2021-04-18 00:27:13 +02:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using SynthySound;
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using EvilSatellites.Screens;
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namespace EvilSatellites.Objects
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{
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public class Debris : AbstractGameObject
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{
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private ISoundEffect3D Sound;
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2021-04-19 15:41:37 +02:00
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private Random rnd = new Random();
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private Vector3 MovementVector;
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2021-04-18 00:27:13 +02:00
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public Debris(IScreen screen, Vector3 pos) : base(screen)
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{
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2021-04-19 15:41:37 +02:00
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Type = ObjectType.Debris;
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2021-04-18 00:27:13 +02:00
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Sound = Screen.Manager.Sound.Load3D(@"sfx/debris/1/loop.wav");
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Sound.Loop = true;
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2021-04-19 15:41:37 +02:00
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Sound.Pitch = 0.9 + (float)rnd.NextDouble()*2;
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2021-04-18 00:27:13 +02:00
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Position = pos;
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Dimensions = new Vector3(5, 5, 5);
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Sound.Position = new System.Numerics.Vector3(pos.X, pos.Y, pos.Z);
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2021-04-19 15:41:37 +02:00
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MovementVector = new Vector3(-0.02f + (float)rnd.NextDouble() * 0.01f, -0.02f + (float)rnd.NextDouble() * 0.01f, -0.02f + (float) rnd.NextDouble() * 0.01f);
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Rotation = Matrix.CreateFromAxisAngle(new Vector3(0, 0, 1), 0);
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2021-04-18 00:27:13 +02:00
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Sound.ConnectToEffect(Screen.Manager.EnvironmentEffect);
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Activate();
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}
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public override void Activate()
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{
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Sound.Play();
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Active = true;
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ShouldDestroy = false;
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}
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public override void Destroy()
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{
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Sound.Destroy();
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2021-04-19 15:41:37 +02:00
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ShouldDestroy = true;
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Active = false;
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2021-04-18 00:27:13 +02:00
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}
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override public void Update(GameTime gameTime)
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{
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2021-04-19 15:41:37 +02:00
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Move(MovementVector);
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Sound.Position = new System.Numerics.Vector3(Position.X+Dimensions.X/2, Position.Y+Dimensions.Y/2, Position.Z+Dimensions.Z/2);
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2021-04-18 00:27:13 +02:00
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}
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public override void OnCollision(IGameObject obj)
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{
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if (obj.Type == ObjectType.Projectile) return;
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if (obj.Type == ObjectType.Player)
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{
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var player = (Player)obj;
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if (player.Vacuuming)
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{
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2021-04-21 18:39:33 +02:00
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player.CurrentWeapon.Reload(rnd.Next(player.CurrentWeapon.MaxAmmo/4));
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2021-04-24 02:47:17 +02:00
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2021-04-19 23:37:40 +02:00
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Destroy();
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2021-04-23 20:28:06 +02:00
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GameStats.DebrisCollected++;
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return;
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}
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player.TakeDamage(25);
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Destroy();
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2021-04-23 20:28:06 +02:00
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GameStats.SatelliteCollisions++;
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2021-04-19 15:41:37 +02:00
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}
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2021-04-18 00:27:13 +02:00
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}
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}
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}
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