Added pinting to buildsel
This commit is contained in:
		| @@ -399,7 +399,7 @@ namespace stardew_access | ||||
|                 else if (BuildingNAnimalMenuPatches.isDemolishing) { BuildingNAnimalMenuPatches.Demolish(BuildingNAnimalMenuPatches.availableBuildings[index]); } | ||||
|                 else if (BuildingNAnimalMenuPatches.isUpgrading) { BuildingNAnimalMenuPatches.Upgrade(BuildingNAnimalMenuPatches.availableBuildings[index]); } | ||||
|                 else if (BuildingNAnimalMenuPatches.isMoving) { } | ||||
|                 else if (BuildingNAnimalMenuPatches.isPainting) { } | ||||
|                 else if (BuildingNAnimalMenuPatches.isPainting) { BuildingNAnimalMenuPatches.Paint(BuildingNAnimalMenuPatches.availableBuildings[index]); } | ||||
|             }); | ||||
|             #endregion | ||||
|  | ||||
|   | ||||
| @@ -317,7 +317,7 @@ namespace stardew_access.Patches | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         public static void Contstruct(Building toCunstruct) | ||||
|         public static void Contstruct(Building toCunstruct, Vector2 position) | ||||
|         { | ||||
|  | ||||
|         } | ||||
| @@ -341,9 +341,40 @@ namespace stardew_access.Patches | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         public static void Paint(Building toPaint) | ||||
|         public static void Paint(Building? toPaint) | ||||
|         { | ||||
|  | ||||
|             Farm farm_location = Game1.getFarm(); | ||||
|             if (toPaint != null) | ||||
|             { | ||||
|                 if (!toPaint.CanBePainted()) | ||||
|                 { | ||||
|                     Game1.addHUDMessage(new HUDMessage(Game1.content.LoadString("Strings\\UI:Carpenter_CannotPaint"), Color.Red, 3500f)); | ||||
|                     return; | ||||
|                 } | ||||
|                 if (!carpenterMenu.HasPermissionsToPaint(toPaint)) | ||||
|                 { | ||||
|                     Game1.addHUDMessage(new HUDMessage(Game1.content.LoadString("Strings\\UI:Carpenter_CannotPaint_Permission"), Color.Red, 3500f)); | ||||
|                     return; | ||||
|                 } | ||||
|                 toPaint.color.Value = Color.White; | ||||
|                 carpenterMenu.SetChildMenu(new BuildingPaintMenu(toPaint)); | ||||
|             } | ||||
|             /* TODO Add painting of farm house | ||||
|             else if (farm_location.GetHouseRect().Contains(Utility.Vector2ToPoint(new Vector2(toPaint.tileX, toPaint.tileY)))) | ||||
|             { | ||||
|                 if (!carpenterMenu.CanPaintHouse()) | ||||
|                 { | ||||
|                     Game1.addHUDMessage(new HUDMessage(Game1.content.LoadString("Strings\\UI:Carpenter_CannotPaint"), Color.Red, 3500f)); | ||||
|                 } | ||||
|                 else if (!carpenterMenu.HasPermissionsToPaint(null)) | ||||
|                 { | ||||
|                     Game1.addHUDMessage(new HUDMessage(Game1.content.LoadString("Strings\\UI:Carpenter_CannotPaint_Permission"), Color.Red, 3500f)); | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     carpenterMenu.SetChildMenu(new BuildingPaintMenu("House", () => (farm_location.paintedHouseTexture != null) ? farm_location.paintedHouseTexture : Farm.houseTextures, farm_location.houseSource.Value, farm_location.housePaintColor.Value)); | ||||
|                 } | ||||
|             }*/ | ||||
|         } | ||||
|  | ||||
|         public static void Move(Building toMove, Vector2 position) | ||||
|   | ||||
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