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evilsatellites/EvilSatellites/EvilSatellites.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net5.0</TargetFramework>
<PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation>
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<Platforms>AnyCPU;x86</Platforms>
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</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
<ApplicationIcon>Icon.ico</ApplicationIcon>
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<Version>0.1.0</Version>
<Authors>Talon</Authors>
<Description>3d space shooter audio game</Description>
<Copyright>Copyright 2021 Talon the Dragon</Copyright>
<PackageProjectUrl>https://talonthedragon.itch.io/EvilSatellites</PackageProjectUrl>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<OutputPath></OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
<OutputPath />
</PropertyGroup>
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<ItemGroup>
<None Remove="Icon.ico" />
<None Remove="Icon.bmp" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Icon.ico" />
<EmbeddedResource Include="Icon.bmp" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
</ItemGroup>
<ItemGroup>
<TrimmerRootAssembly Include="Microsoft.Xna.Framework.Content.ContentTypeReader" Visible="false" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
</ItemGroup>
<ItemGroup>
<Reference Include="CppSharp.Runtime">
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<HintPath>..\..\synthy\Synthy\bin\Release\netstandard2.1\CppSharp.Runtime.dll</HintPath>
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</Reference>
<Reference Include="Synthizer.Net">
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<HintPath>..\..\synthy\Synthy\bin\Release\netstandard2.1\Synthizer.Net.dll</HintPath>
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</Reference>
<Reference Include="Synthy">
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<HintPath>..\..\synthy\Synthy\bin\Release\netstandard2.1\Synthy.dll</HintPath>
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</Reference>
</ItemGroup>
</Project>