Brief refactor for readability.
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@@ -433,7 +433,7 @@ namespace stardew_access.Features
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else if (Game1.currentLocation is IslandLocation islandLocation)
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{
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var nutTracker = Game1.player.team.collectedNutTracker;
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if (islandLocation.IsBuriedNutLocation(new Point(x, y)) && !nutTracker.ContainsKey("Buried_" + islandLocation.Name + "_" + x + "_" + y))
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if (islandLocation.IsBuriedNutLocation(new Point(x, y)) && !nutTracker.ContainsKey($"Buried_{islandLocation.Name}_{x}_{y}"))
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{
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return (CATEGORY.Interactables, "Diggable spot");
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}
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