terrain.Get();
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toSpeak = cosmeticPlant.textureName().ToLower();
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if (toSpeak.Contains("terrain"))
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toSpeak.Replace("terrain", "");
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if (toSpeak.Contains("feature"))
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toSpeak.Replace("feature", "");
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}
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else if (terrain.Get() is Flooring)
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{
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Flooring flooring = (Flooring)terrain.Get();
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bool isPathway = flooring.isPathway.Get();
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bool isSteppingStone = flooring.isSteppingStone.Get();
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toSpeak = "Flooring";
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if (isPathway)
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toSpeak = "Pathway";
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if (isSteppingStone)
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toSpeak = "Stepping Stone";
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}
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else if (terrain.Get() is FruitTree)
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{
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FruitTree fruitTree = (FruitTree)terrain.Get();
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toSpeak = Game1.objectInformation[fruitTree.treeType].Split('/')[0];
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}
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else if (terrain.Get() is Grass)
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{
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Grass grass = (Grass)terrain.Get();
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toSpeak = "Grass";
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}
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else if (terrain.Get() is Tree)
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{
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Tree tree = (Tree)terrain.Get();
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int treeType = tree.treeType;
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int stage = tree.growthStage.Value;
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if (Game1.player.getEffectiveSkillLevel(2) >= 1)
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{
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toSpeak = Game1.objectInformation[308 + (int)treeType].Split('/')[0];
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}
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else if (Game1.player.getEffectiveSkillLevel(2) >= 1 && (int)treeType <= 3)
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{
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toSpeak = Game1.objectInformation[308 + (int)treeType].Split('/')[0];
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}
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else if (Game1.player.getEffectiveSkillLevel(2) >= 1 && (int)treeType == 8)
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{
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toSpeak = Game1.objectInformation[292 + (int)treeType].Split('/')[0];
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}
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toSpeak = $"{toSpeak}, {stage} stage";
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}
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else if (terrain.Get() is Quartz)
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{
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toSpeak = "Quartz";
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}
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else if (terrain.Get() is Leaf)
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{
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toSpeak = "Leaf";
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}
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#endregion
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string? terrain = getTerrainFeatureAtTile(terrainFeature[gt]);
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if (terrain != null)
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toSpeak = terrain;
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}
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else if (isDoorAtTile(x, y))
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toSpeak = "Door";
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else if (isMineLadderAtTile(x, y))
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toSpeak = "Ladder";
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else
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{
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string? resourceClump = getResourceClumpAtTile(x, y);
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if (resourceClump!=null)
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toSpeak = resourceClump;
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toSpeak = "Door";
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}
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else if (isMineLadderAtTile(x, y))
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{
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toSpeak = "Ladder";
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}
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else if (getResourceClumpAtTile(x, y) != null)
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{
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toSpeak = getResourceClumpAtTile(x, y);
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}
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else if (!Game1.currentLocation.isTilePassable(Game1.player.nextPosition(Game1.player.getDirection()), Game1.viewport))
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{
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toSpeak = "Colliding";
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}
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#endregion
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@ -201,7 +100,139 @@ namespace stardew_access.Game
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await Task.Delay(100);
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isReadingTile = false;
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}
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public static string getTerrainFeatureAtTile(Netcode.NetRef<TerrainFeature> terrain)
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{
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string? toReturn = null;
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if (terrain.Get() is HoeDirt)
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{
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HoeDirt dirt = (HoeDirt)terrain.Get();
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if (dirt.crop != null)
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{
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string cropName = Game1.objectInformation[dirt.crop.indexOfHarvest].Split('/')[0];
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toReturn = $"{cropName}";
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bool isWatered = dirt.state.Value == HoeDirt.watered;
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bool isHarvestable = dirt.readyForHarvest();
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bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer;
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if (isWatered)
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toReturn = "Watered " + toReturn;
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if (isFertilized)
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toReturn = "Fertilized " + toReturn;
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if (isHarvestable)
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toReturn = "Harvestable " + toReturn;
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}
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else
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{
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toReturn = "Soil";
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bool isWatered = dirt.state.Value == HoeDirt.watered;
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bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer;
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if (isWatered)
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toReturn = "Watered " + toReturn;
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if (isFertilized)
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toReturn = "Fertilized " + toReturn;
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}
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}
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else if (terrain.Get() is Bush)
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{
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toReturn = "Bush";
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}
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else if (terrain.Get() is CosmeticPlant)
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{
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CosmeticPlant cosmeticPlant = (CosmeticPlant)terrain.Get();
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toReturn = cosmeticPlant.textureName().ToLower();
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if (toReturn.Contains("terrain"))
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toReturn.Replace("terrain", "");
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if (toReturn.Contains("feature"))
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toReturn.Replace("feature", "");
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}
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else if (terrain.Get() is Flooring)
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{
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Flooring flooring = (Flooring)terrain.Get();
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bool isPathway = flooring.isPathway.Get();
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bool isSteppingStone = flooring.isSteppingStone.Get();
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toReturn = "Flooring";
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if (isPathway)
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toReturn = "Pathway";
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if (isSteppingStone)
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toReturn = "Stepping Stone";
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}
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else if (terrain.Get() is FruitTree)
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{
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FruitTree fruitTree = (FruitTree)terrain.Get();
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toReturn = Game1.objectInformation[fruitTree.treeType].Split('/')[0];
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}
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else if (terrain.Get() is Grass)
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{
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toReturn = "Grass";
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}
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else if (terrain.Get() is Tree)
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{
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Tree tree = (Tree)terrain.Get();
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int treeType = tree.treeType;
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int treeStage = tree.growthStage.Value;
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string treeName = "tree";
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string seedName = "";
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if(treeType <= 3)
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seedName = Game1.objectInformation[308 + treeType].Split('/')[0];
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else if(treeType == 8)
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seedName = Game1.objectInformation[292].Split('/')[0];
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switch (seedName.ToLower())
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{
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case "mahogany seed":
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treeName = "Mahogany Tree";
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break;
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case "acorn":
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treeName = "Oak Tree";
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break;
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case "maple seed":
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treeName = "Maple Tree";
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break;
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case "pine cone":
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treeName = "Pine Tree";
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break;
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}
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switch (treeType)
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{
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case 4:
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case 5:
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treeName = "Winter Tree";
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break;
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case 6:
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treeName = "Palm Tree";
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break;
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case 7:
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treeName = "Mushroom Tree";
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break;
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}
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toReturn = $"{treeName}, {treeStage} stage";
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}
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else if (terrain.Get() is Quartz)
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{
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toReturn = "Quartz";
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}
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else if (terrain.Get() is Leaf)
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{
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toReturn = "Leaf";
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}
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return toReturn;
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}
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public static string getObjectNameAtTile(int x, int y)
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{
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string? toReturn = null;
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@ -310,7 +310,7 @@ namespace stardew_access
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// Manual read tile
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if(Equals(e.Button, SButton.J))
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{
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ReadTile(manuallyTriggered: true);
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ReadTile.run(manuallyTriggered: true);
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}
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}
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