Language Selection Menu is Accessible menu. Use wasd!
parent
dda69f6b19
commit
1084ef8dd8
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@ -147,6 +147,11 @@ namespace stardew_access
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postfix: new HarmonyMethod(typeof(MenuPatch), nameof(MenuPatch.MineElevatorMenuPatch))
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);
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harmony.Patch(
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original: AccessTools.Method(typeof(LanguageSelectionMenu), nameof(LanguageSelectionMenu.draw), new Type[] { typeof(SpriteBatch) }),
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postfix: new HarmonyMethod(typeof(MenuPatch), nameof(MenuPatch.LanguageSelectionMenuPatch))
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);
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#endregion
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#region Custom Commands
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@ -12,6 +12,39 @@ namespace stardew_access.Patches
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private static string currentDailyQuestText = " ";
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private static string currentLevelUpTitle = " ";
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internal static void LanguageSelectionMenuPatch(LanguageSelectionMenu __instance)
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{
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try
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{
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int x = Game1.getMousePosition(true).X, y = Game1.getMousePosition(true).Y; // Mouse x and y position
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if(__instance.nextPageButton != null && __instance.nextPageButton.containsPoint(x, y))
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{
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ScreenReader.sayWithMenuChecker($"Next Page Button", true);
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return;
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}
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if (__instance.previousPageButton != null && __instance.previousPageButton.containsPoint(x, y))
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{
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ScreenReader.sayWithMenuChecker($"Previous Page Button", true);
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return;
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}
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for(int i=0; i<__instance.languages.Count; i++)
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{
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if(__instance.languages[i].containsPoint(x, y))
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{
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ScreenReader.sayWithMenuChecker($"{__instance.languageList[i]} Button", true);
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break;
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}
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}
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}
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catch (Exception e)
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{
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MainClass.monitor.Log($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}", LogLevel.Error);
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}
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}
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internal static void MineElevatorMenuPatch(List<ClickableComponent> ___elevators)
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{
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try
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