Bug fix
parent
5b37859216
commit
4a1e4f9f4a
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@ -97,7 +97,6 @@ namespace stardew_access.Patches
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if (currentJunimoArea != areaName)
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{
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currentJunimoArea = areaName;
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MainClass.DebugLog(areaName);
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MainClass.ScreenReader.Say($"Area {areaName}, {reward}", true);
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return;
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}
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@ -151,7 +150,7 @@ namespace stardew_access.Patches
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}
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else
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{
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bool isIPressed = MainClass.Config.BundleMenuIngredientsInputSlotKey.JustPressed(); // For the ingredients
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bool isIPressed = MainClass.Config.BundleMenuIngredientsKey.JustPressed(); // For the ingredients
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bool isCPressed = MainClass.Config.BundleMenuInventoryItemsKey.JustPressed(); // For the items in inventory
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bool isPPressed = MainClass.Config.BundleMenuPurchaseButtonKey.JustPressed(); // For the Purchase Button
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bool isVPressed = MainClass.Config.BundleMenuIngredientsInputSlotKey.JustPressed(); // For the ingredient input slots
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@ -46,7 +46,6 @@ namespace stardew_access.Patches
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{
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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string toSpeak = " ";
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MainClass.DebugLog("" + ___scene);
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if (___letterView != null)
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{
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@ -1,5 +1,4 @@
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using Microsoft.Xna.Framework.Graphics;
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using StardewModdingAPI;
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using StardewValley;
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using StardewValley.Menus;
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using StardewValley.Quests;
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@ -1,7 +1,7 @@
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{
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"Name": "Stardew Access",
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"Author": "Mohammad Shoaib",
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"Version": "1.3.0",
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"Version": "1.3.1",
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"Description": "An accessibility mod with screen reader support!",
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"UniqueID": "shoaib.stardewaccess",
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"EntryDll": "stardew-access.dll",
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