Spawn more debris
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@@ -56,7 +56,7 @@ namespace EvilSatellites.Objects
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var player = (Player)obj;
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if (player.Vacuuming)
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{
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player.CurrentWeapon.Reload(rnd.Next(player.CurrentWeapon.MaxAmmo));
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player.CurrentWeapon.Reload(rnd.Next(player.CurrentWeapon.MaxAmmo/4));
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Destroy();
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return;
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}
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@@ -88,8 +88,12 @@ namespace EvilSatellites.Objects
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public void SpawnDebris()
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{
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var screen = (GameScreen)Screen;
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screen.AddObject(new Debris(screen, Position));
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var amount = rnd.Next(3) + 1;
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for (var i = 0; i < amount; i++)
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{
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var screen = (GameScreen)Screen;
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screen.AddObject(new Debris(screen, Position));
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}
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}
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}
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}
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@@ -22,6 +22,7 @@ namespace EvilSatellites
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public Vector3 RadarPosition;
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public bool IsPlaying;
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public Vector3 RadarTarget;
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public Matrix RadarOrientation;
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public Radar(IGameObject owner, IScreen screen)
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{
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Owner = owner;
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@@ -113,7 +114,7 @@ namespace EvilSatellites
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RadarTarget = radarTarget;
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RadarPosition = new Vector3(Owner.Position.X+Owner.Dimensions.X/2, Owner.Position.Y+Owner.Dimensions.Y/2, Owner.Position.Z+Owner.Dimensions.Z/2);
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RadarDirection = new Vector3(radarTarget.X*0.5f, radarTarget.Y*0.5f, radarTarget.Z*0.5f);
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RadarOrientation = Matrix.Invert(Matrix.CreateTranslation(Target.Position) * Matrix.CreateLookAt(Target.Position, Owner.Position, Owner.Rotation.Up));
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RadarNoise.Reset();
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// RadarNoise.Play();
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IsPlaying = true;
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@@ -183,7 +183,7 @@ namespace EvilSatellites.Screens
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if (Input.IsJustPressed(Keys.H))
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{
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_player.PlayTap();
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Tolk.Output(_player.Health.ToString() + " health", true);
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Tolk.Output(Math.Round(_player.Health).ToString() + " health", true);
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}
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if (Input.IsJustPressed(Keys.X))
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{
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@@ -193,7 +193,17 @@ namespace EvilSatellites.Screens
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if (Input.IsJustPressed(Keys.Y))
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{
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_player.PlayTap();
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if (ObjectRadar.Target != null) Tolk.Output(Vector3.Distance(_player.Position, ObjectRadar.Target.Position).ToString() + " units", true);
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if (ObjectRadar.Target != null)
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{
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Tolk.Output(Math.Round(Vector3.Distance(_player.Position, ObjectRadar.Target.Position)).ToString() + " units", true);
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var radarYaw = (float)System.Math.Atan2(ObjectRadar.RadarOrientation.M13, ObjectRadar.RadarOrientation.M33);
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var radarPitch = (float)System.Math.Asin(-ObjectRadar.RadarOrientation.M23);
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var playerYaw = (float)System.Math.Atan2(_player.Rotation.M13, _player.Rotation.M33);
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var playerPitch = (float)System.Math.Asin(-_player.Rotation.M23);
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var totalYaw = MathHelper.ToDegrees(MathHelper.WrapAngle(radarYaw - playerYaw + MathHelper.Pi));
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var totalPitch = MathHelper.ToDegrees(MathHelper.WrapAngle(radarPitch - playerPitch));
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Tolk.Output(Math.Round(totalYaw).ToString() + " horizontal, " + Math.Round(totalPitch).ToString() + " vertical");
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}
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}
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if (Input.IsJustPressed(Keys.O))
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{
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