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using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
namespace EvilSatellites.Objects
{
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public interface IGameObject : EvilSatellites.Quadtree.Positional
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{
void Activate();
void Destroy();
Vector3 Position { get; set; }
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Vector3 Dimensions { get; set; }
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Vector3 Orientation { get; set; }
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bool IsDynamic { get; }
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float Theta { get; set; }
Matrix Rotation { get; set; }
void Update(GameTime gameTime);
ObjectType Type { get; set; }
void Move(Vector3 pose);
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void OnCollision(IGameObject obj);
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bool ShouldDestroy { get; }
bool Active { get; set; }
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}
}