2021-04-10 14:08:20 +02:00
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Microsoft.Xna.Framework;
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namespace EvilSatellites.Objects
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{
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public interface IGameObject
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{
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void Activate();
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void Destroy();
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Vector3 Position { get; set; }
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2021-04-11 02:01:24 +02:00
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Vector3 Dimensions { get; set; }
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2021-04-10 14:08:20 +02:00
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Vector3 Orientation { get; set; }
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2021-04-11 02:01:24 +02:00
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// Vector3 Movement { get; set; }
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2021-04-10 14:08:20 +02:00
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float Theta { get; set; }
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Matrix Rotation { get; set; }
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void Update(GameTime gameTime);
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ObjectType Type { get; set; }
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void Move(Vector3 pose);
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}
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}
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