Removed python implementation
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libspeechd.so.2.6.0
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libspeechd.so.2.6.0
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import wrapper
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speech = wrapper.Speech
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speech.Initialize(self=speech)
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speech.Say(self=speech, text="hello", interrupt=False)
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speech.Close(self=speech)
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import wrapper
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import time
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speech = wrapper.Speech
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speech.Initialize(self=speech)
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speech.Say(self=speech, text="This is a very very very long string.", interrupt=False)
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time.sleep(1)
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speech.Say(self=speech, text="I interrupted :)", interrupt=True)
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speech.Close(self=speech)
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# Copyright (C) 2001, 2002 Brailcom, o.p.s.
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU Lesser General Public License as published by
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# the Free Software Foundation; either version 2.1 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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from .client import *
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File diff suppressed because it is too large
Load Diff
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SPD_SPAWN_CMD = "/usr/local/bin/speech-dispatcher"
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import speechd
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class Speech:
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client = None
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def Initialize(self):
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self.client = speechd.SSIPClient('stardew-access')
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def Say(self, text, interrupt):
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if(self.client is not None):
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if(interrupt):
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self.client.stop()
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self.client.speak(text)
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def Close(self):
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if(self.client is not None):
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self.client.close()
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@ -8,32 +8,11 @@ namespace stardew_access
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public class ScreenReader
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public class ScreenReader
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{
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{
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public IAccessibleOutput? screenReader = null;
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public IAccessibleOutput? screenReader = null;
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public dynamic wrapperInstance = null;
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public string prevText = "", prevTextTile = " ", prevChatText = "", prevMenuText = "";
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public string prevText = "", prevTextTile = " ", prevChatText = "", prevMenuText = "";
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/// <summary>Initializes the screen reader.</summary>
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/// <summary>Initializes the screen reader.</summary>
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public void InitializeScreenReader()
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public void InitializeScreenReader()
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{
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{
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MainClass.monitor.Log($"here! {RuntimeInformation.OSDescription}", LogLevel.Debug);
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if(RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
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{
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MainClass.monitor.Log($"here!", LogLevel.Debug);
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//instance of python engine
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var engine = Python.CreateEngine();
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//reading code from file
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var source = engine.CreateScriptSourceFromFile(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "LinuxSpeech", "wrapper.py"));
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var scope = engine.CreateScope();
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//executing script in scope
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source.Execute(scope);
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var wrapper = scope.GetVariable("Speech");
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//initializing class
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wrapperInstance = engine.Operations.CreateInstance(wrapper);
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wrapperInstance.Initialize();
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MainClass.monitor.Log($"here!", LogLevel.Debug);
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return;
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}
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if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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return;
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return;
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@ -78,12 +57,6 @@ namespace stardew_access
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/// <param name="interrupt">Whether to skip the currently speaking text or not.</param>
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/// <param name="interrupt">Whether to skip the currently speaking text or not.</param>
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public void Say(string text, bool interrupt)
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public void Say(string text, bool interrupt)
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{
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{
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if(RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
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{
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wrapperInstance.Say(text, interrupt);
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return;
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}
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if (screenReader == null)
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if (screenReader == null)
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return;
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return;
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@ -7,8 +7,7 @@
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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<LangVersion>preview</LangVersion>
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<LangVersion>preview</LangVersion>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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