Added pinting to buildsel

master
Mohammad Shoaib 2022-02-03 17:38:58 +05:30
parent bc32650f25
commit 6998bb0a02
2 changed files with 35 additions and 4 deletions

View File

@ -399,7 +399,7 @@ namespace stardew_access
else if (BuildingNAnimalMenuPatches.isDemolishing) { BuildingNAnimalMenuPatches.Demolish(BuildingNAnimalMenuPatches.availableBuildings[index]); }
else if (BuildingNAnimalMenuPatches.isUpgrading) { BuildingNAnimalMenuPatches.Upgrade(BuildingNAnimalMenuPatches.availableBuildings[index]); }
else if (BuildingNAnimalMenuPatches.isMoving) { }
else if (BuildingNAnimalMenuPatches.isPainting) { }
else if (BuildingNAnimalMenuPatches.isPainting) { BuildingNAnimalMenuPatches.Paint(BuildingNAnimalMenuPatches.availableBuildings[index]); }
});
#endregion

View File

@ -317,7 +317,7 @@ namespace stardew_access.Patches
}
}
public static void Contstruct(Building toCunstruct)
public static void Contstruct(Building toCunstruct, Vector2 position)
{
}
@ -341,9 +341,40 @@ namespace stardew_access.Patches
}
}
public static void Paint(Building toPaint)
public static void Paint(Building? toPaint)
{
Farm farm_location = Game1.getFarm();
if (toPaint != null)
{
if (!toPaint.CanBePainted())
{
Game1.addHUDMessage(new HUDMessage(Game1.content.LoadString("Strings\\UI:Carpenter_CannotPaint"), Color.Red, 3500f));
return;
}
if (!carpenterMenu.HasPermissionsToPaint(toPaint))
{
Game1.addHUDMessage(new HUDMessage(Game1.content.LoadString("Strings\\UI:Carpenter_CannotPaint_Permission"), Color.Red, 3500f));
return;
}
toPaint.color.Value = Color.White;
carpenterMenu.SetChildMenu(new BuildingPaintMenu(toPaint));
}
/* TODO Add painting of farm house
else if (farm_location.GetHouseRect().Contains(Utility.Vector2ToPoint(new Vector2(toPaint.tileX, toPaint.tileY))))
{
if (!carpenterMenu.CanPaintHouse())
{
Game1.addHUDMessage(new HUDMessage(Game1.content.LoadString("Strings\\UI:Carpenter_CannotPaint"), Color.Red, 3500f));
}
else if (!carpenterMenu.HasPermissionsToPaint(null))
{
Game1.addHUDMessage(new HUDMessage(Game1.content.LoadString("Strings\\UI:Carpenter_CannotPaint_Permission"), Color.Red, 3500f));
}
else
{
carpenterMenu.SetChildMenu(new BuildingPaintMenu("House", () => (farm_location.paintedHouseTexture != null) ? farm_location.paintedHouseTexture : Farm.houseTextures, farm_location.houseSource.Value, farm_location.housePaintColor.Value));
}
}*/
}
public static void Move(Building toMove, Vector2 position)