55 lines
1.1 KiB
C#
55 lines
1.1 KiB
C#
using System;
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using Ryuclaw.Shared.Audio;
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using OpenAL;
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using System.Numerics;
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namespace Ryuclaw.Audio.Desktop;
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public class AudioEngine : IAudioEngine
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{
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private readonly object _lock = new object();
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private IntPtr _context;
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private IntPtr _device;
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private AudioCache _cache;
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public AudioEngine()
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{
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_device = ALC10.alcOpenDevice(null);
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_context = ALC10.alcCreateContext(_device, null);
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_cache = new AudioCache();
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}
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public IAudioSource CreateSource(string name)
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{
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throw new NotImplementedException();
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}
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public void SetListenerOrientation(Vector3 forward, Vector3 up)
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{
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throw new NotImplementedException();
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}
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public void SetListenerPosition(Vector3 position)
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{
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throw new NotImplementedException();
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}
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public bool Start()
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{
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ALC10.alcMakeContextCurrent(_context);
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return true;
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}
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public void Stop()
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{
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throw new NotImplementedException();
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}
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public void Update(float dt)
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{
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throw new NotImplementedException();
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}
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}
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