Brief refactor for readability.
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		| @@ -433,7 +433,7 @@ namespace stardew_access.Features | ||||
|             else if (Game1.currentLocation is IslandLocation islandLocation) | ||||
|             { | ||||
|                 var nutTracker = Game1.player.team.collectedNutTracker; | ||||
|                 if (islandLocation.IsBuriedNutLocation(new Point(x, y)) && !nutTracker.ContainsKey("Buried_" + islandLocation.Name + "_" + x + "_" + y)) | ||||
|                 if (islandLocation.IsBuriedNutLocation(new Point(x, y)) && !nutTracker.ContainsKey($"Buried_{islandLocation.Name}_{x}_{y}")) | ||||
|                 { | ||||
|                     return (CATEGORY.Interactables, "Diggable spot"); | ||||
|                 } | ||||
|   | ||||
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