Opening an item in the MIDI editor parks the edit cursor at the item start, and the open action then made that stick. Listening to a phrase and hitting Alt+Shift+G to write on top of it meant arrowing back to where you already were, one cell at a time, on every entry. The cursor now stays where it was and is only tidied onto the nearest grid line, so the first left/right press moves a whole cell rather than a remainder. The action reads the cursor before the open command runs, since the open command is what moves it. snapCursorToCell rounds in quarter notes, like everything else here, so the landing spot survives a tempo change, and clamps the cell index into the item: the floor is the cell containing the item start, which is where the action used to land, and the ceiling is the last cell that starts inside the item. Clamping the index rather than the time means a cursor parked before an off-grid item start rounds forward into the first whole cell instead of into the partial one, where a note would begin outside the item. The action also re-reads the take from the editor handle now, so the grid size and the spoken position come from the take actually being edited rather than from the selected item's active take. Toggling grid mode on with Alt+G is left alone: it does not move the cursor at all, and cell() floors, so an off-grid cursor still works. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
488 lines
22 KiB
Markdown
488 lines
22 KiB
Markdown
# MIDI Grid — accessible quick MIDI entry for REAPER
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A grid / step-sequencer entry mode for REAPER's MIDI editor, built for
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keyboard-and-speech use with [OSARA](https://osara.reaperaccessibility.com/).
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Left and right walk the timeline one grid cell at a time. Up and down walk the
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pitch axis **by scale degree**. Enter toggles a note in the current cell.
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With a modifier the same arrows jump an octave, or straight to the next note
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that actually exists — up the cell, along the pitch, or anywhere in the take.
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Everything you land on is spoken and sounded, so you can hear what is already
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there as you move.
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It is **not** a replacement for the MIDI editor. It is a fast way to block out
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a clip; switch grid mode off and OSARA's normal editing is right there,
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unchanged, on the same cursor.
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## Requirements
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- REAPER
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- **OSARA** — for speech output
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- **SWS** — for the note-naming octave preference
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No other extensions. No ReaPack, no js_ReaScriptAPI, no ReaImGui.
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## Install
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Clone or download this repository anywhere you like, then:
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1. **Close REAPER completely.** It rewrites `reaper-kb.ini` when it exits and
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will throw away anything written while it is running.
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2. Run the installer for your platform:
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**Windows**
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```powershell
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powershell -ExecutionPolicy Bypass -File install.ps1
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```
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**macOS / Linux**
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```bash
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chmod +x install.sh # first time only
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./install.sh
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```
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3. Start REAPER, select a MIDI item, press **`Alt+Shift+G`** (`Option+Shift+G`
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on a Mac).
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You should hear something like *"Grid mode on, C major, grid 1/16, hold off,
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C5, 1.1.00"*.
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To remove it again:
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```powershell
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powershell -ExecutionPolicy Bypass -File install.ps1 -Uninstall # Windows
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```
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```bash
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./install.sh --uninstall # macOS / Linux
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```
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Both installers back up `reaper-kb.ini` to `reaper-kb.ini.midigrid-backup`
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before their first change, and are safe to re-run.
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### macOS notes
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`install.sh` does exactly what `install.ps1` does — same actions, same
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bindings — but finds the resource folder at
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`~/Library/Application Support/REAPER` (falling back to `~/.config/REAPER` on
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Linux). If yours is elsewhere, find it via **Options → Show REAPER resource
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path** and pass it:
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```bash
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./install.sh --resource-path "/path/to/REAPER"
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```
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**Modifiers.** In `reaper-kb.ini` the modifier bit that means Ctrl on Windows
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means **Command** on macOS; the physical Control key is a different bit. So by
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default every `Ctrl+…` binding in the [key table](#keys) is `Command+…` on a
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Mac, which is what Mac users expect. To bind the physical Control key instead:
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```bash
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./install.sh --real-control
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```
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`Alt` in the key table is the `Option` key on a Mac either way.
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### Manual installation
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If you would rather not run a script — or you want a different key layout —
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you can do the whole thing from REAPER's UI. Nothing about MIDI Grid depends
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on the installer; it only writes action registrations and key bindings.
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1. **Register the scripts.** In REAPER, open **Actions → Show action list**,
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set the section selector to **Main**, and choose **New action → Load
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ReaScript…**. Select these two files from wherever you put the repository:
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- `MidiGrid_OpenInGrid.lua`
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- `MidiGrid_Daemon.lua`
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Then switch the section selector to **MIDI Editor** and load the remaining
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`MidiGrid_*.lua` files the same way (everything except `midigrid_lib.lua`
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and `test_lib.lua`, which are not actions). The section matters: an action
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loaded into the wrong section will not be offered for the keys you want.
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2. **Bind the keys.** Still in the action list, select an action, click
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**Add…** under Shortcuts, and press the key combination. Use the
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[key table](#keys) below for the intended layout; you can of course choose
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your own. Only `Alt+Shift+G` needs to be in the Main section — everything
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else belongs in MIDI Editor.
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3. **Say yes when REAPER warns about a key that is already bound.** Grid mode
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deliberately takes over `Left`, `Right`, `Up`, `Down` and `Enter` in the
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MIDI editor; each of those forwards to its previous behaviour when grid
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mode is off, so nothing is lost.
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You do not need to bind everything. The minimum useful set is
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`Alt+Shift+G` (open), `Alt+G` (toggle), the four arrows, and `Enter`.
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`MidiGrid_Daemon.lua` needs to be **registered** as an action but never needs
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a key — it auto-starts.
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### Why not "Import key map"?
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`MidiGrid.ReaperKeyMap` is included for reference, but **importing it does not
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reliably work**, and the way it fails is silent and confusing: REAPER accepts
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the file, registers the script actions, and then converts every key binding it
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cannot resolve into a `No-op (no action)` entry. The keys appear bound in the
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action list but do nothing.
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The cause is that a `KEY` line must reference the *named command* — the `SCR`
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id with a **leading underscore** (`_RSmidigrid_open`), not the bare id
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(`RSmidigrid_open`). Both installers write the underscored form directly.
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If you would rather not run a script, see [Manual installation](#manual-installation)
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above. Binding by hand in the action list always works.
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## Keys
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**Main section**
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| Key | Action |
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|---|---|
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| `Alt+Shift+G` | Open selected item in grid mode |
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**MIDI editor section**
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| Key | Grid mode ON | Grid mode OFF (passes through to) |
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|---|---|---|
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| `Left` / `Right` | Cursor back / forward one grid cell | OSARA previous / next chord |
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| `Up` / `Down` | Pitch up / down one scale degree | OSARA higher / lower note in chord |
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| `Ctrl+Alt+Up` / `Ctrl+Alt+Down` | Pitch up / down one **octave** | OSARA higher / lower note in chord |
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| `Alt+Up` / `Alt+Down` | Jump to the next note above / below **in this cell** | OSARA higher / lower note in chord |
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| `Alt+Left` / `Alt+Right` | Jump to the previous / next note **at this pitch** | OSARA previous / next chord |
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| `Ctrl+Alt+Left` / `Ctrl+Alt+Right` | Jump to the previous / next note **anywhere** | OSARA previous / next chord |
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| `Enter` | Toggle note at cursor cell | Edit: Event properties |
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| `Ctrl+Shift+Left` / `Ctrl+Shift+Right` | Shift **all** notes one cell, refusing if any would leave the item | — |
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| `Ctrl+Alt+Shift+Left` / `Ctrl+Alt+Shift+Right` | Same, but shift anyway | — |
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| `L` / `Shift+L` | Lengthen / shorten note by one cell | Edit: Lengthen / shorten notes one grid unit |
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| `Alt+J` | Join a run of repeated notes into one | — |
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| `Alt+3` | Toggle diatonic triad on cursor pitch | — |
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| `Alt+7` | Toggle diatonic seventh chord | — |
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| `Alt+Shift+Up` / `Alt+Shift+Down` | Velocity up / down | — |
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| `Alt+G` | **Toggle grid mode on/off** | — |
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| `Alt+H` | Toggle hold mode | — |
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| `Alt+Space` | Play from start of the current bar, onwards | works in both modes |
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| `Ctrl+Alt+Space` | Play the current bar only, then stop | works in both modes |
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| `Ctrl+Alt+Shift+Space` | Loop the current bar (exact) | works in both modes |
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| `Alt+A` | Repeat current cell (speak + sound) | — |
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| `Alt+S` | Set root and scale | — |
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| `1`–`9` | Grid size — REAPER's own grid actions | same |
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`Alt+Shift+G` **opens** grid mode; it does not close it. Use `Alt+G` inside
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the editor to toggle back off.
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## How it integrates
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- **Grid size is REAPER's grid.** Read via `MIDI_GetGrid()`, so whatever you
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already have bound to the MIDI editor's grid actions (by default `1` = 1/1,
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`2` = 1/2, `4` = 1/4, `6` = 1/16, `8` = 1/8, `3` = 1/32) drives this too.
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Nothing new to learn.
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- **The cursor is REAPER's cursor.** Time is the native edit cursor; pitch is
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the MIDI editor's `active_note_row`. No private cursor state exists, so grid
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mode and OSARA cannot drift out of sync — you can switch between them
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mid-phrase.
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- **Opening keeps your place.** `Alt+Shift+G` leaves the edit cursor where it
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already was, rounded to the nearest grid line, instead of dropping it back to
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the start of the item — so you can listen to a bar, hit it, and start writing
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right there. A cursor outside the item lands on the item's first or last cell.
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- **Turning grid mode off restores everything.** Each bound key forwards to
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what it did before, so nothing is permanently taken away.
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## What gets spoken
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- **Left / right** — cell position and everything sounding in it:
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`"3.2.00, C5, E5"`, and those notes are sounded together.
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- **Up / down** — the note name, plus `"on"` if this cell already holds that
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pitch: `"E5, on"`.
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- **Enter** — `"E5 on, added"` or `"E5 off, removed"`.
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## Octaves
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`Ctrl+Alt+Up` and `Ctrl+Alt+Down` move a whole octave, keeping the pitch class.
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This needs no scale awareness, because an octave is transpositionally neutral:
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a scale tone stays a scale tone, and a note you deliberately put outside the
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key stays outside it. It is also the quick way to cover distance — seven
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presses of `Up` to cross an octave in a major scale, one press of
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`Ctrl+Alt+Up`.
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At either end of the MIDI range it says *"top"* or *"bottom"* and stays put,
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rather than clamping to a partial jump.
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## Jumping to notes that exist
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Arrowing cell by cell is right inside a dense bar and tedious across an empty
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one. Three pairs of keys jump straight to a note that is really there, one
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pair for each axis you might be looking along.
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- **`Alt+Up` / `Alt+Down` — the column.** The next note above or below *in the
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cell you are already on*; time does not move. This is how you walk a chord
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you have stacked up — it stops only where notes are, so you never count
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scale degrees through the gaps. Speaks the note, as `Up` and `Down` do:
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*"E5, on"*.
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- **`Alt+Left` / `Alt+Right` — the row.** The next note *at the pitch you are
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on*, backwards or forwards in time; the pitch cursor stays put. Use it to
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follow one line — a bass note, a hi-hat — through a bar with plenty else
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going on. Speaks the cell it landed in, as `Left` and `Right` do:
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*"2.1.00, C5"*.
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- **`Ctrl+Alt+Left` / `Ctrl+Alt+Right` — anywhere.** The next note in the take
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whatever its pitch; both cursors move. This is the one for crossing empty
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space. When it lands in a chord it takes whichever note is nearest the pitch
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you came from, rather than always the bottom one, and names it when the cell
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holds more than one: *"1.1.00, C5, E5, G5, cursor G5"*.
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Two rules they all share.
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**Muted notes are invisible to them.** A muted note makes no sound, so stopping
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on one and announcing it would be a lie.
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**A sustained note is one stop, not one per cell it covers.** The row and
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any-note jumps anchor on note *starts*, so a note held across eight cells is a
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single destination. Jumping backwards from inside a held note therefore takes
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you to its beginning, which is usually where you wanted to go.
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When there is nothing that way they say so and stay where they are — *"No note
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above in this cell"*, *"No later E5"*, *"No later notes"* — so a key that does
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not move you still tells you why.
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These four and the octave keys sit on `Ctrl+Alt` rather than plain `Ctrl`
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because REAPER already uses `Ctrl`+arrows to move between items, which is
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worth keeping.
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## Hold mode
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With hold **off**, toggling adjacent cells at the same pitch gives separate
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repeated notes.
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With hold **on**, a new note touching an existing note of the same pitch joins
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it into one sustained note. Toggling a cell off in the middle of a sustained
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run splits it in two; at either end, it shortens it. So you can draw a long
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note by arrowing right and pressing Enter across several cells.
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Hold mode governs **entry only** — it never retroactively merges notes that
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are already there. To sustain what you have already written, use the length
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keys below.
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## Note length — sustaining notes you already entered
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- **`L`** — lengthen the note under the cursor by one grid cell.
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- **`Shift+L`** — shorten it by one cell. It never shrinks below a single
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cell; it says *"minimum"* rather than deleting the note.
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- **`Alt+J`** — fuse an entire run of repeated notes at this pitch into one
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sustained note, in a single keystroke.
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Lengthening **swallows** any same-pitch note it runs into, taking that note's
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tail if it reached further. So pressing `L` across a row of repeated notes
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fuses them rather than producing overlaps.
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Each press reports the resulting length — *"E5, 3 cells"*, or *"E5, 2 cells,
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joined 1"* when it absorbed something.
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### Why not re-toggle with hold on instead?
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Turning hold on and re-entering existing notes does work. But toggling a note
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off and on **deletes and recreates it, resetting its velocity to the default**
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— if you have shaped dynamics, that quietly discards them.
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The length keys edit the note in place, so velocity, channel and note identity
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survive. They also need no mode: `L` behaves identically whether hold is on or
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off, so there is no state to set up beforehand and none to remember to turn
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off afterwards.
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## Hearing it in context
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Both of these play from the **top of the bar the cursor is in**, and say which
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bar:
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- **`Alt+Space`** — plays from the bar line and keeps going. Stop with `Space`.
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- **`Ctrl+Alt+Space`** — plays that bar **only**, stopping just before the next
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bar line. Nothing to stop by hand, so you can fire it repeatedly while
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nudging a note and hear the same bar each time.
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- **`Ctrl+Alt+Shift+Space`** — **loops** that bar, exactly. Repeats until you
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press `Space`.
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### Which of the two bar actions to use
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`Ctrl+Alt+Space` stops by polling, and a polling loop can only be as precise as
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its own interval — about 33 ms at frame rate. It therefore stops a little
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early, and notes falling inside that window do not sound. In practice:
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| Tempo | 16th note | 32nd note | 35 ms lead is |
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|---|---|---|---|
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| 120 BPM | 125 ms | 62 ms | 0.28 of a 16th, 0.56 of a 32nd |
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| 180 BPM | 83 ms | 42 ms | 0.42 of a 16th, 0.84 of a 32nd |
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| 240 BPM | 62 ms | 31 ms | 0.56 of a 16th, 1.12 of a 32nd |
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So it is safe for 16ths at any sane tempo, and safe for 32nds up to about
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214 BPM. Past that, the final 32nd of the bar is inside the lead and will not
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be heard.
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`Ctrl+Alt+Shift+Space` has no such limit. It hands the bar boundary to REAPER's
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audio engine through the loop points, which is sample accurate, so the next
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bar's downbeat can never leak in at any tempo or grid size. Use it when you are
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working at 32nds or faster, or whenever you want certainty. Looping also suits
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the job well — leave it running and edit while it plays.
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It borrows the project's loop range and repeat state, and the daemon restores
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both once transport stops, including when you stop with `Space`.
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Auditioning a cell tells you what a note *is*; playing from the downbeat tells
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you whether it is in the right *place*. At 16ths or 32nds that difference is
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the whole question, and it cannot be judged from a note in isolation.
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Your position is preserved. The edit cursor doubles as the grid cursor, so it
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is moved to the bar line only long enough to start playback and then put
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straight back — you carry on editing exactly where you were.
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Both work whether or not grid mode is on, since they are listening aids rather
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than editing actions.
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The bar-only stop is carried out by the preview daemon, not by the action
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script — a script that stayed alive waiting for the bar to end would trigger
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REAPER's "already running" prompt on the next press. Stopping can move the
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edit cursor depending on your preferences, so the daemon puts it back.
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It stops **35 ms before** the bar line rather than on it, or a note sitting
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exactly on the next bar line would sound. The test uses `GetPlayPosition2`,
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which reports the block REAPER is about to render rather than what you are
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currently hearing — that removes render-ahead from the equation, so the lead
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only has to cover the daemon's own polling interval. (Testing against
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`GetPlayPosition` instead needed 60 ms to cover both, which was enough to
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swallow a whole 32nd note from 125 BPM upward.)
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`stoplead` in `ExtState` tunes it. Raising it is the fix if a next-bar note
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still sneaks through; lowering it recovers a little more of the bar's tail at
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the risk of leaks.
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## Shifting notes in time
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If a whole clip landed a couple of cells off the beat, `Ctrl+Shift+Left` and
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`Ctrl+Shift+Right` move **every note in the take** by one grid cell.
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Because the entire take moves together, notes can never collide with each
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other. What is at stake is the **item boundary**: notes pushed past either end
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stop sounding. They are *not* deleted — shifting back the other way brings
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them straight back — but a clip that has quietly lost its first bar is not
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something you want to discover two hours later.
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So the plain keys **refuse** the shift if any note would end up outside, and
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say how many: *"Not shifted left, 3 notes would fall outside the item. Add Alt
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to force."*
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Adding **Alt** (`Ctrl+Alt+Shift+Left` / `Right`) does it anyway, reporting the
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consequence: *"Shifted left, 3 notes now outside the item and silent."*
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Positions are converted through quarter-notes rather than offset in raw ticks,
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so a shift stays musically correct across tempo changes.
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## Chords
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`Alt+3` stamps a **diatonic triad** on the cursor pitch; `Alt+7` a seventh
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chord. Both are built by stacking scale thirds, so the quality follows the
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degree automatically — in C major, `Alt+3` on C gives C major, on D gives D
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minor, on B gives B diminished. There is no chord-quality table to configure
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and no way to land on a chord outside the key.
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If every tone of the chord is already in the cell, the keystroke removes them
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all; otherwise it fills in whatever is missing. Chord tones obey hold mode,
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splitting and trimming exactly like single notes.
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You can also build chords by hand at any time — arrow to a pitch, press Enter,
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arrow to another, press Enter. The cursor never moves horizontally when you
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toggle, so stacking notes in one cell has always worked. `Alt+3` and `Alt+7`
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are just the one-keystroke version.
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In the chromatic scale, "stacking thirds" degenerates into stacked whole
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tones. Predictable, but not musically useful — pick a real scale first.
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## Velocity
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`Alt+Shift+Up` and `Alt+Shift+Down` change velocity in steps of 8.
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The key does one of two things depending on where you are, and says which:
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- **On a note** — changes that note's velocity: *"E5 velocity 104"*, and
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replays it at the new level so you can hear the change.
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- **On an empty cell** — changes the default for newly inserted notes:
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*"Default velocity 104"*.
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So you can set a level and then draw at it, or draw first and shape the
|
||
dynamics afterwards, without a mode switch either way.
|
||
|
||
Set `velstep` in `ExtState` if steps of 8 are too coarse or too fine.
|
||
|
||
## Scales
|
||
|
||
`Alt+S` prompts for a root (`C`, `F#`, `Bb`…) and a scale number. Up and down
|
||
then move by scale degree, which is what makes entry fast — you cannot land on
|
||
a wrong note by accident. Pick `chromatic` for plain semitone movement.
|
||
|
||
If the cursor sits on a note outside the current scale, up/down move to the
|
||
nearest scale tone in that direction rather than getting stuck.
|
||
|
||
## Architecture notes
|
||
|
||
**The action scripts never call `reaper.defer`.** This matters. If a script is
|
||
still alive when you press its key again, REAPER interrupts you with a "script
|
||
is already running — terminate or launch new instance?" prompt, which makes
|
||
fast key repeat impossible and, if you answer "terminate" and tick remember,
|
||
permanently costs you every second keypress.
|
||
|
||
So preview note timing lives in `MidiGrid_Daemon.lua`, a single background loop
|
||
that auto-starts on first use and relaunches itself if it ever dies. Action
|
||
scripts post a request to transient `ExtState` and exit within a millisecond. A
|
||
new request cuts the previous note, so fast arrowing retriggers cleanly. The
|
||
daemon releases everything on `atexit`, so notes cannot hang.
|
||
|
||
Preview requests use **non-persisted** `ExtState` — persisting them would write
|
||
to `reaper.ini` on every keypress.
|
||
|
||
**Preview routing.** Preview notes go out through `StuffMIDIMessage`, i.e.
|
||
REAPER's virtual MIDI keyboard, which is only heard by tracks that are armed
|
||
and monitoring — normally not the track you are editing, so notes would sound
|
||
through whatever unrelated instrument happened to be armed. Grid mode therefore
|
||
borrows the record routing: on entering grid mode, and again whenever the
|
||
editor moves to an item on a different track, the edited take's track is armed
|
||
and monitoring with MIDI input, and every other armed track is stood down so it
|
||
cannot answer as well. The previous arm, monitor and input setting of every
|
||
track touched is remembered and handed straight back when grid mode is switched
|
||
off, when the MIDI editor closes, or when REAPER exits — the daemon does the
|
||
restoring, in the same way it restores the loop and repeat state the loop-bar
|
||
action borrows.
|
||
|
||
## Tunables
|
||
|
||
In `ExtState` section `midigrid`:
|
||
|
||
| Key | Default | Meaning |
|
||
|---|---|---|
|
||
| `vel` | 96 | Velocity of inserted notes |
|
||
| `velstep` | 8 | Velocity change per keypress |
|
||
| `stoplead` | 0.035 | How early to stop, in seconds, when playing one bar |
|
||
| `chan` | 0 | MIDI channel (0-based) |
|
||
| `previewdur` | 0.4 | Preview note length, seconds |
|
||
|
||
## Tests
|
||
|
||
`test_lib.lua` covers the pure logic — scale stepping, note naming, grid
|
||
labels — against a stubbed `reaper` table, so it runs outside REAPER:
|
||
|
||
```
|
||
lua test_lib.lua
|
||
```
|
||
|
||
Everything touching MIDI data or the REAPER API is only exercised in REAPER
|
||
itself.
|
||
|
||
## Limitations
|
||
|
||
- While grid mode is on, the edited track is held record-armed and monitoring
|
||
with MIDI input so that preview can reach its instrument (see *Preview
|
||
routing* above), and any other armed track is stood down. Both are handed
|
||
back when grid mode ends, but a REAPER crash mid-session would lose that
|
||
arm state.
|
||
- The grid aligns to the project timeline (bar lines), not the item start. For
|
||
an item starting off-grid, the first cell will be partial.
|
||
- Note octave naming follows the `midioctoffs` preference; with the default,
|
||
note 60 reads as C5.
|