Fixed museum menu
parent
32d354f23c
commit
092960f571
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@ -3,6 +3,7 @@ using Microsoft.Xna.Framework.Input;
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using stardew_access.Features;
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using StardewModdingAPI;
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using StardewValley;
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using StardewValley.Locations;
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using StardewValley.Menus;
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namespace stardew_access.Patches
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@ -10,11 +11,12 @@ namespace stardew_access.Patches
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internal class MenuPatches
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{
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private static string currentLetterText = " ";
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private static string hoveredItemQueryKey = " ";
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private static string museumQueryKey = " ";
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private static string currentLevelUpTitle = " ";
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public static Vector2? prevTile = null;
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private static bool isMoving = false;
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#region Museum Menu Patch
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internal static bool MuseumMenuKeyPressPatch()
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{
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try
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@ -43,14 +45,37 @@ namespace stardew_access.Patches
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{
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int x = Game1.getMouseX(), y = Game1.getMouseY(); // Mouse x and y position
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if (___holdingMuseumPiece)
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if (__instance.heldItem != null)
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{
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// Museum Inventory
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string toSpeak = "";
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int tileX = (int)(Utility.ModifyCoordinateFromUIScale(x) + (float)Game1.viewport.X) / 64;
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int tileY = (int)(Utility.ModifyCoordinateFromUIScale(y) + (float)Game1.viewport.Y) / 64;
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LibraryMuseum libraryMuseum = (LibraryMuseum)Game1.currentLocation;
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if (libraryMuseum.isTileSuitableForMuseumPiece(tileX, tileY))
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toSpeak = $"{tileX}x {tileY}y";
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if (museumQueryKey != toSpeak)
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{
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museumQueryKey = toSpeak;
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MainClass.GetScreenReader().Say(toSpeak, true);
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}
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}
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else
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{
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// Player Inventory
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narrateHoveredItemInInventory(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y);
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if (!narrateHoveredItemInInventory(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y))
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{
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if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
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{
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if (museumQueryKey != $"ok button")
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{
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museumQueryKey = $"ok button";
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MainClass.GetScreenReader().Say("ok button", true);
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}
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}
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}
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}
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}
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catch (Exception e)
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@ -58,6 +83,7 @@ namespace stardew_access.Patches
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MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
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}
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}
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#endregion
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internal static bool narrateHoveredItemInInventory(InventoryMenu inventoryMenu, List<ClickableComponent> inventory, IList<Item> actualInventory, int x, int y)
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{
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@ -114,9 +140,9 @@ namespace stardew_access.Patches
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toSpeak = "Empty Slot";
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}
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if (hoveredItemQueryKey != $"{toSpeak}:{i}")
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if (museumQueryKey != $"{toSpeak}:{i}")
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{
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hoveredItemQueryKey = $"{toSpeak}:{i}";
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museumQueryKey = $"{toSpeak}:{i}";
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MainClass.GetScreenReader().Say(toSpeak, true);
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}
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return true;
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