Fix inventory not speaking extra info; not respecting config option. Reduce excess commas. Bump version to 1.3.5-alpha2.
parent
7bb4819601
commit
1c61580d6b
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@ -10,21 +10,23 @@ namespace stardew_access.Features
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internal static int prevSlotIndex = -999;
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internal static int prevSlotIndex = -999;
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internal static bool narrateHoveredSlot(InventoryMenu inventoryMenu, List<ClickableComponent> inventory, IList<Item> actualInventory, int x, int y,
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internal static bool narrateHoveredSlot(InventoryMenu inventoryMenu, List<ClickableComponent> inventory, IList<Item> actualInventory, int x, int y,
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bool giveExtraDetails = false, int hoverPrice = -1, int extraItemToShowIndex = -1, int extraItemToShowAmount = -1,
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bool? giveExtraDetails = null, int hoverPrice = -1, int extraItemToShowIndex = -1, int extraItemToShowAmount = -1,
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bool handleHighlightedItem = false, String highlightedItemPrefix = "", String highlightedItemSuffix = "")
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bool handleHighlightedItem = false, String highlightedItemPrefix = "", String highlightedItemSuffix = "")
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{
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{
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if (narrateHoveredSlotAndReturnIndex(inventoryMenu, inventory, actualInventory, x, y,
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if (narrateHoveredSlotAndReturnIndex(inventoryMenu, inventory, actualInventory, x, y,
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giveExtraDetails = false, hoverPrice = -1, extraItemToShowIndex = -1, extraItemToShowAmount = -1,
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giveExtraDetails, hoverPrice, extraItemToShowIndex, extraItemToShowAmount,
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handleHighlightedItem = false, highlightedItemPrefix = "", highlightedItemSuffix = "") == -999)
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handleHighlightedItem, highlightedItemPrefix, highlightedItemSuffix) == -999)
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return false;
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return false;
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return true;
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return true;
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}
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}
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internal static int narrateHoveredSlotAndReturnIndex(InventoryMenu inventoryMenu, List<ClickableComponent> inventory, IList<Item> actualInventory, int x, int y,
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internal static int narrateHoveredSlotAndReturnIndex(InventoryMenu inventoryMenu, List<ClickableComponent> inventory, IList<Item> actualInventory, int x, int y,
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bool giveExtraDetails = false, int hoverPrice = -1, int extraItemToShowIndex = -1, int extraItemToShowAmount = -1,
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bool? giveExtraDetails = null, int hoverPrice = -1, int extraItemToShowIndex = -1, int extraItemToShowAmount = -1,
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bool handleHighlightedItem = false, String highlightedItemPrefix = "", String highlightedItemSuffix = "")
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bool handleHighlightedItem = false, String highlightedItemPrefix = "", String highlightedItemSuffix = "")
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{
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{
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if (giveExtraDetails is null)
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giveExtraDetails = !MainClass.Config.DisableInventoryVerbosity;
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for (int i = 0; i < inventory.Count; i++)
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for (int i = 0; i < inventory.Count; i++)
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{
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{
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if (!inventory[i].containsPoint(x, y)) continue;
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if (!inventory[i].containsPoint(x, y)) continue;
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@ -45,27 +47,31 @@ namespace stardew_access.Features
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string name = $"{namePrefix}{actualInventory[i].DisplayName}{nameSuffix}";
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string name = $"{namePrefix}{actualInventory[i].DisplayName}{nameSuffix}";
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int stack = actualInventory[i].Stack;
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int stack = actualInventory[i].Stack;
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string quality = getQualityFromItem(actualInventory[i]);
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string quality = getQualityFromItem(actualInventory[i]);
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string healthNStamine = getHealthNStaminaFromItem(actualInventory[i]);
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string healthNStamina = getHealthNStaminaFromItem(actualInventory[i]);
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string buffs = getBuffsFromItem(actualInventory[i]);
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string buffs = getBuffsFromItem(actualInventory[i]);
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string description = actualInventory[i].getDescription();
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string description = actualInventory[i].getDescription();
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string price = getPrice(hoverPrice);
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string price = getPrice(hoverPrice);
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string requirements = getExtraItemInfo(extraItemToShowIndex, extraItemToShowAmount);
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string requirements = getExtraItemInfo(extraItemToShowIndex, extraItemToShowAmount);
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if (giveExtraDetails)
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string details;
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if (giveExtraDetails == true)
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{
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{
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if (stack > 1)
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if (stack > 1)
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toSpeak = $"{stack} {name} {quality}, \n{requirements}, \n{price}, \n{description}, \n{healthNStamine}, \n{buffs}";
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toSpeak = $"{stack} {name}"; // {quality}, \n{requirements}, \n{price}, \n{description}, \n{healthNStamina}, \n{buffs}";
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else
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else
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toSpeak = $"{name} {quality}, \n{requirements}, \n{price}, \n{description}, \n{healthNStamine}, \n{buffs}";
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toSpeak = $"{name}"; //{quality}, \n{requirements}, \n{price}, \n{description}, \n{healthNStamina}, \n{buffs}";
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details = string.Join(",\n", new string[] { quality, requirements, price, description, healthNStamina, buffs }.Where(c => !string.IsNullOrEmpty(c)));
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}
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}
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else
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else
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{
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{
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if (stack > 1)
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if (stack > 1)
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toSpeak = $"{stack} {name} {quality}, \n{requirements}, \n{price}";
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toSpeak = $"{stack} {name}"; //{quality}, \n{requirements}, \n{price}";
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else
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else
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toSpeak = $"{name} {quality}, \n{requirements}, \n{price}";
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toSpeak = $"{name}"; //{quality}, \n{requirements}, \n{price}";
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details = string.Join(",\n", new string[] { quality, requirements, price }.Where(c => !string.IsNullOrEmpty(c)));
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}
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}
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if (!string.IsNullOrEmpty(details))
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toSpeak = $"{toSpeak}, {details}";
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checkAndSpeak(toSpeak, i);
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checkAndSpeak(toSpeak, i);
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prevSlotIndex = i;
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prevSlotIndex = i;
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@ -1,7 +1,7 @@
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{
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{
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"Name": "Stardew Access",
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"Name": "Stardew Access",
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"Author": "Mohammad Shoaib",
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"Author": "Mohammad Shoaib",
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"Version": "1.3.4",
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"Version": "1.3.5-alpha2",
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"Description": "An accessibility mod with screen reader support!",
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"Description": "An accessibility mod with screen reader support!",
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"UniqueID": "shoaib.stardewaccess",
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"UniqueID": "shoaib.stardewaccess",
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"EntryDll": "stardew-access.dll",
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"EntryDll": "stardew-access.dll",
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