Added crafting ingredients, buff items, etc to the hovered text narration

master
shoaib11120 2021-12-08 19:20:11 +05:30
parent 09fdbd59aa
commit 21c2a3309e
1 changed files with 68 additions and 22 deletions

View File

@ -57,16 +57,80 @@ namespace stardew_access
{
StringBuilder toSpeak = new StringBuilder();
if (hoveredItem != null)
toSpeak.AppendLine(hoveredItem.DisplayName);
#region Add title if any
if (boldTitleText != null)
toSpeak.Append($"{boldTitleText}.\n");
#endregion
toSpeak.AppendLine(text);
#region Add the base text
toSpeak.Append(text);
#endregion
#region Add crafting ingredients
if (craftingIngredients != null)
{
toSpeak.Append($"\n{craftingIngredients.description}");
toSpeak.Append("\nIngredients\n");
craftingIngredients.recipeList.ToList().ForEach(recipe =>
{
int count = recipe.Value;
int item = recipe.Key;
string name = craftingIngredients.getNameFromIndex(item);
toSpeak.Append($" ,{count} {name}");
});
}
#endregion
#region Add health & stamina
if (hoveredItem is StardewValley.Object && (hoveredItem as StardewValley.Object).Edibility != -300)
{
int stamina_recovery = (hoveredItem as StardewValley.Object).staminaRecoveredOnConsumption();
toSpeak.Append($"{stamina_recovery} Energy\n");
if (stamina_recovery >= 0)
{
int health_recovery = (hoveredItem as StardewValley.Object).healthRecoveredOnConsumption();
toSpeak.Append($"{health_recovery} Health");
}
}
#endregion
#region Add buff items (effects like +1 walking speed)
if (buffIconsToDisplay != null)
{
for (int i = 0; i < buffIconsToDisplay.Length; i++)
{
string buffName = ((Convert.ToInt32(buffIconsToDisplay[i]) > 0) ? "+" : "") + buffIconsToDisplay[i] + " ";
if (i <= 11)
{
buffName = Game1.content.LoadString("Strings\\UI:ItemHover_Buff" + i, buffName);
}
try
{
int count = int.Parse(buffName.Substring(0, buffName.IndexOf(' ')));
monitor.Log("" + count);
if (count != 0)
toSpeak.Append($"{buffName}\n");
}
catch (Exception) { }
}
}
#endregion
#region Add money
if (moneyAmountToDisplayAtBottom != -1)
toSpeak.Append($"\nValue: {moneyAmountToDisplayAtBottom} coins\n");
#endregion
#region Narrate toSpeak
if (prevText != toSpeak.ToString())
{
prevText = toSpeak.ToString();
screenReader.Speak(toSpeak.ToString(), true);
}
#endregion
}
catch (Exception e)
{
@ -74,24 +138,6 @@ namespace stardew_access
}
}
private static void dialogBoxRecieveLeftClickPostfix(DialogueBox dialogueBox)
{
try
{
if(!dialogueBox.transitioning && dialogueBox.characterDialogue!=null)
{
string speakerName = dialogueBox.characterDialogue.speaker.Name;
List<string> dialogues = dialogueBox.characterDialogue.dialogues;
int dialogueIndex = dialogueBox.characterDialogue.currentDialogueIndex;
screenReader.Speak($"{speakerName} said, {dialogues[dialogueIndex]}", false);
}
} catch (Exception e)
{
monitor.Log($"Unable to narrate dialog:\n{e.StackTrace}", LogLevel.Error);
}
}
private static void dialogBoxPostfix(Dialogue dialogue)
{
try