Static tiles uses HashSet to lookup entries. More nullchecks changed to use `is`.
parent
a88172c0cf
commit
541fd42133
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@ -7,6 +7,8 @@ namespace stardew_access.Features
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{
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{
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private JObject? staticTilesData = null;
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private JObject? staticTilesData = null;
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private JObject? customTilesData = null;
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private JObject? customTilesData = null;
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HashSet<KeyValuePair<string, JToken?>>? staticTilesDataSet = null;
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HashSet<KeyValuePair<string, JToken?>>? customTilesDataSet = null;
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public StaticTiles()
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public StaticTiles()
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{
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{
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@ -20,6 +22,10 @@ namespace stardew_access.Features
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string json = file.ReadToEnd();
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string json = file.ReadToEnd();
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staticTilesData = JObject.Parse(json);
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staticTilesData = JObject.Parse(json);
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}
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}
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if (staticTilesData is not null)
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{
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staticTilesDataSet = new HashSet<KeyValuePair<string, JToken>>(staticTilesData);
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}
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MainClass.InfoLog($"Loaded static-tile.json");
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MainClass.InfoLog($"Loaded static-tile.json");
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}
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}
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@ -35,6 +41,10 @@ namespace stardew_access.Features
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string json = file.ReadToEnd();
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string json = file.ReadToEnd();
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customTilesData = JObject.Parse(json);
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customTilesData = JObject.Parse(json);
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}
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}
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if (customTilesData is not null)
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{
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customTilesDataSet = new HashSet<KeyValuePair<string, JToken>>(customTilesData);
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}
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MainClass.InfoLog($"Loaded custom-tile.json");
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MainClass.InfoLog($"Loaded custom-tile.json");
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}
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}
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@ -77,114 +87,115 @@ namespace stardew_access.Features
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return getStaticTileInfoAtWithCategory(x, y).name;
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return getStaticTileInfoAtWithCategory(x, y).name;
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}
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}
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public (string? name, CATEGORY category) getStaticTileInfoAtWithCategory(int x, int y) {
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public (string? name, CATEGORY category) GetTileFromSet(int x, int y, HashSet<KeyValuePair<string, JToken>> data) {
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List<JObject> allData = new List<JObject>();
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foreach (KeyValuePair<string, JToken?> location in data)
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{
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if (customTilesData != null) allData.Add(customTilesData);
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string locationName = location.Key;
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if (staticTilesData != null) allData.Add(staticTilesData);
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if (locationName.Contains("||") && MainClass.ModHelper != null)
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foreach (JObject data in allData) {
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foreach (KeyValuePair<string, JToken?> location in data)
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{
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{
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string locationName = location.Key;
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// Mod Specific Tiles
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if (locationName.Contains("||") && MainClass.ModHelper != null)
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// We can add tiles that only get detected when the specified mod is loaded.
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// Syntax: <location name>||<Mod's unique id, look into the mod's manifest.json for unique id>
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// Example: THe following tile will only be detected if Stardew Valley Expanded mod is installed
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// {
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// .
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// .
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// .
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// "Town||FlashShifter.StardewValleyExpandedCP":{
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// "<Tile Name>":{
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// "x": [<x location(s)>],
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// "y": [<y location(s)>],
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// "type": "<Category name>"
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// }
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// },
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// .
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// .
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// .
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// }
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string uniqueModID = locationName.Substring(locationName.LastIndexOf("||") + 2);
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locationName = locationName.Remove(locationName.LastIndexOf("||"));
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bool isLoaded = MainClass.ModHelper.ModRegistry.IsLoaded(uniqueModID);
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if (!isLoaded) continue; // Skip if the specified mod is not loaded
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}
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if (locationName.Contains("_") && locationName.ToLower().StartsWith("farm_"))
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{
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string farmType = locationName.Substring(locationName.LastIndexOf("_") + 1);
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int farmTypeIndex = getFarmTypeIndex(farmType);
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locationName = locationName.Remove(locationName.LastIndexOf("_"));
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if (farmTypeIndex != Game1.whichFarm) continue; // Skip if current farm type does not matches
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// if (Game1.whichModFarm != null) MainClass.DebugLog($"{farmType} {Game1.whichModFarm.MapName}");
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if (farmTypeIndex != 7 || Game1.whichModFarm == null || !farmType.ToLower().Equals(Game1.whichModFarm.MapName.ToLower())) continue; // Not tested but should work
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}
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if (locationName.ToLower().Equals("town_joja") && Game1.MasterPlayer.mailReceived.Contains("JojaMember"))
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{
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locationName = "town";
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}
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if (!Game1.currentLocation.Name.ToLower().Equals(locationName.ToLower())) continue;
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if (location.Value == null) continue;
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foreach (var tile in ((JObject)location.Value))
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{
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if (tile.Value == null) continue;
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JToken? tileXArray = tile.Value["x"];
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JToken? tileYArray = tile.Value["y"];
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JToken? tileType = tile.Value["type"];
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if (tileXArray == null || tileYArray == null || tileType == null)
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continue;
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bool isXPresent = false;
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bool isYPresent = false;
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foreach (var item in tileXArray)
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{
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{
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// Mod Specific Tiles
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if (short.Parse(item.ToString()) != x)
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// We can add tiles that only get detected when the specified mod is loaded.
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// Syntax: <location name>||<Mod's unique id, look into the mod's manifest.json for unique id>
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// Example: THe following tile will only be detected if Stardew Valley Expanded mod is installed
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// {
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// .
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// .
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// .
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// "Town||FlashShifter.StardewValleyExpandedCP":{
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// "<Tile Name>":{
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// "x": [<x location(s)>],
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// "y": [<y location(s)>],
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// "type": "<Category name>"
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// }
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// },
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// .
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// .
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// .
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// }
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string uniqueModID = locationName.Substring(locationName.LastIndexOf("||") + 2);
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locationName = locationName.Remove(locationName.LastIndexOf("||"));
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bool isLoaded = MainClass.ModHelper.ModRegistry.IsLoaded(uniqueModID);
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if (!isLoaded) continue; // Skip if the specified mod is not loaded
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}
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if (locationName.Contains("_") && locationName.ToLower().StartsWith("farm_"))
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{
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string farmType = locationName.Substring(locationName.LastIndexOf("_") + 1);
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int farmTypeIndex = getFarmTypeIndex(farmType);
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locationName = locationName.Remove(locationName.LastIndexOf("_"));
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if (farmTypeIndex != Game1.whichFarm) continue; // Skip if current farm type does not matches
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// if (Game1.whichModFarm != null) MainClass.DebugLog($"{farmType} {Game1.whichModFarm.MapName}");
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if (farmTypeIndex != 7 || Game1.whichModFarm == null || !farmType.ToLower().Equals(Game1.whichModFarm.MapName.ToLower())) continue; // Not tested but should work
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}
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if (locationName.ToLower().Equals("town_joja") && Game1.MasterPlayer.mailReceived.Contains("JojaMember"))
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{
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locationName = "town";
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}
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if (!Game1.currentLocation.Name.ToLower().Equals(locationName.ToLower())) continue;
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if (location.Value == null) continue;
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foreach (var tile in ((JObject)location.Value))
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{
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if (tile.Value == null) continue;
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JToken? tileXArray = tile.Value["x"];
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JToken? tileYArray = tile.Value["y"];
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JToken? tileType = tile.Value["type"];
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if (tileXArray == null || tileYArray == null || tileType == null)
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continue;
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continue;
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bool isXPresent = false;
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isXPresent = true;
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bool isYPresent = false;
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break;
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}
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foreach (var item in tileXArray)
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foreach (var item in tileYArray)
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{
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if (short.Parse(item.ToString()) != y)
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continue;
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isYPresent = true;
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break;
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}
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if (isXPresent && isYPresent)
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{
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string key = tile.Key;
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if (key.Contains('[') && key.Contains(']'))
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{
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{
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if (short.Parse(item.ToString()) != x)
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int i1 = key.IndexOf('[');
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continue;
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int i2 = key.LastIndexOf(']');
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isXPresent = true;
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if (i1 < i2)
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break;
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}
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foreach (var item in tileYArray)
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{
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if (short.Parse(item.ToString()) != y)
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continue;
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isYPresent = true;
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break;
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}
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if (isXPresent && isYPresent)
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{
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string key = tile.Key;
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if (key.Contains('[') && key.Contains(']'))
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{
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{
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int i1 = key.IndexOf('[');
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key = key.Remove(i1, ++i2 - i1);
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int i2 = key.LastIndexOf(']');
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if (i1 < i2)
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{
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key = key.Remove(i1, ++i2 - i1);
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}
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}
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}
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return (key.Trim(), CATEGORY.FromString(tileType.ToString().ToLower()));
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}
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}
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return (key.Trim(), CATEGORY.FromString(tileType.ToString().ToLower()));
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}
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}
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}
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}
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}
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}
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return (null, CATEGORY.Others);
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}
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public (string? name, CATEGORY category) getStaticTileInfoAtWithCategory(int x, int y) {
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if (customTilesDataSet != null) return GetTileFromSet(x, y, customTilesDataSet);
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if (staticTilesDataSet != null) return GetTileFromSet(x, y, staticTilesDataSet);
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return (null, CATEGORY.Others);
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return (null, CATEGORY.Others);
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}
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}
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