Now it narrates tiles even if they update

master
shoaib11120 2021-12-20 23:19:49 +05:30
parent dd0889e7fb
commit 8fe6d37d4b
2 changed files with 226 additions and 221 deletions

View File

@ -251,229 +251,220 @@ namespace stardew_access
{
Dictionary<Vector2, Netcode.NetRef<TerrainFeature>> terrainFeature = Game1.currentLocation.terrainFeatures.FieldDict;
if (!Equals(gt, prevTile))
if (Game1.currentLocation.isWaterTile(x, y))
{
prevTile = gt;
if (Game1.currentLocation.isWaterTile(x, y)){
ScreenReader.say("Water", true);
}
else if (Game1.currentLocation.getObjectAtTile(x, y) != null)
{
#region Objects at tile (TODO)
StardewValley.Object obj = Game1.currentLocation.getObjectAtTile(x, y);
string name = obj.DisplayName;
// TODO add individual stone narration using parentSheetIndex
// monitor.Log(obj.parentSheetIndex.ToString(), LogLevel.Debug);
if (Game1.objectInformation.ContainsKey(obj.ParentSheetIndex) && name.ToLower().Equals("stone"))
{
string info = Game1.objectInformation[obj.parentSheetIndex];
if (info.ToLower().Contains("copper"))
name = "Copper " + name;
}
ScreenReader.say(name, true);
#endregion
}
else if (terrainFeature.ContainsKey(gt))
{
#region Terrain Feature
Netcode.NetRef<TerrainFeature> terrain = terrainFeature[gt];
if (terrain.Get() is HoeDirt)
{
HoeDirt dirt = (HoeDirt)terrain.Get();
if (dirt.crop != null)
{
string cropName = Game1.objectInformation[dirt.crop.indexOfHarvest].Split('/')[0];
string toSpeak = $"{cropName}";
bool isWatered = dirt.state.Value == HoeDirt.watered;
bool isHarvestable = dirt.readyForHarvest();
bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer;
if (isWatered)
toSpeak = "Watered " + toSpeak;
if (isFertilized)
toSpeak = "Fertilized " + toSpeak;
if (isHarvestable)
toSpeak = "Harvestable " + toSpeak;
ScreenReader.say(toSpeak, true);
}
else
{
string toSpeak = "Soil";
bool isWatered = dirt.state.Value == HoeDirt.watered;
bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer;
if (isWatered)
toSpeak = "Watered " + toSpeak;
if (isFertilized)
toSpeak = "Fertilized " + toSpeak;
ScreenReader.say(toSpeak, true);
}
}
else if (terrain.Get() is Bush)
{
string toSpeak = "Bush";
ScreenReader.say(toSpeak, true);
}
else if (terrain.Get() is CosmeticPlant)
{
CosmeticPlant cosmeticPlant = (CosmeticPlant)terrain.Get();
string toSpeak = cosmeticPlant.textureName().ToLower();
if (toSpeak.Contains("terrain"))
toSpeak.Replace("terrain", "");
if (toSpeak.Contains("feature"))
toSpeak.Replace("feature", "");
ScreenReader.say(toSpeak, true);
}
else if (terrain.Get() is Flooring)
{
Flooring flooring = (Flooring)terrain.Get();
bool isPathway = flooring.isPathway.Get();
bool isSteppingStone = flooring.isSteppingStone.Get();
string toSpeak = "Flooring";
if (isPathway)
toSpeak = "Pathway";
if (isSteppingStone)
toSpeak = "Stepping Stone";
ScreenReader.say(toSpeak, true);
}
else if (terrain.Get() is FruitTree)
{
FruitTree fruitTree = (FruitTree)terrain.Get();
string toSpeak = Game1.objectInformation[fruitTree.treeType].Split('/')[0];
ScreenReader.say(toSpeak, true);
}
else if (terrain.Get() is ResourceClump)
{
ResourceClump resourceClump = (ResourceClump)terrain.Get();
monitor.Log(Game1.objectInformation[resourceClump.parentSheetIndex], LogLevel.Debug);
string toSpeak = Game1.objectInformation[resourceClump.parentSheetIndex].Split('/')[0];
ScreenReader.say(toSpeak, true);
}
else if (terrain.Get() is Grass)
{
Grass grass = (Grass)terrain.Get();
string toSpeak = "Grass";
ScreenReader.say(toSpeak, true);
}
else if (terrain.Get() is Tree)
{
Tree tree = (Tree)terrain.Get();
int treeType = tree.treeType;
int stage = tree.growthStage.Value;
string toSpeak = "";
if (Game1.player.getEffectiveSkillLevel(2) >= 1)
{
toSpeak = Game1.objectInformation[308 + (int)treeType].Split('/')[0];
}
else if (Game1.player.getEffectiveSkillLevel(2) >= 1 && (int)treeType <= 3)
{
toSpeak = Game1.objectInformation[308 + (int)treeType].Split('/')[0];
}
else if (Game1.player.getEffectiveSkillLevel(2) >= 1 && (int)treeType == 8)
{
toSpeak = Game1.objectInformation[292 + (int)treeType].Split('/')[0];
}
toSpeak += $", {stage} stage";
ScreenReader.say(toSpeak, true);
}
else if (terrain.Get() is Quartz)
{
string toSpeak = "Quartz";
ScreenReader.say(toSpeak, true);
}
else if (terrain.Get() is Leaf)
{
string toSpeak = "Leaf";
ScreenReader.say(toSpeak, true);
}
#endregion
}
else
{
#region Resource CLumps
Game1.currentLocation.resourceClumps.ToList().ForEach(clump =>
{
if (clump.occupiesTile(x, y))
{
string toSpeak;
int index = clump.parentSheetIndex;
switch (index)
{
case 600:
toSpeak = "Large Stump";
break;
case 602:
toSpeak = "Hollow Log";
break;
case 622:
toSpeak = "Meteorite";
break;
case 752:
case 754:
case 756:
case 758:
toSpeak = "Mine Rock";
break;
case 672:
toSpeak = "Boulder";
break;
default:
toSpeak = "Unknown";
break;
}
ScreenReader.say(toSpeak, true);
return;
}
});
#endregion
#region Doors
Game1.currentLocation.doors.ToList().ForEach(item =>
{
item.Keys.ToList().ForEach(ydoor =>
{
if (Equals(x, ydoor.X) && Equals(y, ydoor.Y))
{
ScreenReader.say("Door", true);
}
});
});
#endregion
if (Game1.inMine || Game1.currentLocation is Mine)
{
int index = Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y].TileIndex;
if (index == 173 || index == 174)
ScreenReader.say("Ladder", true);
}
}
ScreenReader.sayWithTileQuery("Water", x, y, true);
}
else if (Game1.currentLocation.getObjectAtTile(x, y) != null)
{
#region Objects at tile (TODO)
StardewValley.Object obj = Game1.currentLocation.getObjectAtTile(x, y);
string name = obj.DisplayName;
// TODO add individual stone narration using parentSheetIndex
// monitor.Log(obj.parentSheetIndex.ToString(), LogLevel.Debug);
if (Game1.objectInformation.ContainsKey(obj.ParentSheetIndex) && name.ToLower().Equals("stone"))
{
string info = Game1.objectInformation[obj.parentSheetIndex];
if (info.ToLower().Contains("copper"))
name = "Copper " + name;
}
ScreenReader.sayWithTileQuery(name, x, y, true);
#endregion
}
else if (terrainFeature.ContainsKey(gt))
{
#region Terrain Feature
Netcode.NetRef<TerrainFeature> terrain = terrainFeature[gt];
if (terrain.Get() is HoeDirt)
{
HoeDirt dirt = (HoeDirt)terrain.Get();
if (dirt.crop != null)
{
string cropName = Game1.objectInformation[dirt.crop.indexOfHarvest].Split('/')[0];
string toSpeak = $"{cropName}";
bool isWatered = dirt.state.Value == HoeDirt.watered;
bool isHarvestable = dirt.readyForHarvest();
bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer;
if (isWatered)
toSpeak = "Watered " + toSpeak;
if (isFertilized)
toSpeak = "Fertilized " + toSpeak;
if (isHarvestable)
toSpeak = "Harvestable " + toSpeak;
ScreenReader.sayWithTileQuery(toSpeak, x, y, true);
}
else
{
string toSpeak = "Soil";
bool isWatered = dirt.state.Value == HoeDirt.watered;
bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer;
if (isWatered)
toSpeak = "Watered " + toSpeak;
if (isFertilized)
toSpeak = "Fertilized " + toSpeak;
ScreenReader.sayWithTileQuery(toSpeak, x, y, true);
}
}
else if (terrain.Get() is Bush)
{
string toSpeak = "Bush";
ScreenReader.sayWithTileQuery(toSpeak, x, y, true);
}
else if (terrain.Get() is CosmeticPlant)
{
CosmeticPlant cosmeticPlant = (CosmeticPlant)terrain.Get();
string toSpeak = cosmeticPlant.textureName().ToLower();
if (toSpeak.Contains("terrain"))
toSpeak.Replace("terrain", "");
if (toSpeak.Contains("feature"))
toSpeak.Replace("feature", "");
ScreenReader.sayWithTileQuery(toSpeak, x, y, true);
}
else if (terrain.Get() is Flooring)
{
Flooring flooring = (Flooring)terrain.Get();
bool isPathway = flooring.isPathway.Get();
bool isSteppingStone = flooring.isSteppingStone.Get();
string toSpeak = "Flooring";
if (isPathway)
toSpeak = "Pathway";
if (isSteppingStone)
toSpeak = "Stepping Stone";
ScreenReader.sayWithTileQuery(toSpeak, x, y, true);
}
else if (terrain.Get() is FruitTree)
{
FruitTree fruitTree = (FruitTree)terrain.Get();
string toSpeak = Game1.objectInformation[fruitTree.treeType].Split('/')[0];
ScreenReader.sayWithTileQuery(toSpeak, x, y, true);
}
else if (terrain.Get() is Grass)
{
Grass grass = (Grass)terrain.Get();
string toSpeak = "Grass";
ScreenReader.sayWithTileQuery(toSpeak, x, y, true);
}
else if (terrain.Get() is Tree)
{
Tree tree = (Tree)terrain.Get();
int treeType = tree.treeType;
int stage = tree.growthStage.Value;
string toSpeak = "";
if (Game1.player.getEffectiveSkillLevel(2) >= 1)
{
toSpeak = Game1.objectInformation[308 + (int)treeType].Split('/')[0];
}
else if (Game1.player.getEffectiveSkillLevel(2) >= 1 && (int)treeType <= 3)
{
toSpeak = Game1.objectInformation[308 + (int)treeType].Split('/')[0];
}
else if (Game1.player.getEffectiveSkillLevel(2) >= 1 && (int)treeType == 8)
{
toSpeak = Game1.objectInformation[292 + (int)treeType].Split('/')[0];
}
toSpeak += $", {stage} stage";
ScreenReader.sayWithTileQuery(toSpeak, x, y, true);
}
else if (terrain.Get() is Quartz)
{
string toSpeak = "Quartz";
ScreenReader.sayWithTileQuery(toSpeak, x, y, true);
}
else if (terrain.Get() is Leaf)
{
string toSpeak = "Leaf";
ScreenReader.sayWithTileQuery(toSpeak, x, y, true);
}
#endregion
}
else
{
#region Resource CLumps
Game1.currentLocation.resourceClumps.ToList().ForEach(clump =>
{
if (clump.occupiesTile(x, y))
{
string toSpeak;
int index = clump.parentSheetIndex;
switch (index)
{
case 600:
toSpeak = "Large Stump";
break;
case 602:
toSpeak = "Hollow Log";
break;
case 622:
toSpeak = "Meteorite";
break;
case 752:
case 754:
case 756:
case 758:
toSpeak = "Mine Rock";
break;
case 672:
toSpeak = "Boulder";
break;
default:
toSpeak = "Unknown";
break;
}
ScreenReader.sayWithTileQuery(toSpeak, x, y, true);
return;
}
});
#endregion
#region Doors
Game1.currentLocation.doors.ToList().ForEach(item =>
{
item.Keys.ToList().ForEach(ydoor =>
{
if (Equals(x, ydoor.X) && Equals(y, ydoor.Y))
{
ScreenReader.sayWithTileQuery("Door", x, y, true);
}
});
});
#endregion
#region Ladder
if (Game1.inMine || Game1.currentLocation is Mine)
{
int index = Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y].TileIndex;
if (index == 173 || index == 174)
ScreenReader.sayWithTileQuery("Ladder", x, y, true);
}
#endregion
}
}
}
catch (Exception e)

View File

@ -73,5 +73,19 @@ namespace stardew_access
screenReader.Speak(text, interrupt);
}
}
public static void sayWithTileQuery(string text, int x, int y, bool interrupt)
{
if (screenReader == null)
return;
string query = $"{text} x:{x} y:{y}";
if (prevText != query)
{
prevText = query;
screenReader.Speak(text, interrupt);
}
}
}
}