Fixed footstep sounds
parent
b19e9fda43
commit
4bce675697
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@ -74,10 +74,7 @@ namespace stardew_access.Game
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{
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toSpeak = "Ladder";
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}
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else if (!Game1.currentLocation.isTilePassable(Game1.player.nextPosition(Game1.player.getDirection()), Game1.viewport))
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{
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toSpeak = "Colliding";
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} else
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else
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{
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try
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{
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@ -247,6 +244,9 @@ namespace stardew_access.Game
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else if(stage >= 4)
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toReturn = $"{toReturn} tree";
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if (fruitTree.fruitsOnTree.Value > 0)
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toReturn = $"Harvestable {toReturn}";
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return toReturn;
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}
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@ -347,6 +347,48 @@ namespace stardew_access.Game
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return "Ice crystal";
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case 75:
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return "Geode";
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case 32:
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case 34:
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case 36:
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case 38:
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case 40:
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case 42:
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case 48:
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case 50:
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case 52:
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case 54:
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case 56:
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case 58:
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return "Coloured stone";
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case 668:
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case 670:
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case 845:
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case 846:
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case 847:
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return "Mine stone";
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case 818:
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return "Clay stone";
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case 816:
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case 817:
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return "Fossil stone";
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case 25:
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return "Stone";
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case 118:
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case 120:
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case 122:
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case 124:
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return "Barrel";
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case 119:
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case 121:
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case 123:
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case 125:
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return "Item box";
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}
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if (Game1.inMine || Game1.currentLocation is Mine)
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{
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switch (index)
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{
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case 76:
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return "Frozen geode";
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case 77:
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@ -393,42 +435,7 @@ namespace stardew_access.Game
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case 290:
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case 850:
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return "Iron node";
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case 32:
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case 34:
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case 36:
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case 38:
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case 40:
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case 42:
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case 48:
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case 50:
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case 52:
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case 54:
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case 56:
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case 58:
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return "Coloured stone";
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case 668:
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case 670:
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case 845:
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case 846:
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case 847:
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return "Mine stone";
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case 818:
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return "Clay stone";
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case 816:
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case 817:
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return "Fossil stone";
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case 25:
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return "Stone";
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case 118:
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case 120:
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case 122:
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case 124:
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return "Barrel";
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case 119:
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case 121:
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case 123:
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case 125:
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return "Item box";
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}
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}
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return toReturn;
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@ -172,11 +172,6 @@ namespace stardew_access
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original: AccessTools.Method(typeof(LanguageSelectionMenu), nameof(LanguageSelectionMenu.draw), new Type[] { typeof(SpriteBatch) }),
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postfix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.LanguageSelectionMenuPatch))
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);
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/*harmony.Patch(
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original: AccessTools.Method(typeof(HUDMessage), nameof(HUDMessage.draw), new Type[] { typeof(SpriteBatch), typeof(int) }),
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postfix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.HUDMessagePatch))
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);*/
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#endregion
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#region Quest Patches
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@ -214,6 +209,11 @@ namespace stardew_access
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);
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#endregion
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harmony.Patch(
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original: AccessTools.Method(typeof(Game1), nameof(Game1.playSound)),
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prefix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.PlaySoundPatch))
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);
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#endregion
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#region Custom Commands
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@ -388,7 +388,7 @@ namespace stardew_access
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MainClass.monitor.Log($"Unable to narrate hud messages:\n{e.Message}\n{e.StackTrace}", LogLevel.Error);
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}
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await Task.Delay(1000);
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await Task.Delay(300);
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isNarratingHudMessage = false;
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}
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}
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@ -1,6 +1,9 @@
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using StardewModdingAPI;
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using Microsoft.Xna.Framework;
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using stardew_access.Game;
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using StardewModdingAPI;
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using StardewValley;
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using StardewValley.Menus;
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using StardewValley.TerrainFeatures;
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namespace stardew_access.Patches
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{
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@ -9,6 +12,51 @@ namespace stardew_access.Patches
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private static string currentLetterText = " ";
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private static string currentLevelUpTitle = " ";
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internal static bool PlaySoundPatch(string cueName)
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{
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try
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{
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if (!Context.IsPlayerFree)
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return true;
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if(!Game1.player.isMoving())
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return true;
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if(cueName == "grassyStep" || cueName == "sandyStep" || cueName == "snowyStep" || cueName == "stoneStep" || cueName == "thudStep" || cueName == "woodyStep")
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{
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if(!Game1.currentLocation.isTilePassable(Game1.player.nextPosition(Game1.player.getDirection()), Game1.viewport))
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{
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return false;
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}
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#region Check for objects
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Vector2 gt = CurrentPlayer.getNextTile();
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if (Game1.currentLocation.isObjectAtTile((int)gt.X, (int)gt.Y))
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{
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if (!Game1.currentLocation.getObjectAtTile((int)gt.X, (int)gt.Y).isPassable())
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return false;
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}
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#endregion
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#region Check for terrain features
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Dictionary<Vector2, Netcode.NetRef<TerrainFeature>> terrainFeature = Game1.currentLocation.terrainFeatures.FieldDict;
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if (terrainFeature.ContainsKey(gt))
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{
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if (!terrainFeature[gt].Get().isPassable())
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return false;
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}
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#endregion
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}
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}
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catch (Exception e)
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{
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MainClass.monitor.Log($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}", LogLevel.Error);
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}
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return true;
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}
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internal static void LanguageSelectionMenuPatch(LanguageSelectionMenu __instance)
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{
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try
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