From 4a1e4f9f4aaca47ec24d55004835e5be07af2340 Mon Sep 17 00:00:00 2001 From: Mohammad Shoaib Date: Fri, 10 Jun 2022 22:50:06 +0530 Subject: [PATCH] Bug fix --- stardew-access/Patches/BundleMenuPatches.cs | 3 +-- stardew-access/Patches/MiniGamesPatches.cs | 1 - stardew-access/Patches/QuestPatches.cs | 1 - stardew-access/manifest.json | 2 +- 4 files changed, 2 insertions(+), 5 deletions(-) diff --git a/stardew-access/Patches/BundleMenuPatches.cs b/stardew-access/Patches/BundleMenuPatches.cs index 2f8aae4..2e34511 100644 --- a/stardew-access/Patches/BundleMenuPatches.cs +++ b/stardew-access/Patches/BundleMenuPatches.cs @@ -97,7 +97,6 @@ namespace stardew_access.Patches if (currentJunimoArea != areaName) { currentJunimoArea = areaName; - MainClass.DebugLog(areaName); MainClass.ScreenReader.Say($"Area {areaName}, {reward}", true); return; } @@ -151,7 +150,7 @@ namespace stardew_access.Patches } else { - bool isIPressed = MainClass.Config.BundleMenuIngredientsInputSlotKey.JustPressed(); // For the ingredients + bool isIPressed = MainClass.Config.BundleMenuIngredientsKey.JustPressed(); // For the ingredients bool isCPressed = MainClass.Config.BundleMenuInventoryItemsKey.JustPressed(); // For the items in inventory bool isPPressed = MainClass.Config.BundleMenuPurchaseButtonKey.JustPressed(); // For the Purchase Button bool isVPressed = MainClass.Config.BundleMenuIngredientsInputSlotKey.JustPressed(); // For the ingredient input slots diff --git a/stardew-access/Patches/MiniGamesPatches.cs b/stardew-access/Patches/MiniGamesPatches.cs index 1020aeb..8addd64 100644 --- a/stardew-access/Patches/MiniGamesPatches.cs +++ b/stardew-access/Patches/MiniGamesPatches.cs @@ -46,7 +46,6 @@ namespace stardew_access.Patches { int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position string toSpeak = " "; - MainClass.DebugLog("" + ___scene); if (___letterView != null) { diff --git a/stardew-access/Patches/QuestPatches.cs b/stardew-access/Patches/QuestPatches.cs index f5f9835..015df71 100644 --- a/stardew-access/Patches/QuestPatches.cs +++ b/stardew-access/Patches/QuestPatches.cs @@ -1,5 +1,4 @@ using Microsoft.Xna.Framework.Graphics; -using StardewModdingAPI; using StardewValley; using StardewValley.Menus; using StardewValley.Quests; diff --git a/stardew-access/manifest.json b/stardew-access/manifest.json index a37d589..a82c930 100644 --- a/stardew-access/manifest.json +++ b/stardew-access/manifest.json @@ -1,7 +1,7 @@ { "Name": "Stardew Access", "Author": "Mohammad Shoaib", - "Version": "1.3.0", + "Version": "1.3.1", "Description": "An accessibility mod with screen reader support!", "UniqueID": "shoaib.stardewaccess", "EntryDll": "stardew-access.dll",