Moved narrateHoveredItemInInventory to separate class

master
Mohammad Shoaib Khan 2023-02-20 12:59:55 +05:30
parent 042afa4d90
commit 80637af471
No known key found for this signature in database
GPG Key ID: D8040D966320B620
4 changed files with 206 additions and 194 deletions

View File

@ -303,31 +303,33 @@ namespace stardew_access.Patches
}
else
{
for (int i = 0; i < __instance.inventory.inventory.Count; i++)
{
if (!__instance.inventory.inventory[i].containsPoint(x, y))
continue;
if (__instance.inventory.actualInventory[i] == null)
toSpeak = "Empty slot";
else
{
toSpeak = $"{__instance.inventory.actualInventory[i].Stack} {__instance.inventory.actualInventory[i].DisplayName}";
if (!__instance.inventory.highlightMethod(__instance.inventory.actualInventory[i]))
{
toSpeak = $"{toSpeak} not usable here";
}
}
if (fieldOfficeMenuQuery != $"{toSpeak}:{i}")
{
fieldOfficeMenuQuery = $"{toSpeak}:{i}";
MainClass.ScreenReader.Say(toSpeak, true);
}
if (InventoryUtils.narrateHoveredItemInInventory(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y))
return;
}
// for (int i = 0; i < __instance.inventory.inventory.Count; i++)
// {
// if (!__instance.inventory.inventory[i].containsPoint(x, y))
// continue;
//
// if (__instance.inventory.actualInventory[i] == null)
// toSpeak = "Empty slot";
// else
// {
// toSpeak = $"{__instance.inventory.actualInventory[i].Stack} {__instance.inventory.actualInventory[i].DisplayName}";
//
// if (!__instance.inventory.highlightMethod(__instance.inventory.actualInventory[i]))
// {
// toSpeak = $"{toSpeak} not usable here";
// }
// }
//
// if (fieldOfficeMenuQuery != $"{toSpeak}:{i}")
// {
// fieldOfficeMenuQuery = $"{toSpeak}:{i}";
// MainClass.ScreenReader.Say(toSpeak, true);
// }
//
// return;
// }
for (int i = 0; i < __instance.pieceHolders.Count; i++)
{
@ -414,4 +416,4 @@ namespace stardew_access.Patches
#endregion
}
}
}

View File

@ -20,7 +20,6 @@ namespace stardew_access.Patches
internal static string profilePageQuery = "";
internal static int currentSelectedCraftingRecipe = -1;
internal static bool isSelectingRecipe = false;
internal static int prevSlotIndex = -999;
internal static void CollectionsPagePatch(CollectionsPage __instance)
{
@ -241,7 +240,7 @@ namespace stardew_access.Patches
#endregion
#region Narrate hovered item
if (narrateHoveredItemInInventory(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y, hoverPrice: __instance.hoverPrice))
if (InventoryUtils.narrateHoveredItemInInventory(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y, hoverPrice: __instance.hoverPrice))
{
shopMenuQueryKey = "";
return;
@ -396,7 +395,7 @@ namespace stardew_access.Patches
#endregion
#region Narrate hovered item
if (narrateHoveredItemInInventory(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y))
if (InventoryUtils.narrateHoveredItemInInventory(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y))
geodeMenuQueryKey = "";
#endregion
}
@ -573,14 +572,14 @@ namespace stardew_access.Patches
#endregion
#region Narrate hovered item
if (narrateHoveredItemInInventory(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y, true))
if (InventoryUtils.narrateHoveredItemInInventory(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y, true))
{
gameMenuQueryKey = "";
itemGrabMenuQueryKey = "";
return;
}
if (narrateHoveredItemInInventory(__instance.ItemsToGrabMenu, __instance.ItemsToGrabMenu.inventory, __instance.ItemsToGrabMenu.actualInventory, x, y, true))
if (InventoryUtils.narrateHoveredItemInInventory(__instance.ItemsToGrabMenu, __instance.ItemsToGrabMenu.inventory, __instance.ItemsToGrabMenu.actualInventory, x, y, true))
{
gameMenuQueryKey = "";
itemGrabMenuQueryKey = "";
@ -855,7 +854,7 @@ namespace stardew_access.Patches
#endregion
#region Narrate hovered item
if (narrateHoveredItemInInventory(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y))
if (InventoryUtils.narrateHoveredItemInInventory(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y))
{
gameMenuQueryKey = "";
craftingPageQueryKey = "";
@ -1066,7 +1065,7 @@ namespace stardew_access.Patches
#endregion
#region Narrate hovered item
if (narrateHoveredItemInInventory(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y, true))
if (InventoryUtils.narrateHoveredItemInInventory(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y, true))
{
gameMenuQueryKey = "";
inventoryPageQueryKey = "";
@ -1193,164 +1192,5 @@ namespace stardew_access.Patches
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static bool narrateHoveredItemInInventory(InventoryMenu inventoryMenu, List<ClickableComponent> inventory, IList<Item> actualInventory, int x, int y, bool giveExtraDetails = false, int hoverPrice = -1, int extraItemToShowIndex = -1, int extraItemToShowAmount = -1)
{
for (int i = 0; i < inventory.Count; i++)
{
if (!inventory[i].containsPoint(x, y)) continue;
if ((i + 1) > actualInventory.Count || actualInventory[i] == null)
{
// For empty slot
checkAndSpeak("Empty Slot", i);
prevSlotIndex = i;
return true;
}
string toSpeak = "";
string name = $"{actualInventory[i].DisplayName}{handleUnHighlightedItem(inventoryMenu.highlightMethod(actualInventory[i]), i)}";
int stack = actualInventory[i].Stack;
string quality = getQualityFromItem(actualInventory[i]);
string healthNStamine = getHealthNStaminaFromItem(actualInventory[i]);
string buffs = getBuffsFromItem(actualInventory[i]);
string description = actualInventory[i].getDescription();
string price = getPrice(hoverPrice);
string requirements = getExtraItemInfo(extraItemToShowIndex, extraItemToShowAmount);
if (giveExtraDetails)
{
if (stack > 1)
toSpeak = $"{stack} {name} {quality}, \n{requirements}, \n{price}, \n{description}, \n{healthNStamine}, \n{buffs}";
else
toSpeak = $"{name} {quality}, \n{requirements}, \n{price}, \n{description}, \n{healthNStamine}, \n{buffs}";
}
else
{
if (stack > 1)
toSpeak = $"{stack} {name} {quality}, \n{requirements}, \n{price}";
else
toSpeak = $"{name} {quality}, \n{requirements}, \n{price}";
}
checkAndSpeak(toSpeak, i);
prevSlotIndex = i;
return true;
}
// If no slot is hovered
return false;
}
private static void checkAndSpeak(String toSpeak, int hoveredInventoryIndex)
{
if (hoveredItemQueryKey == $"{toSpeak}:{hoveredInventoryIndex}") return;
hoveredItemQueryKey = $"{toSpeak}:{hoveredInventoryIndex}";
MainClass.ScreenReader.Say(toSpeak, true);
}
private static String getQualityFromItem(Item item)
{
if (item is not StardewValley.Object || ((StardewValley.Object)item).Quality <= 0)
return "";
int qualityIndex = ((StardewValley.Object)item).Quality;
if (qualityIndex == 1)
{
return "Silver quality";
}
else if (qualityIndex == 2 || qualityIndex == 3)
{
return "Gold quality";
}
else if (qualityIndex >= 4)
{
return "Iridium quality";
}
return "";
}
private static String getHealthNStaminaFromItem(Item item)
{
if (item is not StardewValley.Object || ((StardewValley.Object)item).Edibility == -300)
return "";
String toReturn = "";
int stamina_recovery = ((StardewValley.Object)item).staminaRecoveredOnConsumption();
toReturn += $"{stamina_recovery} Energy";
if (stamina_recovery < 0) return toReturn;
int health_recovery = ((StardewValley.Object)item).healthRecoveredOnConsumption();
toReturn += $"\n\t{health_recovery} Health";
return toReturn;
}
private static String getBuffsFromItem(Item item)
{
if (item == null) return "";
if (item is not StardewValley.Object) return "";
if (((StardewValley.Object)item) == null) return "";
// These variables are taken from the game's code itself (IClickableMenu.cs -> 1016 line)
bool edibleItem = (int)((StardewValley.Object)item).Edibility != -300;
string[]? buffIconsToDisplay = (edibleItem && Game1.objectInformation[((StardewValley.Object)item).ParentSheetIndex].Split('/').Length > 7)
? item.ModifyItemBuffs(Game1.objectInformation[((StardewValley.Object)item).ParentSheetIndex].Split('/')[7].Split(' '))
: null;
if (buffIconsToDisplay == null)
return "";
String toReturn = "";
for (int j = 0; j < buffIconsToDisplay.Length; j++)
{
string buffName = ((Convert.ToInt32(buffIconsToDisplay[j]) > 0) ? "+" : "") + buffIconsToDisplay[j] + " ";
if (j <= 11)
{
buffName = Game1.content.LoadString("Strings\\UI:ItemHover_Buff" + j, buffName);
}
try
{
int count = int.Parse(buffName.Substring(0, buffName.IndexOf(' ')));
if (count != 0)
toReturn += $"{buffName}\n";
}
catch (Exception) { }
}
return toReturn;
}
private static String getExtraItemInfo(int itemIndex, int itemAmount)
{
if (itemIndex == -1) return "";
string itemName = Game1.objectInformation[itemIndex].Split('/')[0];
if (itemAmount != -1)
return $"Required: {itemAmount} {itemName}";
else
return $"Required: {itemName}";
}
private static String getPrice(int price)
{
if (price == -1) return "";
return $"Sell Price: {price} g";
}
private static String handleUnHighlightedItem(bool isHighlighted, int hoveredInventoryIndex)
{
if (isHighlighted) return "";
if (prevSlotIndex != hoveredInventoryIndex)
Game1.playSound("invalid-selection");
return " not usable here";
}
}
}

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@ -0,0 +1,171 @@
using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class InventoryUtils
{
internal static string hoveredItemQueryKey = "";
internal static int prevSlotIndex = -999;
internal static bool narrateHoveredItemInInventory(InventoryMenu inventoryMenu, List<ClickableComponent> inventory, IList<Item> actualInventory, int x, int y, bool giveExtraDetails = false, int hoverPrice = -1, int extraItemToShowIndex = -1, int extraItemToShowAmount = -1)
{
for (int i = 0; i < inventory.Count; i++)
{
if (!inventory[i].containsPoint(x, y)) continue;
if ((i + 1) > actualInventory.Count || actualInventory[i] == null)
{
// For empty slot
checkAndSpeak("Empty Slot", i);
prevSlotIndex = i;
return true;
}
string toSpeak = "";
string name = $"{actualInventory[i].DisplayName}{handleUnHighlightedItem(inventoryMenu.highlightMethod(actualInventory[i]), i)}";
int stack = actualInventory[i].Stack;
string quality = getQualityFromItem(actualInventory[i]);
string healthNStamine = getHealthNStaminaFromItem(actualInventory[i]);
string buffs = getBuffsFromItem(actualInventory[i]);
string description = actualInventory[i].getDescription();
string price = getPrice(hoverPrice);
string requirements = getExtraItemInfo(extraItemToShowIndex, extraItemToShowAmount);
if (giveExtraDetails)
{
if (stack > 1)
toSpeak = $"{stack} {name} {quality}, \n{requirements}, \n{price}, \n{description}, \n{healthNStamine}, \n{buffs}";
else
toSpeak = $"{name} {quality}, \n{requirements}, \n{price}, \n{description}, \n{healthNStamine}, \n{buffs}";
}
else
{
if (stack > 1)
toSpeak = $"{stack} {name} {quality}, \n{requirements}, \n{price}";
else
toSpeak = $"{name} {quality}, \n{requirements}, \n{price}";
}
checkAndSpeak(toSpeak, i);
prevSlotIndex = i;
return true;
}
// If no slot is hovered
return false;
}
private static void checkAndSpeak(String toSpeak, int hoveredInventoryIndex)
{
if (hoveredItemQueryKey == $"{toSpeak}:{hoveredInventoryIndex}") return;
hoveredItemQueryKey = $"{toSpeak}:{hoveredInventoryIndex}";
MainClass.ScreenReader.Say(toSpeak, true);
}
private static String getQualityFromItem(Item item)
{
if (item is not StardewValley.Object || ((StardewValley.Object)item).Quality <= 0)
return "";
int qualityIndex = ((StardewValley.Object)item).Quality;
if (qualityIndex == 1)
{
return "Silver quality";
}
else if (qualityIndex == 2 || qualityIndex == 3)
{
return "Gold quality";
}
else if (qualityIndex >= 4)
{
return "Iridium quality";
}
return "";
}
private static String getHealthNStaminaFromItem(Item item)
{
if (item is not StardewValley.Object || ((StardewValley.Object)item).Edibility == -300)
return "";
String toReturn = "";
int stamina_recovery = ((StardewValley.Object)item).staminaRecoveredOnConsumption();
toReturn += $"{stamina_recovery} Energy";
if (stamina_recovery < 0) return toReturn;
int health_recovery = ((StardewValley.Object)item).healthRecoveredOnConsumption();
toReturn += $"\n\t{health_recovery} Health";
return toReturn;
}
private static String getBuffsFromItem(Item item)
{
if (item == null) return "";
if (item is not StardewValley.Object) return "";
if (((StardewValley.Object)item) == null) return "";
// These variables are taken from the game's code itself (IClickableMenu.cs -> 1016 line)
bool edibleItem = (int)((StardewValley.Object)item).Edibility != -300;
string[]? buffIconsToDisplay = (edibleItem && Game1.objectInformation[((StardewValley.Object)item).ParentSheetIndex].Split('/').Length > 7)
? item.ModifyItemBuffs(Game1.objectInformation[((StardewValley.Object)item).ParentSheetIndex].Split('/')[7].Split(' '))
: null;
if (buffIconsToDisplay == null)
return "";
String toReturn = "";
for (int j = 0; j < buffIconsToDisplay.Length; j++)
{
string buffName = ((Convert.ToInt32(buffIconsToDisplay[j]) > 0) ? "+" : "") + buffIconsToDisplay[j] + " ";
if (j <= 11)
{
buffName = Game1.content.LoadString("Strings\\UI:ItemHover_Buff" + j, buffName);
}
try
{
int count = int.Parse(buffName.Substring(0, buffName.IndexOf(' ')));
if (count != 0)
toReturn += $"{buffName}\n";
}
catch (Exception) { }
}
return toReturn;
}
private static String getExtraItemInfo(int itemIndex, int itemAmount)
{
if (itemIndex == -1) return "";
string itemName = Game1.objectInformation[itemIndex].Split('/')[0];
if (itemAmount != -1)
return $"Required: {itemAmount} {itemName}";
else
return $"Required: {itemName}";
}
private static String getPrice(int price)
{
if (price == -1) return "";
return $"Sell Price: {price} g";
}
private static String handleUnHighlightedItem(bool isHighlighted, int hoveredInventoryIndex)
{
if (isHighlighted) return "";
if (prevSlotIndex != hoveredInventoryIndex)
Game1.playSound("invalid-selection");
return " not usable here";
}
}
}

View File

@ -148,7 +148,6 @@ namespace stardew_access.Patches
if (prevSlotIndex != i)
{
prevSlotIndex = i;
MainClass.DebugLog("here");
Game1.playSound("invalid-selection");
}
}
@ -322,7 +321,6 @@ namespace stardew_access.Patches
if (prevSlotIndex != i)
{
prevSlotIndex = i;
MainClass.DebugLog("here");
Game1.playSound("invalid-selection");
}
}
@ -803,7 +801,8 @@ namespace stardew_access.Patches
pondQueryMenuQuery = " ";
}
GameMenuPatches.hoveredItemQueryKey = "";
InventoryUtils.hoveredItemQueryKey = "";
InventoryUtils.prevSlotIndex = -999;
}
#endregion