Files
evilsatellites/EvilSatellites/SatelliteSpawner.cs
T

43 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using EvilSatellites.Objects;
using EvilSatellites.Screens;
namespace EvilSatellites
{
public class SatelliteSpawner
{
public GameScreen Screen;
private Random rnd = new Random();
private int Level;
public SatelliteSpawner(GameScreen screen)
{
Screen = screen;
Level = 1;
}
public void Spawn()
{
for (var i = 0; i < Level*1; i++)
{
var player = Screen.Objects.Where((x) => x.Type == ObjectType.Player).FirstOrDefault();
var x = player.Position.X-250f + (float)rnd.NextDouble() * 500;
var y = player.Position.Y - 250f + (float)rnd.NextDouble() * 500;
var z = player.Position.Z - 250f + (float)rnd.NextDouble() * 500;
// DavyKager.Tolk.Speak("Spawning sat at " + x.ToString() + ", " + y.ToString() + ", " + z.ToString());
var sat = new Satellite(Screen, new Vector3(x, y, z));
Screen.AddObject(sat);
}
}
public void Update()
{
}
}
}