Making options page accessible

master
shoaib11120 2021-12-28 18:45:22 +05:30
parent 92c7ad1279
commit 28d6628b40
2 changed files with 58 additions and 0 deletions

View File

@ -112,6 +112,11 @@ namespace stardew_access
postfix: new HarmonyMethod(typeof(MenuPatch), nameof(MenuPatch.ShippingMenuPatch)) postfix: new HarmonyMethod(typeof(MenuPatch), nameof(MenuPatch.ShippingMenuPatch))
); );
harmony.Patch(
original: AccessTools.Method(typeof(OptionsPage), nameof(OptionsPage.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(MenuPatch), nameof(MenuPatch.OptionsPagePatch))
);
#endregion #endregion
#region Custom Commands #region Custom Commands

View File

@ -14,6 +14,59 @@ namespace stardew_access.Patches
private static string currentLetterText = " "; private static string currentLetterText = " ";
private static string currentDailyQuestText = " "; private static string currentDailyQuestText = " ";
private static int? prev = null;
internal static void OptionsPagePatch(OptionsPage __instance)
{
int currentItemIndex = Math.Max(0, Math.Min(__instance.options.Count - 7, __instance.currentItemIndex));
int x = Game1.getMousePosition(true).X, y = Game1.getMousePosition(true).Y;
for (int i = 0; i < __instance.optionSlots.Count; i++)
{
if (__instance.optionSlots[i].bounds.Contains(x, y) && currentItemIndex + i < __instance.options.Count && __instance.options[currentItemIndex + i].bounds.Contains(x - __instance.optionSlots[i].bounds.X, y - __instance.optionSlots[i].bounds.Y))
{
OptionsElement optionsElement = __instance.options[currentItemIndex + i];
string toSpeak = optionsElement.label;
if (optionsElement is OptionsButton)
toSpeak = $" {toSpeak} Button";
else if (optionsElement is OptionsCheckbox)
toSpeak = (optionsElement as OptionsCheckbox).isChecked ? "Enabled":"Disabled" + $" {toSpeak} Checkbox";
else if (optionsElement is OptionsDropDown)
toSpeak = $"{toSpeak} Dropdown, option {(optionsElement as OptionsDropDown).dropDownDisplayOptions[(optionsElement as OptionsDropDown).selectedOption]} selected";
else if (optionsElement is OptionsSlider)
toSpeak = $"{(optionsElement as OptionsSlider).value}% {toSpeak} Slider";
MainClass.monitor.Log(toSpeak, LogLevel.Debug);
break;
}
}
/*__instance.optionSlots.ForEach(slot =>
{
int index;
try
{
index = int.Parse(slot.name);
}
catch
{
index = 0;
}
if (prev != index && slot.containsPoint(Game1.getMousePosition(true).X, Game1.getMousePosition(true).Y))
{
prev = index;
MainClass.monitor.Log($"{__instance.options[index].label}", LogLevel.Debug);
if (__instance.options[index] is OptionsButton)
MainClass.monitor.Log($"Button", LogLevel.Debug);
else if (__instance.options[index] is OptionsCheckbox)
MainClass.monitor.Log($"Checkbox {(__instance.options[index] as OptionsCheckbox).isChecked}", LogLevel.Debug);
else if (__instance.options[index] is OptionsDropDown)
MainClass.monitor.Log($"Dropdown {(__instance.options[index] as OptionsDropDown).dropDownDisplayOptions[(__instance.options[index] as OptionsDropDown).selectedOption]}", LogLevel.Debug);
else if (__instance.options[index] is OptionsSlider)
MainClass.monitor.Log($"Slider {(__instance.options[index] as OptionsSlider).value}", LogLevel.Debug);
}
});*/
}
internal static void ShippingMenuPatch(ShippingMenu __instance, List<int> ___categoryTotals) internal static void ShippingMenuPatch(ShippingMenu __instance, List<int> ___categoryTotals)
{ {
if(__instance.currentPage == -1) if(__instance.currentPage == -1)