Files
evilsatellites/EvilSatellites/Objects/IGameObject.cs
T
2021-04-10 14:08:20 +02:00

23 lines
515 B
C#

using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
namespace EvilSatellites.Objects
{
public interface IGameObject
{
void Activate();
void Destroy();
Vector3 Position { get; set; }
Vector3 Orientation { get; set; }
float Theta { get; set; }
Matrix Rotation { get; set; }
void Update(GameTime gameTime);
ObjectType Type { get; set; }
void Move(Vector3 pose);
}
}