Making options page accessible
parent
92c7ad1279
commit
28d6628b40
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@ -112,6 +112,11 @@ namespace stardew_access
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postfix: new HarmonyMethod(typeof(MenuPatch), nameof(MenuPatch.ShippingMenuPatch))
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);
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harmony.Patch(
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original: AccessTools.Method(typeof(OptionsPage), nameof(OptionsPage.draw), new Type[] { typeof(SpriteBatch) }),
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postfix: new HarmonyMethod(typeof(MenuPatch), nameof(MenuPatch.OptionsPagePatch))
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);
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#endregion
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#region Custom Commands
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@ -14,6 +14,59 @@ namespace stardew_access.Patches
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private static string currentLetterText = " ";
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private static string currentDailyQuestText = " ";
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private static int? prev = null;
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internal static void OptionsPagePatch(OptionsPage __instance)
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{
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int currentItemIndex = Math.Max(0, Math.Min(__instance.options.Count - 7, __instance.currentItemIndex));
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int x = Game1.getMousePosition(true).X, y = Game1.getMousePosition(true).Y;
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for (int i = 0; i < __instance.optionSlots.Count; i++)
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{
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if (__instance.optionSlots[i].bounds.Contains(x, y) && currentItemIndex + i < __instance.options.Count && __instance.options[currentItemIndex + i].bounds.Contains(x - __instance.optionSlots[i].bounds.X, y - __instance.optionSlots[i].bounds.Y))
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{
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OptionsElement optionsElement = __instance.options[currentItemIndex + i];
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string toSpeak = optionsElement.label;
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if (optionsElement is OptionsButton)
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toSpeak = $" {toSpeak} Button";
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else if (optionsElement is OptionsCheckbox)
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toSpeak = (optionsElement as OptionsCheckbox).isChecked ? "Enabled":"Disabled" + $" {toSpeak} Checkbox";
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else if (optionsElement is OptionsDropDown)
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toSpeak = $"{toSpeak} Dropdown, option {(optionsElement as OptionsDropDown).dropDownDisplayOptions[(optionsElement as OptionsDropDown).selectedOption]} selected";
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else if (optionsElement is OptionsSlider)
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toSpeak = $"{(optionsElement as OptionsSlider).value}% {toSpeak} Slider";
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MainClass.monitor.Log(toSpeak, LogLevel.Debug);
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break;
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}
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}
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/*__instance.optionSlots.ForEach(slot =>
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{
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int index;
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try
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{
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index = int.Parse(slot.name);
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}
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catch
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{
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index = 0;
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}
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if (prev != index && slot.containsPoint(Game1.getMousePosition(true).X, Game1.getMousePosition(true).Y))
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{
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prev = index;
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MainClass.monitor.Log($"{__instance.options[index].label}", LogLevel.Debug);
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if (__instance.options[index] is OptionsButton)
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MainClass.monitor.Log($"Button", LogLevel.Debug);
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else if (__instance.options[index] is OptionsCheckbox)
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MainClass.monitor.Log($"Checkbox {(__instance.options[index] as OptionsCheckbox).isChecked}", LogLevel.Debug);
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else if (__instance.options[index] is OptionsDropDown)
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MainClass.monitor.Log($"Dropdown {(__instance.options[index] as OptionsDropDown).dropDownDisplayOptions[(__instance.options[index] as OptionsDropDown).selectedOption]}", LogLevel.Debug);
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else if (__instance.options[index] is OptionsSlider)
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MainClass.monitor.Log($"Slider {(__instance.options[index] as OptionsSlider).value}", LogLevel.Debug);
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}
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});*/
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}
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internal static void ShippingMenuPatch(ShippingMenu __instance, List<int> ___categoryTotals)
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{
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if(__instance.currentPage == -1)
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