Added all keybinds to mod config
parent
923ad61580
commit
9c2931ec2f
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@ -45,6 +45,28 @@ namespace stardew_access
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public Boolean RadarStereoSound { get; set; } = true;
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public Boolean RadarStereoSound { get; set; } = true;
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#endregion
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#endregion
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#region Menu Keys
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public KeybindList PrimaryInfoKey { get; set; } = KeybindList.Parse("C");
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// Charachter Creatinon menu (new game menu) keys
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public KeybindList CharacterCreationMenuNextKey { get; set; } = KeybindList.Parse("Right");
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public KeybindList CharacterCreationMenuPreviousKey { get; set; } = KeybindList.Parse("Left");
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// Bundle menu keys
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public KeybindList BundleMenuIngredientsKey { get; set; } = KeybindList.Parse("I");
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public KeybindList BundleMenuInventoryItemsKey { get; set; } = KeybindList.Parse("C");
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public KeybindList BundleMenuPurchaseButtonKey { get; set; } = KeybindList.Parse("P");
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public KeybindList BundleMenuIngredientsInputSlotKey { get; set; } = KeybindList.Parse("V");
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public KeybindList BundleMenuBackButtonKey { get; set; } = KeybindList.Parse("Back");
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// Menus with secondary inventory(shop inventory or chest inventory or crafting recipe list)
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public KeybindList SnapToFirstInventorySlotKey { get; set; } = KeybindList.Parse("I");
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public KeybindList SnapToFirstSecondaryInventorySlotKey { get; set; } = KeybindList.Parse("LeftShift + I");
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// Crafting menu
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public KeybindList CraftingMenuCycleThroughRecipiesKey { get; set; } = KeybindList.Parse("C");
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#endregion
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#region Others
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#region Others
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public KeybindList HealthNStaminaKey { get; set; } = KeybindList.Parse("H");
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public KeybindList HealthNStaminaKey { get; set; } = KeybindList.Parse("H");
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public KeybindList PositionKey { get; set; } = KeybindList.Parse("K");
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public KeybindList PositionKey { get; set; } = KeybindList.Parse("K");
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@ -125,7 +125,7 @@ namespace stardew_access.Patches
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return;
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return;
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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bool isCPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.C);
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bool isCPressed = MainClass.Config.PrimaryInfoKey.JustPressed();
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string ingredients = "";
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string ingredients = "";
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string name = currentBluprint.displayName;
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string name = currentBluprint.displayName;
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string upgradeName = currentBluprint.nameOfBuildingToUpgrade;
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string upgradeName = currentBluprint.nameOfBuildingToUpgrade;
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@ -151,11 +151,11 @@ namespace stardew_access.Patches
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}
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}
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else
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else
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{
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{
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bool isIPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.I); // For the ingredients
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bool isIPressed = MainClass.Config.BundleMenuIngredientsInputSlotKey.JustPressed(); // For the ingredients
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bool isCPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.C); // For the items in inventory
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bool isCPressed = MainClass.Config.BundleMenuInventoryItemsKey.JustPressed(); // For the items in inventory
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bool isPPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.P); // For the Purchase Button
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bool isPPressed = MainClass.Config.BundleMenuPurchaseButtonKey.JustPressed(); // For the Purchase Button
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bool isVPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.V); // For the ingredient input slots
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bool isVPressed = MainClass.Config.BundleMenuIngredientsInputSlotKey.JustPressed(); // For the ingredient input slots
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bool isBackPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Back); // For the back button
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bool isBackPressed = MainClass.Config.BundleMenuBackButtonKey.JustPressed(); // For the back button
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bool isLeftShiftPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.LeftShift);
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bool isLeftShiftPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.LeftShift);
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if (isIPressed && !isUsingCustomButtons)
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if (isIPressed && !isUsingCustomButtons)
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@ -82,7 +82,7 @@ namespace stardew_access.Patches
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int i = narrateHoveredItemInInventory(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y);
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int i = narrateHoveredItemInInventory(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y);
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if (i != -9999)
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if (i != -9999)
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{
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{
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bool isCPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.C); // For donating hovered item
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bool isCPressed = MainClass.Config.PrimaryInfoKey.JustPressed(); // For donating hovered item
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if (isCPressed && __instance.inventory.actualInventory[i] != null)
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if (isCPressed && __instance.inventory.actualInventory[i] != null)
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{
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{
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@ -191,15 +191,13 @@ namespace stardew_access.Patches
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try
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try
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{
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{
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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bool isIPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.I);
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bool isLeftShiftPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.LeftShift);
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if (isLeftShiftPressed && isIPressed && __instance.inventory.inventory.Count > 0)
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if (MainClass.Config.SnapToFirstInventorySlotKey.JustPressed() && __instance.inventory.inventory.Count > 0)
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{
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{
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__instance.inventory.inventory[0].snapMouseCursorToCenter();
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__instance.inventory.inventory[0].snapMouseCursorToCenter();
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__instance.setCurrentlySnappedComponentTo(__instance.inventory.inventory[0].myID);
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__instance.setCurrentlySnappedComponentTo(__instance.inventory.inventory[0].myID);
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}
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}
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else if (!isLeftShiftPressed && isIPressed && __instance.forSaleButtons.Count > 0)
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else if (MainClass.Config.SnapToFirstSecondaryInventorySlotKey.JustPressed() && __instance.forSaleButtons.Count > 0)
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{
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{
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__instance.forSaleButtons[0].snapMouseCursorToCenter();
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__instance.forSaleButtons[0].snapMouseCursorToCenter();
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__instance.setCurrentlySnappedComponentTo(__instance.forSaleButtons[0].myID);
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__instance.setCurrentlySnappedComponentTo(__instance.forSaleButtons[0].myID);
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@ -413,15 +411,13 @@ namespace stardew_access.Patches
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try
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try
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{
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{
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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bool isIPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.I);
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bool isLeftShiftPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.LeftShift);
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if (isLeftShiftPressed && isIPressed && __instance.inventory.inventory.Count > 0)
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if (MainClass.Config.SnapToFirstInventorySlotKey.JustPressed() && __instance.inventory.inventory.Count > 0)
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{
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{
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__instance.setCurrentlySnappedComponentTo(__instance.inventory.inventory[0].myID);
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__instance.setCurrentlySnappedComponentTo(__instance.inventory.inventory[0].myID);
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__instance.inventory.inventory[0].snapMouseCursorToCenter();
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__instance.inventory.inventory[0].snapMouseCursorToCenter();
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}
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}
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else if (!isLeftShiftPressed && isIPressed && __instance.ItemsToGrabMenu.inventory.Count > 0 && !__instance.shippingBin)
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else if (MainClass.Config.SnapToFirstSecondaryInventorySlotKey.JustPressed() && __instance.ItemsToGrabMenu.inventory.Count > 0 && !__instance.shippingBin)
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{
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{
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__instance.setCurrentlySnappedComponentTo(__instance.ItemsToGrabMenu.inventory[0].myID);
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__instance.setCurrentlySnappedComponentTo(__instance.ItemsToGrabMenu.inventory[0].myID);
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__instance.ItemsToGrabMenu.inventory[0].snapMouseCursorToCenter();
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__instance.ItemsToGrabMenu.inventory[0].snapMouseCursorToCenter();
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@ -677,25 +673,22 @@ namespace stardew_access.Patches
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try
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try
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{
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{
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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bool isIPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.I);
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bool isCPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.C);
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bool isLeftShiftPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.LeftShift);
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if (isLeftShiftPressed && isIPressed && __instance.inventory.inventory.Count > 0)
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if (MainClass.Config.SnapToFirstInventorySlotKey.JustPressed() && __instance.inventory.inventory.Count > 0)
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{
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{
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// snap to first inventory slot
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// snap to first inventory slot
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__instance.setCurrentlySnappedComponentTo(__instance.inventory.inventory[0].myID);
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__instance.setCurrentlySnappedComponentTo(__instance.inventory.inventory[0].myID);
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__instance.inventory.inventory[0].snapMouseCursorToCenter();
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__instance.inventory.inventory[0].snapMouseCursorToCenter();
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currentSelectedCraftingRecipe = -1;
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currentSelectedCraftingRecipe = -1;
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}
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}
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else if (!isLeftShiftPressed && isIPressed && __instance.pagesOfCraftingRecipes[___currentCraftingPage].Count > 0)
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else if (MainClass.Config.SnapToFirstSecondaryInventorySlotKey.JustPressed() && __instance.pagesOfCraftingRecipes[___currentCraftingPage].Count > 0)
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{
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{
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// snap to first crafting recipe
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// snap to first crafting recipe
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__instance.setCurrentlySnappedComponentTo(__instance.pagesOfCraftingRecipes[___currentCraftingPage].ElementAt(0).Key.myID);
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__instance.setCurrentlySnappedComponentTo(__instance.pagesOfCraftingRecipes[___currentCraftingPage].ElementAt(0).Key.myID);
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__instance.pagesOfCraftingRecipes[___currentCraftingPage].ElementAt(0).Key.snapMouseCursorToCenter();
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__instance.pagesOfCraftingRecipes[___currentCraftingPage].ElementAt(0).Key.snapMouseCursorToCenter();
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currentSelectedCraftingRecipe = 0;
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currentSelectedCraftingRecipe = 0;
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}
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}
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else if (isCPressed && !isSelectingRecipe)
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else if (MainClass.Config.CraftingMenuCycleThroughRecipiesKey.JustPressed() && !isSelectingRecipe)
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{
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{
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isSelectingRecipe = true;
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isSelectingRecipe = true;
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CycleThroughRecipies(__instance.pagesOfCraftingRecipes, ___currentCraftingPage, __instance);
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CycleThroughRecipies(__instance.pagesOfCraftingRecipes, ___currentCraftingPage, __instance);
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@ -171,7 +171,7 @@ namespace stardew_access.Patches
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try
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try
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{
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{
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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bool isCPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.C);
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bool isCPressed = MainClass.Config.PrimaryInfoKey.JustPressed();
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string toSpeak = " ", extra = "";
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string toSpeak = " ", extra = "";
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if (___confirmingEmpty)
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if (___confirmingEmpty)
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@ -355,7 +355,7 @@ namespace stardew_access.Patches
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try
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try
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{
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{
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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bool isCPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.C); // For narrating animal details
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bool isCPressed = MainClass.Config.PrimaryInfoKey.JustPressed(); // For narrating animal details
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bool isEscPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Escape); // For escaping/unselecting from the animal name text box
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bool isEscPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Escape); // For escaping/unselecting from the animal name text box
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string toSpeak = " ", details = " ";
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string toSpeak = " ", details = " ";
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@ -154,7 +154,7 @@ namespace stardew_access.Patches
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{
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{
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try
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try
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{
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{
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bool isCPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.C);
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bool isCPressed = MainClass.Config.PrimaryInfoKey.JustPressed();
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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string toSpeak = " ", extra = "";
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string toSpeak = " ", extra = "";
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@ -175,21 +175,13 @@ namespace stardew_access.Patches
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{
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{
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try
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try
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{
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{
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bool isNextArrowPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Right);
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if (MainClass.Config.CharacterCreationMenuNextKey.JustPressed() && !isRunning)
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bool isPrevArrowPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Left);
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if (__instance.backButton.containsPoint != null && __instance.backButton.visible && __instance.backButton.containsPoint((int)Game1.getMouseX(true), (int)Game1.getMouseY(true)))
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{
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}
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if (isNextArrowPressed && !isRunning)
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{
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{
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isRunning = true;
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isRunning = true;
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CycleThroughItems(true, __instance, ___skipIntro, ___startingCabinsLabel, ___difficultyModifierLabel);
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CycleThroughItems(true, __instance, ___skipIntro, ___startingCabinsLabel, ___difficultyModifierLabel);
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Task.Delay(200).ContinueWith(_ => { isRunning = false; });
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Task.Delay(200).ContinueWith(_ => { isRunning = false; });
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}
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}
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else if (isPrevArrowPressed && !isRunning)
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else if (MainClass.Config.CharacterCreationMenuPreviousKey.JustPressed() && !isRunning)
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{
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{
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isRunning = true;
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isRunning = true;
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CycleThroughItems(false, __instance, ___skipIntro, ___startingCabinsLabel, ___difficultyModifierLabel);
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CycleThroughItems(false, __instance, ___skipIntro, ___startingCabinsLabel, ___difficultyModifierLabel);
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