Spawn more debris
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@@ -56,7 +56,7 @@ namespace EvilSatellites.Objects
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var player = (Player)obj;
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if (player.Vacuuming)
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{
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player.CurrentWeapon.Reload(rnd.Next(player.CurrentWeapon.MaxAmmo));
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player.CurrentWeapon.Reload(rnd.Next(player.CurrentWeapon.MaxAmmo/4));
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Destroy();
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return;
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}
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@@ -88,8 +88,12 @@ namespace EvilSatellites.Objects
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public void SpawnDebris()
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{
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var screen = (GameScreen)Screen;
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screen.AddObject(new Debris(screen, Position));
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var amount = rnd.Next(3) + 1;
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for (var i = 0; i < amount; i++)
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{
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var screen = (GameScreen)Screen;
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screen.AddObject(new Debris(screen, Position));
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}
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}
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}
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}
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