Spawn more debris
This commit is contained in:
@@ -22,6 +22,7 @@ namespace EvilSatellites
|
||||
public Vector3 RadarPosition;
|
||||
public bool IsPlaying;
|
||||
public Vector3 RadarTarget;
|
||||
public Matrix RadarOrientation;
|
||||
public Radar(IGameObject owner, IScreen screen)
|
||||
{
|
||||
Owner = owner;
|
||||
@@ -113,7 +114,7 @@ namespace EvilSatellites
|
||||
RadarTarget = radarTarget;
|
||||
RadarPosition = new Vector3(Owner.Position.X+Owner.Dimensions.X/2, Owner.Position.Y+Owner.Dimensions.Y/2, Owner.Position.Z+Owner.Dimensions.Z/2);
|
||||
RadarDirection = new Vector3(radarTarget.X*0.5f, radarTarget.Y*0.5f, radarTarget.Z*0.5f);
|
||||
|
||||
RadarOrientation = Matrix.Invert(Matrix.CreateTranslation(Target.Position) * Matrix.CreateLookAt(Target.Position, Owner.Position, Owner.Rotation.Up));
|
||||
RadarNoise.Reset();
|
||||
// RadarNoise.Play();
|
||||
IsPlaying = true;
|
||||
|
||||
Reference in New Issue
Block a user