Files
Accessibility ModandClaude Opus 5 fe872be683 Phase 1: console history, review keys, and wall tones
Game-file footprint unchanged: still one line in main.lua.

Console (Q4: speak everything queued, cancelled by explicit action):
- history.lua keeps our own unbounded history, since the game's console buffer
  expires entries after 3s. Mirrors the game's (xN) coalescing so what is heard
  matches what is on screen. The review cursor holds position while new lines
  arrive rather than being yanked to the tail mid-read.
- patches/console.lua wraps console.print, calling the real one first so a bug
  on our side cannot swallow a message the player would otherwise see.
- Any keypress reaching the game silences the pending speech backlog.

Hotkeys: [ and ] review, Shift+[/] jump to ends, \ repeat, Shift+\ copy.
Chosen from scancodes the game does not bind. Note keybindings.getCommand()
ignores modifiers, so Ctrl+Up would read to the game as a movement -- our keys
are consumed and never overlay a game-claimed scancode.

Wall tones (Q5: on step, 3D-positioned, radius 5):
- Direction and distance are deliberately decoupled. The listener sits at the
  camera 4 units above the plane under an inverse distance model, so placing a
  tone at the wall's real position would make distant walls quieter (the
  opposite of the request) and collapse the stereo pan. Instead the source sits
  at a fixed radius in the wall's direction at listener height, and volume is
  computed explicitly from distance.
- Step detection polls player coordinates rather than hooking movement, so it
  covers walking, pathing, portals and pushes for free.
- Respects FoV/rememberedFoV; never leaks unseen geometry.

tests/test_history.lua: 16 assertions, all passing, pure Lua.

Not yet verified in actual play -- needs a human at the keyboard.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 20:38:28 +02:00

194 lines
4.4 KiB
Lua

-- history.lua — unbounded console history with a review cursor.
--
-- The game's own console buffer (modules/console.lua) is unusable as history: its
-- entries expire after 3 seconds and scroll away. We keep our own copy, appended
-- from a wrapper around console.print.
--
-- Coalescing mirrors the game exactly. console.print folds a repeated identical
-- message into the previous entry and bumps a `times` counter, drawing it as
-- "You feel cold (x3)". We do the same and speak the same string, so what is
-- heard matches what is on screen.
local speech = require("accessibility.speech")
local history = {}
local MAX_ENTRIES = 1000
local entries = {}
local reviewIndex = nil -- nil = following the tail (live)
--------------------------------------------------------------------------------
-- Rendering an entry
--------------------------------------------------------------------------------
local function entryText(entry)
if not entry then
return nil
end
if entry.times and entry.times > 1 then
return entry.text .. " (x" .. entry.times .. ")"
end
return entry.text
end
history.entryText = entryText
--------------------------------------------------------------------------------
-- Appending
--------------------------------------------------------------------------------
-- Called from the console.print wrapper. Returns the text that should be spoken,
-- or nil if nothing should be.
function history.append(text, colorTemplate)
text = speech.normalise(text)
if not text then
return nil
end
local last = entries[#entries]
if last and last.text == text then
-- Same fold the game performs.
last.times = last.times + 1
return entryText(last)
end
entries[#entries + 1] = {
text = text,
times = 1,
colorTemplate = colorTemplate,
}
-- Trim from the front. Keep the review cursor pointing at the same entry.
if #entries > MAX_ENTRIES then
table.remove(entries, 1)
if reviewIndex then
reviewIndex = math.max(1, reviewIndex - 1)
end
end
return entryText(entries[#entries])
end
function history.count()
return #entries
end
function history.clear()
entries = {}
reviewIndex = nil
end
--------------------------------------------------------------------------------
-- Review cursor
--------------------------------------------------------------------------------
-- While reviewing, the cursor holds still as new lines arrive; it only follows the
-- tail when the user has not moved it. Otherwise reading back through a fight
-- would be yanked forward by every new message.
local function speakAt(index)
if #entries == 0 then
speech.interrupt("No messages")
return
end
local entry = entries[index]
if not entry then
return
end
local position
if index == 1 then
position = "First message"
elseif index == #entries then
position = "Last message"
end
local text = entryText(entry)
if position then
-- Most game messages already end in punctuation; joining with ". " blindly
-- gives "You hit the rat.. First message".
local separator = text:match("[%.%!%?]$") and " " or ". "
text = text .. separator .. position
end
speech.interrupt(text)
end
function history.reviewPrevious()
if #entries == 0 then
speech.interrupt("No messages")
return
end
if reviewIndex == nil then
-- Entering review from live: start at the newest, then step back one.
reviewIndex = #entries
end
reviewIndex = math.max(1, reviewIndex - 1)
speakAt(reviewIndex)
end
function history.reviewNext()
if #entries == 0 then
speech.interrupt("No messages")
return
end
if reviewIndex == nil then
speakAt(#entries)
reviewIndex = #entries
return
end
reviewIndex = math.min(#entries, reviewIndex + 1)
speakAt(reviewIndex)
end
function history.reviewFirst()
if #entries == 0 then
speech.interrupt("No messages")
return
end
reviewIndex = 1
speakAt(reviewIndex)
end
function history.reviewLast()
if #entries == 0 then
speech.interrupt("No messages")
return
end
reviewIndex = nil -- back to following live output
speakAt(#entries)
end
function history.repeatCurrent()
if #entries == 0 then
speech.interrupt("No messages")
return
end
speakAt(reviewIndex or #entries)
end
function history.copyCurrent()
if #entries == 0 then
return
end
local text = entryText(entries[reviewIndex or #entries])
local ok = pcall(love.system.setClipboardText, text)
speech.interrupt(ok and "Copied" or "Copy failed")
end
return history